Codex

One canon catalog for gear, relics, spells, and skills.

The codex is now the single place to browse items and abilities. The older split pages remain as wrappers, but this is the canonical destination.

Featured Art

A quick visual pass across the generated progression art and key abilities.

Ancient Blade

Ancient Blade

Generated Progression
Ancient Harness

Ancient Harness

Generated Progression
Ancient Shield

Ancient Shield

Generated Progression
Ancient Staff

Ancient Staff

Generated Progression
Apprentice Ward

Apprentice Ward

Generated Progression
Arcband 1

Arcband 1

Generated Progression
Backstab 1

Backstab 1

Legacy Tile
Backstab 2

Backstab 2

Legacy Tile

Find It Fast

Use one set of filters for the entire codex.

Complete Codex

Equipment, objects, spells, and skills in one filterable grid without duplicated cards.

Ancient Blade
Gear Tier 15SwordsHeld

Ancient Blade

Ancient Blade was carried forward by campaign masters after Dawnwrought commanders rebuilt elite stores for long holy campaigns. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Ancient Staff
Gear Tier 17StavesHeld

Ancient Staff

Ancient Staff was carried forward by tower artificers during the Highcrest settlements where only first-rate kit justified its own weight. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Ash Wand
Gear Tier 2StavesHeld

Ash Wand

Ash Wand was carried forward by tower artificers when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Assassin Fang
Gear Tier 12DaggersHeld

Assassin Fang

Assassin Fang was carried forward by under-market smiths after the Oathfire regiments proved discipline mattered more than ornament. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Blessed Rod
Gear Tier 3WeaponsHeld

Blessed Rod

Blessed Rod was carried forward by chapter forges during the Fenwatch patrol years when scouts learned to travel light. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Bone Knife
Gear Tier 2DaggersHeld

Bone Knife

Bone Knife was carried forward by under-market smiths when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Bone Staff
Gear Tier 7StavesHeld

Bone Staff

Bone Staff was carried forward by tower artificers during the Embermarch campaigns that pushed supply lines through fire-black fields. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Broad Sword
Gear Tier 8SwordsHeld

Broad Sword

Broad Sword was carried forward by campaign masters when Sunford ferries became the kingdom's safest and most contested crossing. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Captain's Sword
Gear Tier 13SwordsHeld

Captain's Sword

Captain's Sword was carried forward by campaign masters when Runebound artificers began grafting field magic onto durable war kit. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Castle Altar Brazier
Gear Tier 9999WeaponsHeld

Castle Altar Brazier

A brass brazier kept lit for quiet prayer and long vigils.

Legacy Tile
Castle Arcane Emblem
Gear Tier 9999WeaponsHeld

Castle Arcane Emblem

A debossed floor emblem of a measured arc sigil, identifying the scriptorium's magical desk.

Legacy Tile
Castle Bank Safe
Gear Tier 9999WeaponsHeld

Castle Bank Safe

A reinforced castle safe of dark iron and oak, fitted with a brass faceplate and the kind of lock that asks for patience rather than hope.

Legacy Tile
Castle Basin Emblem
Gear Tier 9999WeaponsHeld

Castle Basin Emblem

A debossed floor emblem of a wash basin, signaling laundry issue and bath service.

Legacy Tile
Castle Blade Emblem
Gear Tier 9999SwordsHeld

Castle Blade Emblem

A debossed floor emblem of a crossed sword and spear, signaling martial stock at a glance.

Legacy Tile
Castle Bread Emblem
Gear Tier 9999WeaponsHeld

Castle Bread Emblem

A debossed floor emblem of a scored loaf, pressed dark into the brown brick to mark the bakehouse counter.

Legacy Tile
Castle Bread Rack
Gear Tier 9999WeaponsHeld

Castle Bread Rack

A wooden rack stacked with brown loaves for the castle tables.

Legacy Tile
Castle Cloth Bolt
Gear Tier 9999WeaponsHeld

Castle Cloth Bolt

Rolled court cloth in layered dyes, marked for fittings and repair.

Legacy Tile
Castle Coin Scale
Gear Tier 9999WeaponsHeld

Castle Coin Scale

A brass teller's scale with nested weights and shallow trays polished bright by long days of counting coin.

Legacy Tile
Castle Counter Bottom
Gear Tier 9999WeaponsHeld

Castle Counter Bottom

The grounded foot of the dark walnut counter, its brass trim reinforced where boots and crates strike first.

Legacy Tile
Castle Counter Segment
Gear Tier 9999WeaponsHeld

Castle Counter Segment

A fitted dark walnut counter segment with narrow brass edging for the bank's ledger station.

Legacy Tile
Castle Counter Top
Gear Tier 9999WeaponsHeld

Castle Counter Top

Dark walnut with a fine brass edge, burnished smooth by coin, elbows, and years of haggling.

Legacy Tile
Castle Folded Linen
Gear Tier 9999WeaponsHeld

Castle Folded Linen

A neat stack of folded linen, pressed flat and set out for issue to chambers, baths, and the sick ward.

Legacy Tile
Castle Gold Stack
Gear Tier 9999WeaponsHeld

Castle Gold Stack

Counted royal gold packed in trays and clipped rolls, displayed for tally and intimidation rather than for any thief's convenience.

Legacy Tile
Castle Grain Emblem
Gear Tier 9999WeaponsHeld

Castle Grain Emblem

A debossed floor emblem of a sheaf and spice sprig, identifying pantry stores and ration trade.

Legacy Tile
Castle Herb Emblem
Gear Tier 9999WeaponsHeld

Castle Herb Emblem

A debossed floor emblem of a healing sprig and cross mark, guiding the eye to the infirmary desk.

Legacy Tile
Castle Herb Tray
Gear Tier 9999WeaponsHeld

Castle Herb Tray

A shallow infirmary tray of bundled herbs, mortar dust, and drying leaves sorted for treatment.

Legacy Tile
Castle King Sordon Emblem
Gear Tier 9999WeaponsHeld

Castle King Sordon Emblem

A debossed floor emblem of King Sordon's crown and greatblade, marking the sovereign's stand before the throne.

Legacy Tile
Castle Ledger Stack
Gear Tier 9999WeaponsHeld

Castle Ledger Stack

A stack of tied ledgers and petitions waiting for a patient hand.

Legacy Tile
Castle Medicine Chest
Gear Tier 9999WeaponsHeld

Castle Medicine Chest

A careful chest of bandages, tinctures, splints, and bitter powders.

Legacy Tile
Castle Petition Stack
Gear Tier 9999WeaponsHeld

Castle Petition Stack

A tied stack of petitions, warrants, and tally slips waiting for a clerk with patience left in the day.

Legacy Tile
Castle Primer Emblem
Gear Tier 9999WeaponsHeld

Castle Primer Emblem

A debossed floor emblem of an open primer and toy star, marking the nursery and tutor's nook.

Legacy Tile
Castle Primer Stack
Gear Tier 9999WeaponsHeld

Castle Primer Stack

A little stack of wax tablets and primers used for nursery lessons, letters, and patient copying.

Legacy Tile
Castle Royal Fireplace
Gear Tier 9999WeaponsHeld

Castle Royal Fireplace

A broad north-wall limestone fireplace with a soot-dark iron-ribbed firebox, carved royal crest, and slate apron bearing a small removable ash plate.

Legacy Tile
Castle Sanctuary Fountain
Gear Tier 9999WeaponsHeld

Castle Sanctuary Fountain

A square royal fountain of weathered stone, crowned by the king's sword-and-crown sigil and forever spilling clear water into the basin below.

Legacy Tile
Castle Seal Emblem
Gear Tier 9999WeaponsHeld

Castle Seal Emblem

A debossed floor emblem of a wax seal and tally line, marking the castle's petition and ledger desk.

Legacy Tile
Castle Shears Emblem
Gear Tier 9999WeaponsHeld

Castle Shears Emblem

A debossed floor emblem of tailoring shears and thread, making the clothier's counter obvious from the hall.

Legacy Tile
Castle Spice Crate
Gear Tier 9999WeaponsHeld

Castle Spice Crate

A heavy crate of wrapped spices, dried peels, and sealed tins.

Legacy Tile
Castle Stew Pot
Gear Tier 9999WeaponsHeld

Castle Stew Pot

A black iron stew pot hangs warm with broth and kitchen herbs.

Legacy Tile
Castle Sunburst Emblem
Gear Tier 9999WeaponsHeld

Castle Sunburst Emblem

A debossed floor emblem of a chapel sunburst, soot-darkened and unmistakably devotional.

Legacy Tile
Castle Toy Basket
Gear Tier 9999WeaponsHeld

Castle Toy Basket

A wicker basket full of carved animals, blocks, and worn ribbons.

Legacy Tile
Castle Vault Hatch
Gear Tier 9999WeaponsHeld

Castle Vault Hatch

A brass-banded hatch set into the floor, locked over the stair that drops to the castle's basement vault.

Legacy Tile
Castle Wash Basin
Gear Tier 9999WeaponsHeld

Castle Wash Basin

A copper wash basin set out with folded linen and harsh soap.

Legacy Tile
Castle Wine Cask
Gear Tier 9999WeaponsHeld

Castle Wine Cask

A banded cask smelling of oak, sour lees, and the last honest vintage.

Legacy Tile
Cathedral Flail
Gear Tier 20Heavy WeaponsHeld

Cathedral Flail

Cathedral Flail was carried forward by chapter forges when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Castle Depth Wash Basin // name
Gear Tier 9999WeaponsHeld

Castle Depth Wash Basin // name

Clean water for ordinary washing; it grants no healing effect.

Legacy Tile
Public Workbench Brace Plaque
Gear Tier 9999WeaponsHeld

Public Workbench Brace Plaque

SUPPORT: brace seated / brace withdrawn. Seat the brace to catch the counterweight before the pilot latch can rise. The support and west-drain preparations can be performed in either order. Harl can demonstrate this relationship, but his confession and personal quest are optional. The plaque supplies the same fact as the MED-05 wall model.

Legacy Tile
Public Correspondence Register
Gear Tier 9999WeaponsHeld

Public Correspondence Register

Recent unsent letters from MIN-02, MIN-08 and MIN-15 are separate from the old flood correspondence. Local copies can go to Tamsin and Nera; leave the unresolved address with Edda. Copies remain journal evidence after delivery and need no inventory slot or off-map recipient.

Legacy Tile
Commons Drain Copy
Gear Tier 9999WeaponsHeld

Commons Drain Copy

The low west drain empties the inspection sump. RETURN must be west drain; capped overflow cannot empty it, and sealed retains it. The permanent court plaque and MIN-11 graded mark corroborate this. No hostile cell or optional garden excursion is required.

Legacy Tile
Expansion-era Bond
Gear Tier 9999WeaponsHeld

Expansion-era Bond

Jail expansion: tighter bonded masonry crosses the earlier waterworks alignment. The builders treated the old foundation as uniform, although the channel weakened one assembly. Compare the public pale joint and flood repair before asking Harl about the mistaken assumption.

Legacy Tile
Commons Split-feed Copy
Gear Tier 9999WeaponsHeld

Commons Split-feed Copy

The garden beds and inspection pilot latch use separate supplies. PILOT FEED must use test circuit after the west drain is selected and the brace seated. The former garden line is capped. Rootworks preserves a physical split-feed manifold; this public copy remains available without entering it.

Legacy Tile
Dark Flood Repair
Gear Tier 9999WeaponsHeld

Dark Flood Repair

Flood repair: darker mortar seals damage after excavation and closure. The repair differs from both original waterworks and jail expansion. The marks establish relative eras, not a calendar or an order attributed to the present king.

Legacy Tile
Lamp-tender Work Ledge
Gear Tier 9999WeaponsHeld

Lamp-tender Work Ledge

Nera trims wicks at this shallow ledge. A soot-stopped bracket and reflector sketch connect present repairs to older cell use. The ledge stays at the commons edge, clear of the service run, laundry sightlines and east-west passage.

Legacy Tile
Commons Meal Bowl
Gear Tier 9999PolearmsHeld

Commons Meal Bowl

A worn shared bowl and folded cloth mark the meal edge of the work commons. Ordinary meals continue beside repair work. The bowl is fixed zero-value scenery, not repeat food, healing or a ration-quest reward.

Legacy Tile
Folded Commons Linen
Gear Tier 9999WeaponsHeld

Folded Commons Linen

Linen and a small repair board sit beside Nera's alcove. The inspection story uses cut-stone notches; fresh blue thread still belongs to the existing laundry heist. No laundry pocket or clue has been repurposed.

Legacy Tile
Commons Orientation Board
Gear Tier 9999WeaponsHeld

Commons Orientation Board

South: Town return at (33,87) and (34,87), approached from y86. North: main hall and the two public garden gates. Menders Court has a clearly named Rootworks cover and a free outward ladder. Minimum, Medium and Maximum remain distinct combat wings. Laundry theft and the Veyr armory key are separate contracts.

Legacy Tile
Original Pale Joint
Gear Tier 9999WeaponsHeld

Original Pale Joint

Original waterworks: pale broad joints carry a channel notch below the later plan. The masonry identifies construction before the jail expansion. Compare the expansion bond and dark flood repair at the other public wall stops; no cell clear is required.

Legacy Tile
Garden Inspection Petition
Gear Tier 9999WeaponsHeld

Garden Inspection Petition

A petition asks why the useful garden border disappears under the newer jail wall. Visit Tamsin at the Menders Court working edge or inspect the border. Two public gates lead from the main hall: court (36,62), rain garden (26,50). The Closed Flood investigation is independent of Names in the Linen, Veyr and class armory access.

Legacy Tile
Worn Intake Queue Line
Gear Tier 9999WeaponsHeld

Worn Intake Queue Line

This wall notice identifies the worn queue line below and asks visitors to keep the intake axis open. The Warden remains at (34,82); his north and south approaches, welcome sign and laundry crew catches retain their own functions. Edda works in the nearby record alcove rather than across the queue.

Legacy Tile
Intake Records Ledge
Gear Tier 9999WeaponsHeld

Intake Records Ledge

A modest low records surface supports Edda's queue and correspondence work. Filed copies stay legible nearby. The Warden's bell, sash, north/south approaches, docket and four-second theft tell retain their existing identity.

Legacy Tile
Public Ration Register
Gear Tier 9999WeaponsHeld

Public Ration Register

Approved amount: 12 bowls. Actual inmate shares: 9 bowls. Shortfall: 3 bowls. Compare these explicit figures with MIN-13 marks and Nera's supply account before a documented restitution plan is filed. This fixed public record persists if Edda is absent and never licenses an unsupported accusation or unsupported exoneration.

Legacy Tile
Fixed Corridor Reflector
Gear Tier 9999WeaponsHeld

Fixed Corridor Reflector

The fixed tin reflector faces the scarred wall in MIN-03 when set to the named orientation toward the scarred wall. Its direction mark is described in words. Adjustment is a separate action; wrong settings can be changed immediately. Night, sound, weather and pixel aiming are irrelevant.

Legacy Tile
Public Duty Roster
Gear Tier 9999WeaponsHeld

Public Duty Roster

Dain keeps present inspection duties here. His optional Last Round asks about the old watch and dangerous deep-wing records; it is not required for the public investigation. The old MED-09 duty list remains a distinct source.

Legacy Tile
Service-run Linen Impression
Gear Tier 9999WeaponsHeld

Service-run Linen Impression

Low folded linen and repaired plaster retain the service identity without concealing the laundry panel at (11,79), west approach (10,79), inward landing (12,79), or ordinary oak doors at (18,78)/(18,79). This is nonblocking dressing, not a new route.

Legacy Tile
Service Junction Plaque
Gear Tier 9999WeaponsHeld

Service Junction Plaque

The one-tile western service spine continues north and south. Keep it clear: no standing crate, lamp or new actor occupies the run. East at the stair connection leads to the main hall and public rain-garden door; west cell doors remain occupied.

Legacy Tile
Visiting Bench Edge
Gear Tier 9999WeaponsHeld

Visiting Bench Edge

A shallow visiting ledge marks a place to wait beside the commons. It leaves the east-west through route and southern exits open. Ordinary care continues around an unresolved past.

Legacy Tile
Former Wash-station Edging
Gear Tier 9999WeaponsHeld

Former Wash-station Edging

The blue inset is a dry work-floor. Shallow waterline motifs recall a former wash or inspection station without creating water, damage or an open shaft. Movable work remains at the perimeter.

Legacy Tile
Lamp-bench Wick Marks
Gear Tier 9999WeaponsHeld

Lamp-bench Wick Marks

Short wick measurements and soot rubbings record practical lamp work. The reflector direction is also written in words, so light level and sound never conceal the observation. These marks provide atmosphere rather than exclusive puzzle evidence.

Legacy Tile
Commons Repair Bench
Gear Tier 9999WeaponsHeld

Commons Repair Bench

A shallow working surface and brace silhouette occupy the grey inset edge. The public brace plaque remains readable without Harl or a personal confession. The main movement lane stays clear; the blue work-floor is paving, not a pool.

Legacy Tile
Court Brace Demonstration Plaque
Gear Tier 9999WeaponsHeld

Court Brace Demonstration Plaque

SUPPORT: seat the brace so it catches the counterweight before the pilot latch rises. West-drain preparation and brace seating may happen in either order; both precede pilot flow. The public workbench and MED-05 wall model show the same relationship. This permanent court copy remains readable if Harl is absent and awards no repeat loot.

Legacy Tile
Rootworks Inspection Cover
Gear Tier 9999WeaponsHeld

Rootworks Inspection Cover

A cut-stone notch and graded waterline mark this constructed inspection cover. The maintenance note names Rootworks below and the return ladder. Open cover and Climb down are separate actions; opening it never drops you. Stand at (33,67); (32,68) and (34,68) remain clear for companions. The ladder returns to this court without a key, class skill, timer or completed puzzle.

Legacy Tile
Rootworks Maintenance Note
Gear Tier 9999WeaponsHeld

Rootworks Maintenance Note

The notch matches the cover at (33,68). Inspection access: open the cover, then explicitly Climb down to Rootworks. A separate ladder returns freely to Menders Court. Follow the dry maintenance loop; Blind Run is an optional exploration branch with no hostile spawns. The cover is not the laundry hatch and does not reach the armory.

Legacy Tile
Menders Court Drain Plaque
Gear Tier 9999WeaponsHeld

Menders Court Drain Plaque

RETURN: west drain / capped overflow / sealed. The inspection sump empties through its lowest outlet, the west drain. The overflow branch is capped. Set RETURN to west drain before pilot flow. This plaque remains readable without a quest or any cell visit. The notch and graded line identify the same drainage relationship as MIN-11.

Legacy Tile
Court Feeder Marker One
Gear Tier 9999WeaponsHeld

Court Feeder Marker One

Feeder one: from the wilted bed, the shallow bed channel bends east beneath the repaired trough. This is the garden supply, separate from the pilot latch. Next: feeder two at (31,66).

Legacy Tile
Court Feeder Marker Two
Gear Tier 9999WeaponsHeld

Court Feeder Marker Two

Feeder two: the bed channel continues east along the old foundation. Its notch predates the newer border. Next: feeder three at (32,65); the inspection cover lies south and is not the feeder.

Legacy Tile
Court Feeder Marker Three
Gear Tier 9999WeaponsHeld

Court Feeder Marker Three

Feeder three: the obstruction is at the fixed maintenance handle (33,65). The bed channel continues beneath the expansion wall. No unique tool or traded handle is needed to inspect or maintain it.

Legacy Tile
Court Maintenance Handle
Gear Tier 9999WeaponsHeld

Court Maintenance Handle

A retained maintenance handle operates the shallow bed feeder. It stays attached here; it is not removable shared loot. The trapped silt reveals an older channel under the newer border. Clearing is a separate personal maintenance action, and the original observation remains readable before and after it.

Legacy Tile
Rain Garden Maintenance Path
Gear Tier 9999WeaponsHeld

Rain Garden Maintenance Path

Light compacted-earth maintenance paving marks the bounded public rain route. Stay on it for the basin and return; western wall walks and the MAX-01 oak door are optional danger. This low overlay changes no terrain collision or teleport policy.

Legacy Tile
Court Remembrance Slate
Gear Tier 9999WeaponsHeld

Court Remembrance Slate

A small slate leaves spaces open for names that are not yet supported. A token can honor a person without certifying innocence or inventing a fate. The living beds continue beside it; Oren keeps a public remembrance alcove in the south commons.

Legacy Tile
Closed Seed Nursery
Gear Tier 9999WeaponsHeld

Closed Seed Nursery

Low seedlings and an unnamed memorial rest behind the southeast boundary. The possible gate at (53,82) remains closed and unchanged. This visible pocket contains no required clue, reward or new exit.

Legacy Tile
Stained Laundry Outflow
Gear Tier 9999WeaponsHeld

Stained Laundry Outflow

Staining follows the seven existing southwest water cells. The banks and dry laundry landing remain visible. This is laundry outflow, separate from the inspection pilot and the northern rain basin; no decorative hedge supplies false cover.

Legacy Tile
Old Rain Garden Channel
Gear Tier 9999WeaponsHeld

Old Rain Garden Channel

A graded channel names the lower west drain as the inspection sump outlet. RETURN to west drain empties it; the overflow is capped. The beds have their own supply. This copy is on the eastern maintenance route; the same fact remains in the court and commons.

Legacy Tile
North Basin Flood Gauge
Gear Tier 9999WeaponsHeld

North Basin Flood Gauge

The existing north basin collects rain along honest banks. A graded mark distinguishes collection from the inspection sump: its low west drain empties the sump, not this whole pond. The northern water shape is unchanged; nearby dirt is the old tool pad beside a dangerous Maximum entrance.

Legacy Tile
Rain Garden Maintenance Stone
Gear Tier 9999WeaponsHeld

Rain Garden Maintenance Stone

The garden channel feeds growing beds; the test circuit feeds only the inspection latch. The former garden branch is capped. Select west drain and seat the brace before test circuit. A permanent Menders Court stone and commons copy carry the same fact.

Legacy Tile
Rain Garden Work Terrace
Gear Tier 9999WeaponsHeld

Rain Garden Work Terrace

Folded mending cloth marks present-day work near the public door (26,50). Follow the eastern maintenance path north toward the basin and return the same way. West-perimeter excursions are optional and may expose hostile doors.

Legacy Tile
Maintenance Recess
Gear Tier 9999WeaponsHeld

Maintenance Recess

The narrow northwest tail holds a shallow repair impression, not a second gathering space. Continue south and east to the open court. This recess has no entrance to the locked armory.

Legacy Tile
Low Rain-basin Reeds
Gear Tier 9999WeaponsHeld

Low Rain-basin Reeds

Sparse low planting follows the existing ground. It is nonblocking dressing, offers no defensive cover or loot, and implies no exit.

Legacy Tile
Southwest Escapee Warning
Gear Tier 9999WeaponsHeld

Southwest Escapee Warning

DANGER ahead: southwest escapee grounds and Iron Gallows Veyr. The historical inspection route does not bypass him or award his armory key. Retreat north along the wall walk; the lawful laundry return retains its own route and rules.

Legacy Tile
Garden Maintenance Stone
Gear Tier 9999WeaponsHeld

Garden Maintenance Stone

PILOT FEED: test circuit / capped former garden line / shut. The growing beds have a separate garden supply. The small test circuit feeds only the inspection latch; the former garden-line branch is capped. Check the west drain and seated brace before selecting test circuit. Nothing here sends water into an occupied cell.

Legacy Tile
Court Tool Ledge
Gear Tier 9999WeaponsHeld

Court Tool Ledge

Useful tools and folded cloth sit at the maintained gate edge. North is the main hall through the garden gate at (36,62); the court loop leads to the inspection cover. The armory remains separately locked.

Legacy Tile
Repaired Garden Trough
Gear Tier 9999WeaponsHeld

Repaired Garden Trough

A low trough has been patched with a recent board. Its joint follows the older waterworks while the prison wall cuts across them. The low arrangement keeps people, the cover and the route visible.

Legacy Tile
West Perimeter Warning
Gear Tier 9999WeaponsHeld

West Perimeter Warning

The narrow west wall walk passes occupied Maximum cells and eventually reaches the southwest escapee grounds. It is optional. For the investigation, stay on the eastern maintenance path or return to Menders Court. Low planting is decoration, not defensive cover.

Legacy Tile
Wet Mending Border
Gear Tier 9999WeaponsHeld

Wet Mending Border

Water sits at the bed edge while the leaves wilt. The shallow channel passes under newer edging. This damp mark is firm grass with low dressing, not open water or a shaft. Follow feeder markers one, two and three within the court.

Legacy Tile
Vault Flood Level
Gear Tier 9999WeaponsHeld

Vault Flood Level

A high-water stain crosses the sealed route above the old walkway. It is an old flood mark, separate from the small present inspection sump. The direction of bent anchors and the repair seam identify the water side in words.

Legacy Tile
Vault Working Harness
Gear Tier 9999WeaponsHeld

Vault Working Harness

The dropped working harness lies by a lever whose load scar shows that someone remained at the counterweight while others passed. It is evidence, not a required tool or removable loot.

Legacy Tile
Retained Flood Inquiry Copy
Gear Tier 9999WeaponsHeld

Retained Flood Inquiry Copy

The repair crew left its inquiry copy in the inspection recess before the later sealing. Watch Captain Oric Thorne ordered the main route closed after receiving a real structural warning; the head count remained unverified. Beneath Clerk Selka Marr’s “presumed escapees” revision is the unresolved casualty note. The altered count suppresses uncertainty and institutional failure. It cannot establish the fate of every missing person or implicate the present king in the old inquiry.

Legacy Tile
Mara Preserved Rootworks Statement
Gear Tier 9999WeaponsHeld

Mara Preserved Rootworks Statement

At Mara’s fixed Rootworks alcove, a preserved first-person statement matches the signed maintenance slate: “I widened the old cut. I stayed at the weight so those behind me could pass. I heard the order and the last voice behind me; I did not see who reached daylight.” Compare it with the vault record before drawing a conclusion. It preserves mandatory testimony if Mara is unavailable; return to the same alcove for her personal response.

Legacy Tile
Vault Repair Scars
Gear Tier 9999WeaponsHeld

Vault Repair Scars

An old inspection cut was widened past its original bearing. Dark flood-repair mortar crosses the cut; later brickwork closes it. The damage identifies an escape excavation and its relation to repair, without identifying motives.

Legacy Tile
Rootworks Split Feed Manifold
Gear Tier 9999WeaponsHeld

Rootworks Split Feed Manifold

The growing beds have a physically separate supply. The inspection test circuit feeds only the pilot latch. Set PILOT FEED to test circuit after draining the sump and seating the brace. The former garden line is capped; neither wrong branch can flood a live bed or occupied cell. The garden maintenance stone and Rootworks split-feed manifold give this same fact.

Legacy Tile
Vault Support Assembly
Gear Tier 9999WeaponsHeld

Vault Support Assembly

A worn lever, fixed load scar and safety stop sit beside the shutter. Read the physical closure record to compare them with the harness, tide mark and repaired inspection cut.

Legacy Tile
Leva Tern Correspondence and Work Sample
Gear Tier 9999WeaponsHeld

Leva Tern Correspondence and Work Sample

A retained letter refers to a repair made after the flood. Beside it is a marked dyer’s work sample. Compare the independent repair reference and maker’s mark; handwriting alone cannot name survivors.

Legacy Tile
Chain Flail
Gear Tier 10Heavy WeaponsHeld

Chain Flail

Chain Flail was carried forward by chapter forges when the Kingsroad crown stations standardized veteran issue across the realm. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Chapel Mace
Gear Tier 5Heavy WeaponsHeld

Chapel Mace

Chapel Mace was carried forward by chapter forges when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Dawn Rod
Gear Tier 13WeaponsHeld

Dawn Rod

Dawn Rod was carried forward by chapter forges when Runebound artificers began grafting field magic onto durable war kit. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Dragon Fang
Gear Tier 17DaggersHeld

Dragon Fang

Dragon Fang was carried forward by under-market smiths during the Highcrest settlements where only first-rate kit justified its own weight. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Dragonsplitter
Gear Tier 19WeaponsHeld

Dragonsplitter

Dragonsplitter was carried forward by campaign masters after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
East Service Counter Bottom
Gear Tier 9999WeaponsHeld

East Service Counter Bottom

The grounded foot of the oak service counter, completing a continuous run.

Legacy Tile
East Service Counter Segment
Gear Tier 9999WeaponsHeld

East Service Counter Segment

A straight, repeatable length of the oak service counter with continuous grain and clean fascia.

Legacy Tile
East Service Counter Top
Gear Tier 9999WeaponsHeld

East Service Counter Top

The capped top of an oak service counter, joined to a continuous run of counter segments.

Legacy Tile
East Tabletop Folded Linen
Gear Tier 9999WeaponsHeld

East Tabletop Folded Linen

A neat stack of folded linen, pressed flat and set out for issue to chambers, baths, and the sick ward.

Legacy Tile
East Tabletop Ledger Stack
Gear Tier 9999WeaponsHeld

East Tabletop Ledger Stack

A stack of tied ledgers and petitions waiting for a patient hand.

Legacy Tile
East Tabletop Primer Stack
Gear Tier 9999WeaponsHeld

East Tabletop Primer Stack

A little stack of wax tablets and primers used for nursery lessons, letters, and patient copying.

Legacy Tile
Emberstaff
Gear Tier 13StavesHeld

Emberstaff

Emberstaff was carried forward by tower artificers when Runebound artificers began grafting field magic onto durable war kit. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Flint Axe
Gear Tier 7AxesHeld

Flint Axe

Flint Axe was carried forward by campaign masters during the Embermarch campaigns that pushed supply lines through fire-black fields. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Forked Dagger
Gear Tier 4DaggersHeld

Forked Dagger

Forked Dagger was carried forward by under-market smiths as Ironbraid quartermasters rebuilt frontier stock from broken mail. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Gilded Mace
Gear Tier 14Heavy WeaponsHeld

Gilded Mace

Gilded Mace was carried forward by chapter forges during the Thorncrown reprisals that rewarded gear able to survive ambush country. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Golden Saber
Gear Tier 16SwordsHeld

Golden Saber

Golden Saber was carried forward by campaign masters when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Vara's Quietstep
Gear Tier 4WeaponsHeld

Vara's Quietstep

SignaturePerk: clean_getaway A light forked dagger once kept in the Castle Bank's false consignment. Vara calls it Quietstep; its hilt carries a maker's notch beneath the leather wrap.

Legacy Tile
Hunter Bow
Gear Tier 8PolearmsHeld

Hunter Bow

Hunter Bow is a practical field weapon made for patient shots, clean kills, and people who know how to wait.

Generated Progression
Iron Saber
Gear Tier 6SwordsHeld

Iron Saber

Iron Saber was carried forward by campaign masters after the Bannerfield musters turned peasant drill into a standing road guard. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Jagged Sword
Gear Tier 5SwordsHeld

Jagged Sword

Jagged Sword was carried forward by campaign masters when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Jeweled Dagger
Gear Tier 7DaggersHeld

Jeweled Dagger

Jeweled Dagger was carried forward by under-market smiths during the Embermarch campaigns that pushed supply lines through fire-black fields. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
King's Blade
Gear Tier 18SwordsHeld

King's Blade

King's Blade was carried forward by campaign masters when Sovereign workshops started marrying court finish with battlefield honesty. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Knight Blade
Gear Tier 11SwordsHeld

Knight Blade

Knight Blade was carried forward by campaign masters during the Starforged reform that brought temple smiths into military contracts. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Latchfang Dagger
Gear Tier 7DaggersHeld

Latchfang Dagger

SignaturePerk: opening_cut Latchfang Dagger is a service-forged blade that rewards a patient, concealed Backstab with its Opening Cut.

Generated Progression
Leather Rod
Gear Tier 3WeaponsHeld

Leather Rod

Leather Rod was carried forward by tower artificers during the Fenwatch patrol years when scouts learned to travel light. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
LongSword
Gear Tier 4SwordsHeld

LongSword

LongSword was carried forward by campaign masters as Ironbraid quartermasters rebuilt frontier stock from broken mail. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Militia Blade
Gear Tier 1SwordsHeld

Militia Blade

Militia Blade was carried forward by campaign masters after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Moonflail
Gear Tier 12Heavy WeaponsHeld

Moonflail

Moonflail was carried forward by chapter forges after the Oathfire regiments proved discipline mattered more than ornament. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Moon Staff
Gear Tier 9StavesHeld

Moon Staff

Moon Staff was carried forward by tower artificers after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Novice Mace
Gear Tier 1Heavy WeaponsHeld

Novice Mace

Novice Mace was carried forward by chapter forges after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Obsidian Dagger
Gear Tier 5DaggersHeld

Obsidian Dagger

Obsidian Dagger was carried forward by under-market smiths when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Prayer Rod
Gear Tier 2WeaponsHeld

Prayer Rod

Prayer Rod was carried forward by chapter forges when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Recruit Sword
Gear Tier 2SwordsHeld

Recruit Sword

Recruit Sword was carried forward by campaign masters when the Dustroad caravans reopened under constant knife pressure. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Relic Hammer
Gear Tier 18WeaponsHeld

Relic Hammer

Relic Hammer was carried forward by chapter forges when Sovereign workshops started marrying court finish with battlefield honesty. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Reliquary Mace
Gear Tier 8Heavy WeaponsHeld

Reliquary Mace

Reliquary Mace was carried forward by chapter forges when Sunford ferries became the kingdom's safest and most contested crossing. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Anniversary Custody Cover
Gear Tier 9999WeaponsHeld

Anniversary Custody Cover

The exterior custody cover of a sealed anniversary message. Its sortable return mark was misfiled as an escape instruction. The contents are private; comparison concerns only the date, cover number and lawful delivery category. It remains fixed and needs no inventory slot.

Legacy Tile
Private Label Correction Desk
Gear Tier 9999WeaponsHeld

Private Label Correction Desk

A private label copy on the commons sorting detail. With both husbands' authorization and matching exterior evidence, record a correction for your own quest and return the sealed message. This desk cannot change cells, public registers, custody or escape mechanisms.

Legacy Tile
Royal Pike
Gear Tier 17PolearmsHeld

Royal Pike

Royal Pike was carried forward by campaign masters during the Highcrest settlements where only first-rate kit justified its own weight. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Rune Staff
Gear Tier 11StavesHeld

Rune Staff

Rune Staff was carried forward by tower artificers during the Starforged reform that brought temple smiths into military contracts. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Rusty Dagger
Gear Tier 1DaggersHeld

Rusty Dagger

Rusty Dagger was carried forward by under-market smiths after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Sanctuary Mace
Gear Tier 4Heavy WeaponsHeld

Sanctuary Mace

Sanctuary Mace was carried forward by chapter forges as Ironbraid quartermasters rebuilt frontier stock from broken mail. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Serpent Kris
Gear Tier 9DaggersHeld

Serpent Kris

Serpent Kris was carried forward by under-market smiths after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a covert weapon tuned for angles, speed, and damage that begins to matter after contact.

Generated Progression
Short Spear
Gear Tier 3PolearmsHeld

Short Spear

Short Spear was carried forward by campaign masters during the Fenwatch patrol years when scouts learned to travel light. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Silvered Saber
Gear Tier 10SwordsHeld

Silvered Saber

Silvered Saber was carried forward by campaign masters when the Kingsroad crown stations standardized veteran issue across the realm. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
SilverSword
Gear Tier 12SwordsHeld

SilverSword

SilverSword was carried forward by campaign masters after the Oathfire regiments proved discipline mattered more than ornament. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Sordon Greatblade
Gear Tier 20SwordsHeld

Sordon Greatblade

Sordon Greatblade was carried forward by campaign masters when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Spined Mace
Gear Tier 6Heavy WeaponsHeld

Spined Mace

Spined Mace was carried forward by chapter forges after the Bannerfield musters turned peasant drill into a standing road guard. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Storm Staff
Gear Tier 19StavesHeld

Storm Staff

Storm Staff was carried forward by tower artificers after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Ivory Gambit
Gear Tier 2WeaponsHeld

Ivory Gambit

Ivory Gambit is a starter wand capped with a small ivory bishop. Its quiet focus supports a mage’s intelligence and spell reserve without adding an on-hit effect.

Generated Progression
King's Reply
Gear Tier 2WeaponsHeld

King's Reply

King's Reply is a short sword with a small crown pommel, balanced for an early fighter's steady damage and sure hit.

Generated Progression
The Last Word
Gear Tier 2WeaponsHeld

The Last Word

The Last Word is a narrow dagger carried inside a miniature rook sheath. Its bone edge keeps the familiar Tier 2 balance of speed, damage, and a reliable hit.

Generated Progression
Mercy in Check
Gear Tier 2WeaponsHeld

Mercy in Check

Mercy in Check is a compact prayer hammer with a bell-shaped head, sized for a cleric who carries both healing and resolve into close combat.

Generated Progression
Sunmace
Gear Tier 16Heavy WeaponsHeld

Sunmace

Sunmace was carried forward by chapter forges when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a sanctified striking tool that lets a cleric stay useful while prayer and violence overlap.

Generated Progression
Sun Staff
Gear Tier 15StavesHeld

Sun Staff

Sun Staff was carried forward by tower artificers after Dawnwrought commanders rebuilt elite stores for long holy campaigns. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Temple Staff
Gear Tier 5StavesHeld

Temple Staff

Temple Staff was carried forward by tower artificers when Stonewake outriders needed gear that could survive mud and siege ladders alike. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
Training Staff
Gear Tier 1StavesHeld

Training Staff

Training Staff was carried forward by tower artificers after the Hearth Gate levy held three soaked nights against raiders. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers a caster's focus-weapon meant to keep spell control alive when the distance collapses.

Generated Progression
War Pike
Gear Tier 12PolearmsHeld

War Pike

War Pike was built to stop momentum cold, setting steel in the path of anything bold enough to charge.

Generated Progression
War Spear
Gear Tier 14PolearmsHeld

War Spear

War Spear was carried forward by campaign masters during the Thorncrown reprisals that rewarded gear able to survive ambush country. The pattern survived because it gave its class a dependable answer before wealth, titles, or relic access arrived. In the hand it delivers front-rank steel that rewards commitment, guard pressure, and the nerve to stay in range.

Generated Progression
Wrongturn Fang
Gear Tier 7DaggersHeld

Wrongturn Fang

SignaturePerk: find_the_seam A compact one-handed blade carried by a Maze courier. A strip of route paper is tied beneath the guard, inked: “The left hand knows which arrows lie. Find the Cartographer in the southwest.” The point is keen; the inscription is the more dangerous edge.

Legacy Tile
Ancient Harness
Gear Tier 15Battle ArmorBody

Ancient Harness

Ancient Harness feels inherited from harder centuries, carrying old confidence in every plate and fastening.

Generated Progression
Arcband 1
Gear Tier 1ArmorWrists

Arcband 1

Arcband 1 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 10
Gear Tier 10ArmorWrists

Arcband 10

Arcband 10 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 11
Gear Tier 11ArmorWrists

Arcband 11

Arcband 11 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 12
Gear Tier 12ArmorWrists

Arcband 12

Arcband 12 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 13
Gear Tier 13ArmorWrists

Arcband 13

Arcband 13 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 14
Gear Tier 14ArmorWrists

Arcband 14

Arcband 14 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 15
Gear Tier 15ArmorWrists

Arcband 15

Arcband 15 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 16
Gear Tier 16ArmorWrists

Arcband 16

Arcband 16 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 17
Gear Tier 17ArmorWrists

Arcband 17

Arcband 17 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 18
Gear Tier 18ArmorWrists

Arcband 18

Arcband 18 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 19
Gear Tier 19ArmorWrists

Arcband 19

Arcband 19 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 2
Gear Tier 2ArmorWrists

Arcband 2

Arcband 2 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 20
Gear Tier 20ArmorWrists

Arcband 20

Arcband 20 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 3
Gear Tier 3ArmorWrists

Arcband 3

Arcband 3 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 4
Gear Tier 4ArmorWrists

Arcband 4

Arcband 4 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 5
Gear Tier 5ArmorWrists

Arcband 5

Arcband 5 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 6
Gear Tier 6ArmorWrists

Arcband 6

Arcband 6 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 7
Gear Tier 7ArmorWrists

Arcband 7

Arcband 7 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 8
Gear Tier 8ArmorWrists

Arcband 8

Arcband 8 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Arcband 9
Gear Tier 9ArmorWrists

Arcband 9

Arcband 9 is a mage's wrist focus, built to deepen reserves and sharpen spell control without inviting armor-bulk.

Generated Progression
Ascendant Vestments
Gear Tier 20VestmentsBody

Ascendant Vestments

Ascendant Vestments is ceremonial at first glance and transcendent at second, stitched for the highest rites and the worst nights.

Generated Progression
Bannerfield Boots
Gear Tier 6BootsFeet

Bannerfield Boots

Bannerfield Boots belongs to the march-kit reinforcement line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Bannerfield Helm
Gear Tier 6HelmsHead

Bannerfield Helm

Bannerfield Helm belongs to the quartermaster armor line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Bannerfield Sash
Gear Tier 6ArmorWaist

Bannerfield Sash

Bannerfield Sash belongs to the traveler's adornment line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Bannerfield Tattoo
Gear Tier 6ArmorTattoo

Bannerfield Tattoo

Bannerfield Tattoo belongs to the watch-sigil relic line first preserved after the Bannerfield musters turned peasant drill into a standing road guard. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Boardkeeper's Brass Badge // name
Gear Tier 1ArmorHead

Boardkeeper's Brass Badge // name

The Boardkeeper's Brass Badge bears a tiny broom crossed over a chess square. Its shine suggests it has been polished more often than the trophy.

Legacy Tile
Pocket Book of Questionable Gambits // name
Gear Tier 1ArmorHead

Pocket Book of Questionable Gambits // name

The green margins favor patient revisions after a loss. The gold margins offer a growing list of reasons a retreat was secretly a victory. The final page records a draw.

Legacy Tile
Well Played, Unfortunately // name
Gear Tier 1ArmorHead

Well Played, Unfortunately // name

A small green-and-gold keepsake reads, "Well played." The comma-sized hesitation appears to have been added by the ghost.

Legacy Tile
Cloak of the Unentered Guest
Gear Tier 4ArmorBody

Cloak of the Unentered Guest

SignaturePerk: room_reader Worn over light leathers in the existing body-armor slot, this quiet black cloak rewards careful scouting. Room Reader records the visible target’s current boundaries, facing, and live Case window without altering its behavior.

Legacy Tile
Cloth Wraps
Gear Tier 2ArmorBody

Cloth Wraps

Cloth Wraps layers cloth, craft, and hidden reinforcement into protection that does not sacrifice movement or focus.

Generated Progression
Dawnwrought Girdle
Gear Tier 15ArmorWaist

Dawnwrought Girdle

Dawnwrought Girdle belongs to the traveler's adornment line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Dawnwrought March Boots
Gear Tier 15BootsFeet

Dawnwrought March Boots

Dawnwrought March Boots belongs to the march-kit reinforcement line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Dawnwrought Rune Mark
Gear Tier 15ArmorTattoo

Dawnwrought Rune Mark

Dawnwrought Rune Mark belongs to the watch-sigil relic line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Dawnwrought War Helm
Gear Tier 15HelmsHead

Dawnwrought War Helm

Dawnwrought War Helm belongs to the quartermaster armor line first preserved after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Deepwatch Headguard
Gear Tier 9ArmorHead

Deepwatch Headguard

Deepwatch Headguard belongs to the quartermaster armor line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Deepwatch Sigil
Gear Tier 9ArmorTattoo

Deepwatch Sigil

Deepwatch Sigil belongs to the watch-sigil relic line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Deepwatch Striders
Gear Tier 9ArmorFeet

Deepwatch Striders

Deepwatch Striders belongs to the march-kit reinforcement line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Deepwatch Warbelt
Gear Tier 9ArmorWaist

Deepwatch Warbelt

Deepwatch Warbelt belongs to the traveler's adornment line first preserved after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Dragon Guard Plate
Gear Tier 19Battle ArmorBody

Dragon Guard Plate

Dragon Guard Plate carries disciplined military weight, built for those expected to hold a line instead of admire one.

Generated Progression
Dragonsworn Harness
Gear Tier 19Battle ArmorBody

Dragonsworn Harness

Dragonsworn Harness belongs to the quartermaster armor line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Dragonsworn War Gauntlets
Gear Tier 19ArmorHands

Dragonsworn War Gauntlets

Dragonsworn War Gauntlets belongs to the march-kit reinforcement line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Dusk Stalker Set
Gear Tier 17ArmorBody

Dusk Stalker Set

Dusk Stalker Set is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Dustroad Arm-Guards
Gear Tier 2ArmorArms

Dustroad Arm-Guards

Dustroad Arm-Guards belongs to the march-kit reinforcement line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Dustroad Charm
Gear Tier 2ArmorNeck

Dustroad Charm

Dustroad Charm belongs to the traveler's adornment line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Dustroad Ear Cuffs
Gear Tier 2ArmorEars

Dustroad Ear Cuffs

Dustroad Ear Cuffs belongs to the watch-sigil relic line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Dustroad Leggings
Gear Tier 2ArmorLegs

Dustroad Leggings

Dustroad Leggings belongs to the quartermaster armor line first preserved when the Dustroad caravans reopened under constant knife pressure. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Embermarch Band
Gear Tier 7ArmorFingers

Embermarch Band

Embermarch Band belongs to the traveler's adornment line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Embermarch Coat
Gear Tier 7ArmorBody

Embermarch Coat

Embermarch Coat belongs to the quartermaster armor line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Embermarch Gauntlets
Gear Tier 7ArmorHands

Embermarch Gauntlets

Embermarch Gauntlets belongs to the march-kit reinforcement line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Embermarch Wristguards
Gear Tier 7ArmorWrists

Embermarch Wristguards

Embermarch Wristguards belongs to the watch-sigil relic line first preserved during the Embermarch campaigns that pushed supply lines through fire-black fields. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Fenwatch Belt
Gear Tier 3ArmorWaist

Fenwatch Belt

Fenwatch Belt belongs to the traveler's adornment line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Fenwatch Boots
Gear Tier 3BootsFeet

Fenwatch Boots

Fenwatch Boots belongs to the march-kit reinforcement line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Fenwatch Cap
Gear Tier 3ArmorHead

Fenwatch Cap

Fenwatch Cap belongs to the quartermaster armor line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Fenwatch Mark
Gear Tier 3ArmorTattoo

Fenwatch Mark

Fenwatch Mark belongs to the watch-sigil relic line first preserved during the Fenwatch patrol years when scouts learned to travel light. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Field Brigandine
Gear Tier 7ArmorBody

Field Brigandine

Field Brigandine is level 7 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Graveveil Coat
Gear Tier 15ArmorBody

Graveveil Coat

Graveveil Coat is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Guard Mail
Gear Tier 10Battle ArmorBody

Guard Mail

Guard Mail carries disciplined military weight, built for those expected to hold a line instead of admire one.

Generated Progression
Hearthbound Band
Gear Tier 1ArmorFingers

Hearthbound Band

Hearthbound Band belongs to the traveler's adornment line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Hearthbound Bracers
Gear Tier 1ArmorWrists

Hearthbound Bracers

Hearthbound Bracers belongs to the watch-sigil relic line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Hearthbound Gloves
Gear Tier 1GlovesHands

Hearthbound Gloves

Hearthbound Gloves belongs to the march-kit reinforcement line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Hearthbound Jerkin
Gear Tier 1ArmorBody

Hearthbound Jerkin

Hearthbound Jerkin belongs to the quartermaster armor line first preserved after the Hearth Gate levy held three soaked nights against raiders. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Hide Coat
Gear Tier 3ArmorBody

Hide Coat

Hide Coat keeps a rugged, field-made honesty, using raw toughness instead of polish to stay alive.

Generated Progression
Highcrest Crown Earrings
Gear Tier 17ArmorEars

Highcrest Crown Earrings

Highcrest Crown Earrings belongs to the watch-sigil relic line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Highcrest Torque
Gear Tier 17ArmorNeck

Highcrest Torque

Highcrest Torque belongs to the traveler's adornment line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Highcrest War Tassets
Gear Tier 17ArmorLegs

Highcrest War Tassets

Highcrest War Tassets belongs to the quartermaster armor line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Highcrest War Vambraces
Gear Tier 17ArmorArms

Highcrest War Vambraces

Highcrest War Vambraces belongs to the march-kit reinforcement line first preserved during the Highcrest settlements where only first-rate kit justified its own weight. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
High Scout Leathers
Gear Tier 11ArmorBody

High Scout Leathers

High Scout Leathers is cut for movement first, letting its wearer climb, crouch, and vanish without argument.

Generated Progression
Incarnate Crown Earrings
Gear Tier 20ArmorEars

Incarnate Crown Earrings

Incarnate Crown Earrings belongs to the watch-sigil relic line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Incarnate Plate
Gear Tier 20Battle ArmorBody

Incarnate Plate

Incarnate Plate stands at the summit of the armory, a final expression of authority, endurance, and sheer refusal.

Generated Progression
Incarnate Torque
Gear Tier 20ArmorNeck

Incarnate Torque

Incarnate Torque belongs to the traveler's adornment line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Incarnate War Tassets
Gear Tier 20ArmorLegs

Incarnate War Tassets

Incarnate War Tassets belongs to the quartermaster armor line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Incarnate War Vambraces
Gear Tier 20ArmorArms

Incarnate War Vambraces

Incarnate War Vambraces belongs to the march-kit reinforcement line first preserved when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Ironbraid Band
Gear Tier 4ArmorFingers

Ironbraid Band

Ironbraid Band belongs to the traveler's adornment line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Ironbraid Bracers
Gear Tier 4ArmorWrists

Ironbraid Bracers

Ironbraid Bracers belongs to the watch-sigil relic line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Ironbraid Gloves
Gear Tier 4GlovesHands

Ironbraid Gloves

Ironbraid Gloves belongs to the march-kit reinforcement line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Ironbraid Jerkin
Gear Tier 4ArmorBody

Ironbraid Jerkin

Ironbraid Jerkin belongs to the quartermaster armor line first preserved as Ironbraid quartermasters rebuilt frontier stock from broken mail. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Iron Cuirass
Gear Tier 11Battle ArmorBody

Iron Cuirass

Iron Cuirass is level 11 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Kingsroad Bracers
Gear Tier 10ArmorWrists

Kingsroad Bracers

Kingsroad Bracers belongs to the watch-sigil relic line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Kingsroad Brigandine
Gear Tier 10ArmorBody

Kingsroad Brigandine

Kingsroad Brigandine belongs to the quartermaster armor line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Kingsroad Handguards
Gear Tier 10ArmorHands

Kingsroad Handguards

Kingsroad Handguards belongs to the march-kit reinforcement line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Kingsroad Seal
Gear Tier 10ArmorFingers

Kingsroad Seal

Kingsroad Seal belongs to the traveler's adornment line first preserved when the Kingsroad crown stations standardized veteran issue across the realm. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Knight Harness
Gear Tier 12Battle ArmorBody

Knight Harness

Knight Harness is formal war gear, honorable in silhouette and unapologetic in protection.

Generated Progression
Leather Arm-Guards
Gear Tier 5ArmorArms

Leather Arm-Guards

Leather Arm-Guards hardens the overlooked places, reinforcing the limbs that win fights once everyone is already committed.

Legacy Tile
Leather Boots
Gear Tier 5BootsFeet

Leather Boots

Leather Boots are built for ground that gives bad answers, keeping footing steady when the road turns to blood, rain, or panic.

Legacy Tile
Leather Coat
Gear Tier 4ArmorBody

Leather Coat

Leather Coat offers flexible protection without losing the mobility that keeps lighter fighters alive.

Legacy Tile
Leather Gloves
Gear Tier 4GlovesHands

Leather Gloves

Leather Gloves hardens the overlooked places, reinforcing the limbs that win fights once everyone is already committed.

Legacy Tile
Leather Helmet
Gear Tier 6HelmsHead

Leather Helmet

Leather Helmet protects sight, skull, and nerve, the three things a front-line survivor learns to value quickly.

Legacy Tile
Leather Leg-Guards
Gear Tier 6ArmorLegs

Leather Leg-Guards

Leather Leg-Guards hardens the overlooked places, reinforcing the limbs that win fights once everyone is already committed.

Legacy Tile
Boots of Agility
Gear Tier 10BootsFeet

Boots of Agility

Boots of Agility feel lightly enchanted rather than boastful, built to reward sharp instincts with the kind of footwork that leaves slower fighters muttering.

Legacy Tile
Linen Ghost Harness
Gear Tier 8Battle ArmorBody

Linen Ghost Harness

SignaturePerk: slipstitch_guard Slipstitch Guard triggers when its wearer becomes Spotted from Sneak: AC -3 for six seconds, with a sixty-second cooldown shared across copies on the wearer. It does not stack; attacking, unequipping, death, or logout ends the effect, and equipment swaps do not reset its cooldown. It never clears pursuit or grants immunity. Linen Ghost Harness follows the preserved Stalker Harness stat line, cut from layered cloth and quiet rivets for thieves who need to survive a short, exposed retreat.

Generated Progression
Marshal Plate
Gear Tier 16Battle ArmorBody

Marshal Plate

Marshal Plate is command armor, imposing before the first order is shouted and dependable after the last.

Generated Progression
Marsh Coat
Gear Tier 8ArmorBody

Marsh Coat

Marsh Coat was built for rough country, where weather and ambush usually arrive together.

Generated Progression
Mystic Raiment
Gear Tier 14VestmentsBody

Mystic Raiment

Mystic Raiment drapes like a scholar's garment while quietly carrying the resilience of a war-seasoned relic.

Generated Progression
Night Regent Leathers
Gear Tier 19ArmorBody

Night Regent Leathers

Night Regent Leathers is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Nightstep Boots 1
Gear Tier 1BootsFeet

Nightstep Boots 1

Nightstep Boots 1 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 10
Gear Tier 10BootsFeet

Nightstep Boots 10

Nightstep Boots 10 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 11
Gear Tier 11BootsFeet

Nightstep Boots 11

Nightstep Boots 11 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 12
Gear Tier 12BootsFeet

Nightstep Boots 12

Nightstep Boots 12 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 13
Gear Tier 13BootsFeet

Nightstep Boots 13

Nightstep Boots 13 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 14
Gear Tier 14BootsFeet

Nightstep Boots 14

Nightstep Boots 14 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 15
Gear Tier 15BootsFeet

Nightstep Boots 15

Nightstep Boots 15 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 16
Gear Tier 16BootsFeet

Nightstep Boots 16

Nightstep Boots 16 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 17
Gear Tier 17BootsFeet

Nightstep Boots 17

Nightstep Boots 17 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 18
Gear Tier 18BootsFeet

Nightstep Boots 18

Nightstep Boots 18 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 19
Gear Tier 19BootsFeet

Nightstep Boots 19

Nightstep Boots 19 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 2
Gear Tier 2BootsFeet

Nightstep Boots 2

Nightstep Boots 2 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 20
Gear Tier 20BootsFeet

Nightstep Boots 20

Nightstep Boots 20 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 3
Gear Tier 3BootsFeet

Nightstep Boots 3

Nightstep Boots 3 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 4
Gear Tier 4BootsFeet

Nightstep Boots 4

Nightstep Boots 4 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 5
Gear Tier 5BootsFeet

Nightstep Boots 5

Nightstep Boots 5 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 6
Gear Tier 6BootsFeet

Nightstep Boots 6

Nightstep Boots 6 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 7
Gear Tier 7BootsFeet

Nightstep Boots 7

Nightstep Boots 7 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 8
Gear Tier 8BootsFeet

Nightstep Boots 8

Nightstep Boots 8 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Nightstep Boots 9
Gear Tier 9BootsFeet

Nightstep Boots 9

Nightstep Boots 9 are cut for thieves who want cleaner approaches, quicker exits, and harder backstabs to answer for.

Generated Progression
Oathfire Headguard
Gear Tier 12ArmorHead

Oathfire Headguard

Oathfire Headguard belongs to the quartermaster armor line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Oathfire Sigil
Gear Tier 12ArmorTattoo

Oathfire Sigil

Oathfire Sigil belongs to the watch-sigil relic line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Oathfire Striders
Gear Tier 12ArmorFeet

Oathfire Striders

Oathfire Striders belongs to the march-kit reinforcement line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Oathfire Warbelt
Gear Tier 12ArmorWaist

Oathfire Warbelt

Oathfire Warbelt belongs to the traveler's adornment line first preserved after the Oathfire regiments proved discipline mattered more than ornament. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Padded Jerkin
Gear Tier 1ArmorBody

Padded Jerkin

Padded Jerkin offers flexible protection without losing the mobility that keeps lighter fighters alive.

Generated Progression
Pilgrim Vest
Gear Tier 3ArmorBody

Pilgrim Vest

Pilgrim Vest belongs on long roads and temple thresholds, humble in appearance but better protected than it first admits.

Generated Progression
Prophet Vestments
Gear Tier 18VestmentsBody

Prophet Vestments

Prophet Vestments carries the gravity of revelation, giving its wearer the look of someone already listened to.

Generated Progression
Ranger Leathers
Gear Tier 7ArmorBody

Ranger Leathers

Ranger Leathers was built for rough country, where weather and ambush usually arrive together.

Generated Progression
Reinforced Mail
Gear Tier 9Battle ArmorBody

Reinforced Mail

Reinforced Mail is level 9 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Royal Guard Mail
Gear Tier 14Battle ArmorBody

Royal Guard Mail

Royal Guard Mail carries disciplined military weight, built for those expected to hold a line instead of admire one.

Generated Progression
Royal Harness
Gear Tier 17Battle ArmorBody

Royal Harness

Royal Harness turns state authority into steel, bearing the polish of ceremony without softening its purpose.

Generated Progression
Runebound Cuirass
Gear Tier 13Battle ArmorBody

Runebound Cuirass

Runebound Cuirass belongs to the quartermaster armor line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Runebound Gauntlets
Gear Tier 13ArmorHands

Runebound Gauntlets

Runebound Gauntlets belongs to the march-kit reinforcement line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Runebound Spellbracers
Gear Tier 13ArmorWrists

Runebound Spellbracers

Runebound Spellbracers belongs to the watch-sigil relic line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Sainted Mail
Gear Tier 16Battle ArmorBody

Sainted Mail

Sainted Mail binds devotion to battlefield utility, the sort of mail that expects its wearer to outlast blasphemy.

Generated Progression
Scout Leathers
Gear Tier 2ArmorBody

Scout Leathers

Scout Leathers is cut for movement first, letting its wearer climb, crouch, and vanish without argument.

Generated Progression
Shadow Leathers
Gear Tier 13ArmorBody

Shadow Leathers

Shadow Leathers is made for half-light work, swallowing attention while still giving enough protection to finish the job.

Generated Progression
Sovereign Crownhelm
Gear Tier 18HelmsHead

Sovereign Crownhelm

Sovereign Crownhelm belongs to the quartermaster armor line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to steady sight and judgment after the first shocking hit.

Generated Progression
Sovereign Oath Sigil
Gear Tier 18ArmorTattoo

Sovereign Oath Sigil

Sovereign Oath Sigil belongs to the watch-sigil relic line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to leave a permanent-seeming ward that answers stress with more power and steadier nerve.

Generated Progression
Sovereign Plate
Gear Tier 18Battle ArmorBody

Sovereign Plate

Sovereign Plate is regal plate stripped of softness, built for a ruler who knows the throne is still a battlefield.

Generated Progression
Sovereign War Boots
Gear Tier 18BootsFeet

Sovereign War Boots

Sovereign War Boots belongs to the march-kit reinforcement line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reward good footwork with more pace and fewer bad landings.

Generated Progression
Sovereign War Girdle
Gear Tier 18ArmorWaist

Sovereign War Girdle

Sovereign War Girdle belongs to the traveler's adornment line first preserved when Sovereign workshops started marrying court finish with battlefield honesty. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to brace the center of mass so strength and speed land where they are meant to.

Generated Progression
Stalker Harness
Gear Tier 8Battle ArmorBody

Stalker Harness

Stalker Harness is level 8 field armor meant for long marches and worse collisions, cut to keep its wearer standing after the first impact turns cruel.

Generated Progression
Starforged Armguards
Gear Tier 11ArmorArms

Starforged Armguards

Starforged Armguards belongs to the march-kit reinforcement line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Starforged Ear Seals
Gear Tier 11ArmorEars

Starforged Ear Seals

Starforged Ear Seals belongs to the watch-sigil relic line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Starforged Gorget
Gear Tier 11ArmorNeck

Starforged Gorget

Starforged Gorget belongs to the traveler's adornment line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Starforged Leg-Guards
Gear Tier 11ArmorLegs

Starforged Leg-Guards

Starforged Leg-Guards belongs to the quartermaster armor line first preserved during the Starforged reform that brought temple smiths into military contracts. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Stonewake Charm
Gear Tier 5ArmorNeck

Stonewake Charm

Stonewake Charm belongs to the traveler's adornment line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Stonewake Earrings
Gear Tier 5ArmorEars

Stonewake Earrings

Stonewake Earrings belongs to the watch-sigil relic line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Stonewake Tassets
Gear Tier 5ArmorLegs

Stonewake Tassets

Stonewake Tassets belongs to the quartermaster armor line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Stonewake Vambraces
Gear Tier 5ArmorArms

Stonewake Vambraces

Stonewake Vambraces belongs to the march-kit reinforcement line first preserved when Stonewake outriders needed gear that could survive mud and siege ladders alike. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Court Astronomer's Steps
Gear Tier 2ArmorFeet

Court Astronomer's Steps

Court Astronomer's Steps are leather boots stitched with silver constellations. The restrained pattern suits a mage's study, adding a modest intelligence accent without altering movement.

Legacy Tile
Knight's March
Gear Tier 2ArmorFeet

Knight's March

Knight's March is a firm pair of leather boots stamped with a chess knight at each heel. Their reinforced soles steady a fighter's stride and offer modest protection without excess weight.

Legacy Tile
Mossstep Slippers
Gear Tier 2ArmorFeet

Mossstep Slippers

Mossstep Slippers are soft leather boots patterned with leaves. Their light fit favors a thief’s agility without granting a stealth effect.

Generated Progression
Verdant Pilgrim
Gear Tier 2ArmorFeet

Verdant Pilgrim

Verdant Pilgrim boots carry green prayer knots across soft leather. Their firm soles offer modest protection, while a quiet blessing lends a cleric a little more reserve.

Legacy Tile
Sunford Charm
Gear Tier 8ArmorNeck

Sunford Charm

Sunford Charm belongs to the traveler's adornment line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Sunford Earrings
Gear Tier 8ArmorEars

Sunford Earrings

Sunford Earrings belongs to the watch-sigil relic line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Sunford Tassets
Gear Tier 8ArmorLegs

Sunford Tassets

Sunford Tassets belongs to the quartermaster armor line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Sunford Vambraces
Gear Tier 8ArmorArms

Sunford Vambraces

Sunford Vambraces belongs to the march-kit reinforcement line first preserved when Sunford ferries became the kingdom's safest and most contested crossing. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Sunwoven Robes
Gear Tier 12VestmentsBody

Sunwoven Robes

Sunwoven Robes threads liturgical splendor into practical defense, made for clergy who expect to be seen and tested.

Generated Progression
Thorncrown Cuisses
Gear Tier 14ArmorLegs

Thorncrown Cuisses

Thorncrown Cuisses belongs to the quartermaster armor line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to hold stance through mud, stairs, and the kind of impacts that ruin footwork.

Generated Progression
Thorncrown Ear Cuffs
Gear Tier 14ArmorEars

Thorncrown Ear Cuffs

Thorncrown Ear Cuffs belongs to the watch-sigil relic line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to help the wearer catch danger, cadence, and false calm a fraction sooner.

Generated Progression
Thorncrown Pendant
Gear Tier 14ArmorNeck

Thorncrown Pendant

Thorncrown Pendant belongs to the traveler's adornment line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to keep breath, nerve, and prayer from unraveling under pressure.

Generated Progression
Thorncrown Vambraces
Gear Tier 14ArmorArms

Thorncrown Vambraces

Thorncrown Vambraces belongs to the march-kit reinforcement line first preserved during the Thorncrown reprisals that rewarded gear able to survive ambush country. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to reinforce the limbs that actually finish blocks, swings, and casts.

Generated Progression
Traveler Leathers
Gear Tier 1ArmorBody

Traveler Leathers

Traveler Leathers favors miles, weather, and quick recovery, the sort of leather kept by people who live between settlements.

Generated Progression
Watchman Harness
Gear Tier 9Battle ArmorBody

Watchman Harness

Watchman Harness is practical garrison armor, made for long shifts, sudden alarms, and little thanks.

Generated Progression
Wayfarer's Band 1
Gear Tier 1ArmorFingers

Wayfarer's Band 1

Wayfarer's Band 1 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 10
Gear Tier 10ArmorFingers

Wayfarer's Band 10

Wayfarer's Band 10 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 11
Gear Tier 11ArmorFingers

Wayfarer's Band 11

Wayfarer's Band 11 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 12
Gear Tier 12ArmorFingers

Wayfarer's Band 12

Wayfarer's Band 12 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 13
Gear Tier 13ArmorFingers

Wayfarer's Band 13

Wayfarer's Band 13 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 14
Gear Tier 14ArmorFingers

Wayfarer's Band 14

Wayfarer's Band 14 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 15
Gear Tier 15ArmorFingers

Wayfarer's Band 15

Wayfarer's Band 15 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 16
Gear Tier 16ArmorFingers

Wayfarer's Band 16

Wayfarer's Band 16 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 17
Gear Tier 17ArmorFingers

Wayfarer's Band 17

Wayfarer's Band 17 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 18
Gear Tier 18ArmorFingers

Wayfarer's Band 18

Wayfarer's Band 18 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 19
Gear Tier 19ArmorFingers

Wayfarer's Band 19

Wayfarer's Band 19 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 2
Gear Tier 2ArmorFingers

Wayfarer's Band 2

Wayfarer's Band 2 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 20
Gear Tier 20ArmorFingers

Wayfarer's Band 20

Wayfarer's Band 20 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 3
Gear Tier 3ArmorFingers

Wayfarer's Band 3

Wayfarer's Band 3 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 4
Gear Tier 4ArmorFingers

Wayfarer's Band 4

Wayfarer's Band 4 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 5
Gear Tier 5ArmorFingers

Wayfarer's Band 5

Wayfarer's Band 5 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 6
Gear Tier 6ArmorFingers

Wayfarer's Band 6

Wayfarer's Band 6 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 7
Gear Tier 7ArmorFingers

Wayfarer's Band 7

Wayfarer's Band 7 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 8
Gear Tier 8ArmorFingers

Wayfarer's Band 8

Wayfarer's Band 8 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Wayfarer's Band 9
Gear Tier 9ArmorFingers

Wayfarer's Band 9

Wayfarer's Band 9 is a practical travel charm, meant to steady any class without pulling it off identity.

Generated Progression
Ancient Shield
Gear Tier 9ShieldsHeld

Ancient Shield

Ancient Shield comes out of the shield walls first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Apprentice Ward
Gear Tier 1ShieldsHeld

Apprentice Ward

Apprentice Ward comes out of the spell colleges first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Arcfoil Ward
Gear Tier 4ShieldsHeld

Arcfoil Ward

Arcfoil Ward comes out of the spell colleges first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Archsage Ward
Gear Tier 19ShieldsHeld

Archsage Ward

Archsage Ward comes out of the spell colleges first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Armory Display Shield
Gear Tier 9999ShieldsNot worn

Armory Display Shield

A shield set on display hooks, lacquered and ready for buyers to inspect from the counter.

Legacy Tile
Ash Buckler
Gear Tier 2BucklersHeld

Ash Buckler

Ash Buckler comes out of the chapel militias first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Astral Ward
Gear Tier 17ShieldsHeld

Astral Ward

Astral Ward comes out of the spell colleges first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Bark Shield
Gear Tier 5ShieldsHeld

Bark Shield

Bark Shield comes out of the shield walls first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Bastion Shield
Gear Tier 13Great ShieldsHeld

Bastion Shield

Bastion Shield comes out of the shield walls first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Blackmarket Targe
Gear Tier 7ShieldsHeld

Blackmarket Targe

Blackmarket Targe comes out of the smuggler houses first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Bronze Bulwark
Gear Tier 7Great ShieldsHeld

Bronze Bulwark

Bronze Bulwark comes out of the shield walls first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Greenward Gleaning Basket // name
Gear Tier 9999ShieldsHeld

Greenward Gleaning Basket // name

A fixed picking basket is ready for one character's recorded count. The blue-cord low bough remains on the tree for birds and gleaners. Use interact Greenward Gleaning Basket to record this public evidence in your journal.

Legacy Tile
Greenward Graft Label // name
Gear Tier 9999ShieldsHeld

Greenward Graft Label // name

A reachable graft label names the apple Crown Sweet. The old healed seam crosses a lower line of writing from before its court name. Use interact Greenward Graft Label to record this public evidence in your journal.

Legacy Tile
Practice Shield Stitch Pin // name
Gear Tier 1ShieldsHeld

Practice Shield Stitch Pin // name

A plain pin marking a practice shield seam. One strong stitch has room beside it for a smaller hand.

Legacy Tile
Greenward Workleaf // name
Gear Tier 1ShieldsHeld

Greenward Workleaf // name

An illustrated, zero-value page showing an apple branch, a water notch, a buckle, and a small brass bell.

Legacy Tile
Greenward Workleaf Notice // name
Gear Tier 9999ShieldsHeld

Greenward Workleaf Notice // name

The public workleaf lists a morning water check, a marked fruit count, a named recipient, a correctly returned practice strap, and the promise behind the service warrant. Use interact Greenward Workleaf Notice to record this public evidence in your journal.

Legacy Tile
Castle Guest Shield Stand
Gear Tier 9999ShieldsHeld

Castle Guest Shield Stand

A repaired blue court shield rests on a plain wooden display stand.

Legacy Tile
Castle Shield Emblem
Gear Tier 9999ShieldsHeld

Castle Shield Emblem

A debossed floor emblem of a guard shield, warning that the room is built for armor and defense.

Legacy Tile
Practice Outward Release // name
Gear Tier 9999ShieldsHeld

Practice Outward Release // name

Operate the dummy outward release by hand after checking the inward catch. The spring catch is independent of the entrance and never depends on a key, class, mana, timer, or living teacher. It is a harmless bench demonstration, separate from the real Quiet Stair return.

Legacy Tile
Border Beneath the Wall
Gear Tier 9999ShieldsHeld

Border Beneath the Wall

The garden border continues beneath a newer jail wall. Pale waterworks stone, expansion masonry and darker flood repair do not follow one plan. The two public leads are Menders Court gate (36,62) and Old Rain Garden door (26,50); neither requires the laundry heist.

Legacy Tile
Old Tool-pad Wall Impression
Gear Tier 9999ShieldsHeld

Old Tool-pad Wall Impression

A shallow tool impression marks the six-tile dirt vestibule. The existing oak door at (16,34) leads into MAX-01. This pad is not the public newcomer route and opens no new bypass.

Legacy Tile
MAX-01 The Garden Slit Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-01 The Garden Slit Wall Detail // name

The wall slit is high and narrow. Earlier scratches show successive attempts to measure the growth outside. They record an ordinary effort to keep contact with the living garden; they do not reveal a valve setting or promise a safe escape.

Legacy Tile
MAX-02 The Rope Tally Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-02 The Rope Tally Wall Detail // name

The corrected tally is cut into the wall, not a reusable rope. A measured ledge is not the full descent. This provides a check on Sable's rope-length claim without needing to buy his map or guess from the picture.

Legacy Tile
MAX-03 The Stoneworkers Cell Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-03 The Stoneworkers Cell Wall Detail // name

Assigned maintenance and unauthorized widening used the same skill. A shallow niche holds fixed offcuts; nothing here is a loose valuable tool. Compare the maker's notch with the chamber evidence and Mara's signed account before attributing intention.

Legacy Tile
MAX-04 The Listening Tube Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-04 The Listening Tube Wall Detail // name

Authored transcript: "Hold it. There are voices behind me." Then, "The brace—"; the remaining words were not retained. This is incomplete testimony about a local exchange, not a head count or proof that everyone died. Optional sound carries no additional facts.

Legacy Tile
MAX-05 The Charcoal Family Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-05 The Charcoal Family Wall Detail // name

The unfinished branches are ordinary hopes, not a royal bloodline or a genealogical cipher. The fixed letter draft says, "If you can pass word, say I kept a place for them." It gives no verified address; do not invent a recipient or add a fourth required Letters Never Posted fragment.

Legacy Tile
MAX-06 The Candle Recess Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-06 The Candle Recess Wall Detail // name

The object remains fixed and valueless. Someone left its label blank on purpose. Oren can explain why uncertainty should be kept visible; nothing here identifies an individual merely because a name would be comforting.

Legacy Tile
MAX-07 The False Rescue Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-07 The False Rescue Wall Detail // name

A structural dimension crosses the entire imagined doorway. The embellished turn is in later ink and contradicts the intact pier. Compare the claim with the physical pier and Sable's false map; no amount of attacking or opening this drawing creates a portal.

Legacy Tile
MAX-08 The Abandoned Harness Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-08 The Abandoned Harness Wall Detail // name

The fixed harness carries strain toward the support mount rather than an escape rope. It could hold someone at the lever while others passed. The support marks contribute to The Last Round; they do not identify the operator without the chamber record and Mara's testimony.

Legacy Tile
MAX-09 Three Later Hands Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-09 Three Later Hands Wall Detail // name

Read the three messages together with the independent retained correspondence copy. Their shared repair reference places the messages after the flood only when corroborated by that copy's before-and-after repair sequence. Hand style is not infallible identity proof; the messages do not settle every missing person's fate.

Legacy Tile
MAX-10 The Keepers Niche Wall Detail // name
Gear Tier 9999ShieldsHeld

MAX-10 The Keepers Niche Wall Detail // name

The niche preserves Oric Thorne's admitted failure to verify the count, alongside a genuine structural warning. This provides The Last Round with context and culpability; it grants neither a universal pardon nor certainty about who survived. It makes no claim about the present king or a historical reign.

Legacy Tile
MED-03 The Surveyors Wall Record // name
Gear Tier 9999ShieldsNot worn

MED-03 The Surveyors Wall Record // name

A ruled wall plan continues behind a newer partition. Its scale notch crosses pale original joints, expansion-era bonds and dark flood repair. The cell's narrow floor remains open. Harl's public demonstration lets you compare the same building layers without entering this cell or completing his personal quest.

Legacy Tile
Interrupted Wall Plan // name
Gear Tier 9999ShieldsNot worn

Interrupted Wall Plan // name

A ruled plan continues behind the newer partition. Its long span is drawn across an older pale foundation joint.

Legacy Tile
MIN-04 The Measuring Wall Threshold // name
Gear Tier 9999ShieldsNot worn

MIN-04 The Measuring Wall Threshold // name

A scratched span has been crossed through once, then replaced with a longer line labelled 'measure the old joint, not the new partition'. A small correction says 'plan ends here; foundation continues'. Someone learning masonry trusted the drawing, measured again and kept the correction visible. Harl Kes can recognize that choice at his public repair station. The marks point to earlier foundations, not a loose facing or a passage. The tiny cell needs its whole floor for the existing Cutpurse and skeleton; no standing model fills it.

Legacy Tile
MIN-06 The Backwards Calendar Threshold // name
Gear Tier 9999ShieldsNot worn

MIN-06 The Backwards Calendar Threshold // name

Rows of strokes count down toward a hearing, then begin again beneath 'postponed'. One expected hearing is left uncrossed beside 'still waiting for the answer'. These are successive expectations, not dates in a secret calendar. The readable words carry the story; no arithmetic or conversion of an invented era will unlock a mechanism. A spider and Cutpurse occupy the same small cell. Flat marks and a shallow note leave their movement and the gate open.

Legacy Tile
Cinder Ward
Gear Tier 2ShieldsHeld

Cinder Ward

Cinder Ward comes out of the spell colleges first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Cleric Display Shield
Gear Tier 9999ShieldsNot worn

Cleric Display Shield

A roundshield displayed beside votive goods for temple-minded adventurers.

Generated Progression
Cometwall Aegis
Gear Tier 18Great ShieldsHeld

Cometwall Aegis

Cometwall Aegis comes out of the spell colleges first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Cross-Bar Shield
Gear Tier 10ShieldsHeld

Cross-Bar Shield

Cross-Bar Shield comes out of the chapel militias first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Crowfeather Buckler
Gear Tier 8BucklersHeld

Crowfeather Buckler

Crowfeather Buckler comes out of the smuggler houses first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Crownless Buckler
Gear Tier 17BucklersHeld

Crownless Buckler

Crownless Buckler comes out of the smuggler houses first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Cutpurse Buckler
Gear Tier 1BucklersHeld

Cutpurse Buckler

Cutpurse Buckler comes out of the smuggler houses first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Dawn Aegis
Gear Tier 14Great ShieldsHeld

Dawn Aegis

Dawn Aegis comes out of the chapel militias first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Dragonsworn Ward Bracers
Gear Tier 19ShieldsWrists

Dragonsworn Ward Bracers

Dragonsworn Ward Bracers belongs to the watch-sigil relic line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Dragon Ward
Gear Tier 19ShieldsHeld

Dragon Ward

Dragon Ward comes out of the shield walls first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
East Inward Stage Mask
Gear Tier 9999ShieldsHeld

East Inward Stage Mask

An ivory stage mask is turned inward, with its red ties visible.

Legacy Tile
East Lower Ward Service Walk History Plaque
Gear Tier 9999ShieldsHeld

East Lower Ward Service Walk History Plaque

The lower walk carries a rougher record of upkeep: repairs made where weather and danger seldom offered a quiet shift. Its worn stone once brought supplies to watch posts beyond the household's warmer rooms. The abandoned marks ask how long useful work remains visible after the people who did it are gone.

Legacy Tile
East Steward's Record Room History Plaque
Gear Tier 9999ShieldsHeld

East Steward's Record Room History Plaque

Household keys and copied dockets met at this audit table. The steward compared what was claimed with what could be witnessed, then retained replaced copies for later questions. An obsolete drawer bears a patient instruction to keep the comparison: a record could be wrong without its history becoming useless.

Legacy Tile
Emberveil Ward
Gear Tier 10ShieldsHeld

Emberveil Ward

Emberveil Ward comes out of the spell colleges first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
First Ward Fragment
Gear Tier 9999ShieldsNot worn

First Ward Fragment

A framed brass and slate fragment preserves one surviving curve from the first protective ward.

Legacy Tile
Frostwake Ward
Gear Tier 6ShieldsHeld

Frostwake Ward

Frostwake Ward comes out of the spell colleges first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Gallowsilk Targe
Gear Tier 12ShieldsHeld

Gallowsilk Targe

Gallowsilk Targe comes out of the smuggler houses first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Ghostlamp Targe
Gear Tier 16ShieldsHeld

Ghostlamp Targe

Ghostlamp Targe comes out of the smuggler houses first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Golden Shield
Gear Tier 10ShieldsHeld

Golden Shield

Golden Shield comes out of the shield walls first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Greenward Bank Emblem // name
Gear Tier 9999ShieldsNot worn

Greenward Bank Emblem // name

A blue-and-gold balance emblem identifies the North Bank service rooms.

Legacy Tile
Greenward Notice Frame // name
Gear Tier 9999ShieldsNot worn

Greenward Notice Frame // name

A small blank frame is ready for a public notice or route instruction.

Legacy Tile
Greenward Padded Target // name
Gear Tier 9999BucklersNot worn

Greenward Padded Target // name

A padded standing target has a stitched center for controlled practice.

Legacy Tile
Greenward Public Bench // name
Gear Tier 9999ShieldsNot worn

Greenward Public Bench // name

A sturdy oak garden bench leaves a place to rest along the north garden walk.

Legacy Tile
Greenward Record Desk // name
Gear Tier 9999ShieldsNot worn

Greenward Record Desk // name

A compact walnut desk holds a place for rosters, copies, and signed notices.

Legacy Tile
Greenward Shield Rack // name
Gear Tier 9999ShieldsNot worn

Greenward Shield Rack // name

A wall rack displays two padded practice shields between lessons.

Legacy Tile
Greenward Stone Spillway // name
Gear Tier 9999ShieldsNot worn

Greenward Stone Spillway // name

A shallow limestone spillway guides water into the garden pool without flooding the path.

Legacy Tile
Greenward Tool Shelf // name
Gear Tier 9999ShieldsNot worn

Greenward Tool Shelf // name

A narrow oak shelf keeps practice tools together and out of the walking lane.

Legacy Tile
Greenward Wall Banner // name
Gear Tier 9999ShieldsNot worn

Greenward Wall Banner // name

A restrained service banner marks the shared practice hall.

Legacy Tile
Greenward Wall Pegboard // name
Gear Tier 9999ShieldsNot worn

Greenward Wall Pegboard // name

An oak pegboard keeps straps and small repair tools orderly and visible.

Legacy Tile
Greenward Worktable // name
Gear Tier 9999ShieldsNot worn

Greenward Worktable // name

A long household worktable keeps tools and fittings within reach for careful repairs.

Legacy Tile
Greenward Bird Basin // name
Gear Tier 9999ShieldsNot worn

Greenward Bird Basin // name

A weathered limestone bird basin holds clear jade water and two fallen leaves.

Legacy Tile
Greenward Lily Pads // name
Gear Tier 9999ShieldsNot worn

Greenward Lily Pads // name

Broad lily pads carry one cream bloom and one pink bloom over the pond.

Legacy Tile
Greenward Reed Clump // name
Gear Tier 9999ShieldsNot worn

Greenward Reed Clump // name

A tuft of tall reeds and sedges grows beside still water.

Legacy Tile
Greenward Rose Trellis // name
Gear Tier 9999ShieldsNot worn

Greenward Rose Trellis // name

A sturdy oak trellis is covered in climbing pink roses and green leaves.

Legacy Tile
Grinshadow Buckler
Gear Tier 13BucklersHeld

Grinshadow Buckler

Grinshadow Buckler comes out of the smuggler houses first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Grudgewall Pauldrons
Gear Tier 1ShieldsNot worn

Grudgewall Pauldrons

Heavy fighter pauldrons cut for holding a narrow passage while the maze presses from both sides.

Generated Progression
Halo Shield
Gear Tier 13ShieldsHeld

Halo Shield

Halo Shield comes out of the chapel militias first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Hide Buckler
Gear Tier 1BucklersHeld

Hide Buckler

Hide Buckler comes out of the shield walls first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
High Bastion
Gear Tier 17Great ShieldsHeld

High Bastion

High Bastion comes out of the chapel militias first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Incarnate Aegis
Gear Tier 20Great ShieldsHeld

Incarnate Aegis

Incarnate Aegis comes out of the shield walls first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Inn Guest Wardrobe
Gear Tier 9999ShieldsNot worn

Inn Guest Wardrobe

An oak wardrobe with spare blankets and coat pegs.

Legacy Tile
Kingsguard Shield
Gear Tier 14ShieldsHeld

Kingsguard Shield

Kingsguard Shield comes out of the shield walls first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
King's Shadow Buckler
Gear Tier 15BucklersHeld

King's Shadow Buckler

King's Shadow Buckler comes out of the smuggler houses first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Lady Mother Wardrobe // name
Gear Tier 9999ShieldsNot worn

Lady Mother Wardrobe // name

A closed paneled walnut wardrobe keeps Lady Mother's court clothes out of the light.

Legacy Tile
Lantern-Dodger Targe
Gear Tier 4ShieldsHeld

Lantern-Dodger Targe

Lantern-Dodger Targe comes out of the smuggler houses first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Lattice Aegis
Gear Tier 12Great ShieldsHeld

Lattice Aegis

Lattice Aegis comes out of the spell colleges first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Leather Shield
Gear Tier 4ShieldsHeld

Leather Shield

Leather Shield comes out of the shield walls first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Leather Target
Gear Tier 3BucklersHeld

Leather Target

Leather Target comes out of the chapel militias first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Lion Crest Shield
Gear Tier 11ShieldsHeld

Lion Crest Shield

Lion Crest Shield comes out of the shield walls first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Manaseal Aegis
Gear Tier 11Great ShieldsHeld

Manaseal Aegis

Manaseal Aegis comes out of the spell colleges first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Maskrunner Targe
Gear Tier 9ShieldsHeld

Maskrunner Targe

Maskrunner Targe comes out of the smuggler houses first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Mirror Ward
Gear Tier 8ShieldsHeld

Mirror Ward

Mirror Ward comes out of the spell colleges first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Mistglass Ward
Gear Tier 3ShieldsHeld

Mistglass Ward

Mistglass Ward comes out of the spell colleges first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Mooncrest Shield
Gear Tier 17ShieldsHeld

Mooncrest Shield

Mooncrest Shield comes out of the shield walls first refined during the Highcrest settlements where only first-rate kit justified its own weight. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Mooncut Buckler
Gear Tier 10BucklersHeld

Mooncut Buckler

Mooncut Buckler comes out of the smuggler houses first refined when the Kingsroad crown stations standardized veteran issue across the realm. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Nightglass Buckler
Gear Tier 3BucklersHeld

Nightglass Buckler

Nightglass Buckler comes out of the smuggler houses first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Night Regent Buckler
Gear Tier 19BucklersHeld

Night Regent Buckler

Night Regent Buckler comes out of the smuggler houses first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Paid Scroll of Warding
Gear Tier 1ShieldsNot worn

Paid Scroll of Warding

A paid account-bound warding scroll.

Legacy Tile
Plated Shield
Gear Tier 6ShieldsHeld

Plated Shield

Plated Shield comes out of the shield walls first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Quietstep Buckler
Gear Tier 5BucklersHeld

Quietstep Buckler

Quietstep Buckler comes out of the smuggler houses first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Rawhide Shield
Gear Tier 2ShieldsHeld

Rawhide Shield

Rawhide Shield comes out of the shield walls first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Reed Shield
Gear Tier 3ShieldsHeld

Reed Shield

Reed Shield comes out of the shield walls first refined during the Fenwatch patrol years when scouts learned to travel light. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Rehearsal Costume Wardrobe
Gear Tier 9999ShieldsHeld

Rehearsal Costume Wardrobe

An oak wardrobe holds the troupe’s spare motley, velvet sleeves, bells, and patched costume pieces. Its doors are a fixture detail, not an inventory container.

Legacy Tile
Riveted Targe
Gear Tier 5ShieldsHeld

Riveted Targe

Riveted Targe comes out of the chapel militias first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Royal Barrier
Gear Tier 16ShieldsHeld

Royal Barrier

Royal Barrier comes out of the shield walls first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Runebound Ward
Gear Tier 7ShieldsHeld

Runebound Ward

Runebound Ward comes out of the spell colleges first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Runed Aegis
Gear Tier 12Great ShieldsHeld

Runed Aegis

Runed Aegis comes out of the shield walls first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Sainted Bulwark
Gear Tier 15Great ShieldsHeld

Sainted Bulwark

Sainted Bulwark comes out of the chapel militias first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Seraph Aegis
Gear Tier 18Great ShieldsHeld

Seraph Aegis

Seraph Aegis comes out of the chapel militias first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Shadehook Buckler
Gear Tier 6BucklersHeld

Shadehook Buckler

Shadehook Buckler comes out of the smuggler houses first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Silver Buckler
Gear Tier 7BucklersHeld

Silver Buckler

Silver Buckler comes out of the chapel militias first refined during the Embermarch campaigns that pushed supply lines through fire-black fields. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Silver Wall
Gear Tier 11ShieldsHeld

Silver Wall

Silver Wall comes out of the chapel militias first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Smuggler's Buckler
Gear Tier 2BucklersHeld

Smuggler's Buckler

Smuggler's Buckler comes out of the smuggler houses first refined when the Dustroad caravans reopened under constant knife pressure. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Sovereign Guard
Gear Tier 18ShieldsHeld

Sovereign Guard

Sovereign Guard comes out of the shield walls first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Spellglass Ward
Gear Tier 5ShieldsHeld

Spellglass Ward

Spellglass Ward comes out of the spell colleges first refined when Stonewake outriders needed gear that could survive mud and siege ladders alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Spellmirror Aegis
Gear Tier 14Great ShieldsHeld

Spellmirror Aegis

Spellmirror Aegis comes out of the spell colleges first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Split-Kite Shield
Gear Tier 6ShieldsHeld

Split-Kite Shield

Split-Kite Shield comes out of the chapel militias first refined after the Bannerfield musters turned peasant drill into a standing road guard. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Starwell Ward
Gear Tier 13ShieldsHeld

Starwell Ward

Starwell Ward comes out of the spell colleges first refined when Runebound artificers began grafting field magic onto durable war kit. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Steel Guardshield
Gear Tier 8ShieldsHeld

Steel Guardshield

Steel Guardshield comes out of the chapel militias first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Steward's Seal Key
Gear Tier 1ShieldsNot worn

Steward's Seal Key

Steward's Seal Key is a narrow iron key with a flattened bow etched for the royal steward's private seal cabinet.

Legacy Tile
Stormguard Shield
Gear Tier 16ShieldsHeld

Stormguard Shield

Stormguard Shield comes out of the chapel militias first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Stormscript Ward
Gear Tier 9ShieldsHeld

Stormscript Ward

Stormscript Ward comes out of the spell colleges first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Studded Buckler
Gear Tier 4BucklersHeld

Studded Buckler

Studded Buckler comes out of the chapel militias first refined as Ironbraid quartermasters rebuilt frontier stock from broken mail. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Sunplate Shield
Gear Tier 15ShieldsHeld

Sunplate Shield

Sunplate Shield comes out of the shield walls first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Sunthread Ward
Gear Tier 15ShieldsHeld

Sunthread Ward

Sunthread Ward comes out of the spell colleges first refined after Dawnwrought commanders rebuilt elite stores for long holy campaigns. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Templar Shield
Gear Tier 12ShieldsHeld

Templar Shield

Templar Shield comes out of the chapel militias first refined after the Oathfire regiments proved discipline mattered more than ornament. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Throne Shield
Gear Tier 19ShieldsHeld

Throne Shield

Throne Shield comes out of the chapel militias first refined after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Tower Buckler
Gear Tier 8BucklersHeld

Tower Buckler

Tower Buckler comes out of the shield walls first refined when Sunford ferries became the kingdom's safest and most contested crossing. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to meet force directly, turn it aside, and stay planted long enough to answer back hard.

Generated Progression
Lantern and Ladle West Wall Rack // name
Gear Tier 9999ShieldsHeld

Lantern and Ladle West Wall Rack // name

A narrow timber rack keeps mugs and small kitchen tools within reach of the taproom.

Legacy Tile
Town Northeast Wall Corner // name
Gear Tier 9999ShieldsHeld

Town Northeast Wall Corner // name

A fixed northeast tower and stone wall corner.

Legacy Tile
Town Northwest Wall Corner // name
Gear Tier 9999ShieldsHeld

Town Northwest Wall Corner // name

A fixed northwest tower and stone wall corner.

Legacy Tile
Town Southeast Wall Corner // name
Gear Tier 9999ShieldsHeld

Town Southeast Wall Corner // name

A fixed southeast tower and stone wall corner.

Legacy Tile
Town Southwest Wall Corner // name
Gear Tier 9999ShieldsHeld

Town Southwest Wall Corner // name

A fixed southwest tower and stone wall corner.

Legacy Tile
Unseen Bastion
Gear Tier 20Great ShieldsHeld

Unseen Bastion

Unseen Bastion comes out of the smuggler houses first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Veilrunner Targe
Gear Tier 14ShieldsHeld

Veilrunner Targe

Veilrunner Targe comes out of the smuggler houses first refined during the Thorncrown reprisals that rewarded gear able to survive ambush country. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Voidscreen Aegis
Gear Tier 16Great ShieldsHeld

Voidscreen Aegis

Voidscreen Aegis comes out of the spell colleges first refined when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Ward Geometry and Safe Exits
Gear Tier 9999ShieldsHeld

Ward Geometry and Safe Exits

Tovren's diagram records the door his first ward sealed shut. He now draws an exit before drawing a boundary. Use EXAMINE to read this volume. To read Tovren’s diagram, stand at (92,30) and use INTERACT 92,29; interact there again after the diagram to inspect the repaired binding.

Legacy Tile
Wardenhall Cuirass
Gear Tier 16ShieldsBody

Wardenhall Cuirass

Wardenhall Cuirass belongs to the quartermaster armor line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to spread blunt force across the chest and keep a worn body from folding early.

Generated Progression
Wardenhall Gauntlets
Gear Tier 16ShieldsHands

Wardenhall Gauntlets

Wardenhall Gauntlets belongs to the march-kit reinforcement line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to sharpen the last few inches of grip, release, and weapon control.

Generated Progression
Wardenhall Spellbracers
Gear Tier 16ShieldsWrists

Wardenhall Spellbracers

Wardenhall Spellbracers belongs to the watch-sigil relic line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to stabilize the channels that turn intent into clean technique.

Generated Progression
Warden Plate
Gear Tier 13ShieldsBody

Warden Plate

Warden Plate looks built for sieges and prison gates, armor meant to endure both assault and accusation.

Generated Progression
Warden Shield
Gear Tier 9ShieldsHeld

Warden Shield

Warden Shield comes out of the chapel militias first refined after the Deepwatch keeps began arming wardens for tunnel and battlement work alike. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Warding Circle Stand
Gear Tier 9999ShieldsNot worn

Warding Circle Stand

A brass stand etched with a compact warding circle and sealed notes.

Legacy Tile
Whispersteel Buckler
Gear Tier 11BucklersHeld

Whispersteel Buckler

Whispersteel Buckler comes out of the smuggler houses first refined during the Starforged reform that brought temple smiths into military contracts. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Widowstep Targe
Gear Tier 18ShieldsHeld

Widowstep Targe

Widowstep Targe comes out of the smuggler houses first refined when Sovereign workshops started marrying court finish with battlefield honesty. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to catch one dangerous answer, spoil pursuit, and buy exactly enough time to disappear or finish.

Generated Progression
Worldshield
Gear Tier 20ShieldsHeld

Worldshield

Worldshield comes out of the chapel militias first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Worldsigil Aegis
Gear Tier 20Great ShieldsHeld

Worldsigil Aegis

Worldsigil Aegis comes out of the spell colleges first refined when the Incarnate vaults reopened and the realm's best patterns were fused into one final line. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to carry a layer of prepared warding so a mage can hold position through the first returned threat.

Generated Progression
Worn Roundshield
Gear Tier 1BucklersHeld

Worn Roundshield

Worn Roundshield comes out of the chapel militias first refined after the Hearth Gate levy held three soaked nights against raiders. Veterans kept the line because it behaved like insurance without feeling like dead weight. Its whole purpose is to let a holy front-liner protect allies without surrendering the calm needed for blessings and recovery.

Generated Progression
Sordon's Castle Armory Sign
Tier 9999GeneralHeld

Sordon's Castle Armory Sign

A painted wayfinding sign marking Sordon's armory, where steel, shields, and discipline are issued in equal measure.

Legacy Tile
Captain of Guard Sign
Tier 9999GeneralHeld

Captain of Guard Sign

A hard-used sign marking the captain of the guard's quarters, where reports, reprimands, and sleepless planning tend to collect.

Legacy Tile
Castle Bakehouse Sign
Tier 9999GeneralHeld

Castle Bakehouse Sign

A painted wayfinding sign for Castle Bakehouse, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Cellar Sign
Tier 9999GeneralHeld

Castle Cellar Sign

A painted wayfinding sign for Castle Cellar, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Chapel Sign
Tier 9999GeneralHeld

Castle Chapel Sign

A painted wayfinding sign for Castle Chapel, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Great Kitchens Sign
Tier 9999GeneralHeld

Castle Great Kitchens Sign

A painted wayfinding sign for Castle Great Kitchens, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Infirmary Sign
Tier 9999GeneralHeld

Castle Infirmary Sign

A painted wayfinding sign for Castle Infirmary, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Laundry Sign
Tier 9999GeneralHeld

Castle Laundry Sign

A painted wayfinding sign for Castle Laundry, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Nursery Sign
Tier 9999GeneralHeld

Castle Nursery Sign

A painted wayfinding sign for Castle Nursery, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Pantry Sign
Tier 9999GeneralHeld

Castle Pantry Sign

A painted wayfinding sign for Castle Pantry, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Scriptorium Sign
Tier 9999GeneralHeld

Castle Scriptorium Sign

A painted wayfinding sign for Castle Scriptorium, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Stewardry Sign
Tier 9999GeneralHeld

Castle Stewardry Sign

A painted wayfinding sign for Castle Stewardry, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Tailor Sign
Tier 9999GeneralHeld

Castle Tailor Sign

A painted wayfinding sign for Castle Tailor, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Chess Board Sign
Tier 9999GeneralHeld

Chess Board Sign

A board-side sign warns that the kings' chambers are dark. Buy a Torch from Provisioner Talia Wick in the Castle or Bram Alder in Town before entering; hold it in your off hand to light a radius of 4 for two minutes. Unequipping it extinguishes the flame and pauses its fuel. A king will notice an emitting light. Thieves have automatic Night Vision from Level 1; it reveals nearby detail without alerting the king. A concealed thief with active Sneak and Quiet Hands at Level 2 can open the bags quietly while emitting no light, as long as the king has not detected them.

Legacy Tile
Construction Sign
Tier 9999GeneralHeld

Construction Sign

A temporary placard promising future work, fresh rumor, and just enough certainty to keep impatient people asking questions.

Legacy Tile
Horizontal Oak Door
Tier 9999GeneralHeld

Horizontal Oak Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Vertical Oak Door
Tier 9999GeneralHeld

Vertical Oak Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Castle Galley Sign
Tier 9999GeneralHeld

Castle Galley Sign

A painted sign for Sordon's galley, where river work, salt air, and supply business leave everything smelling faintly of rope and tide.

Legacy Tile
Castle Garden Sign
Tier 9999GeneralHeld

Castle Garden Sign

A weathered sign for Sordon's garden, promising shade, order, and the illusion that court life ever grows naturally.

Legacy Tile
Castle Guards Training Sign
Tier 9999GeneralHeld

Castle Guards Training Sign

A barracks-yard sign pointing toward the guard training grounds, where bruises and discipline are both considered instructional.

Legacy Tile
Castle Guards Barracks Sign
Tier 9999GeneralHeld

Castle Guards Barracks Sign

A plain barracks sign that smells of oil, wool, and too many tired soldiers pretending not to listen through the walls.

Legacy Tile
Castle Guest Quarters Sign
Tier 9999GeneralHeld

Castle Guest Quarters Sign

A polished guest-quarters sign that tries to look welcoming while quietly reminding everyone they are still in somebody else's keep.

Legacy Tile
Rehearsal House Sign
Tier 9999GeneralHeld

Rehearsal House Sign

A bright oak sign marks the Rehearsal House, where the court troupe stores costumes, gossip, and professional disrespect.

Legacy Tile
King's Mother Sign
Tier 9999GeneralHeld

King's Mother Sign

A discreet tower sign marking Lady Mother Sordon's rooms, where memory and judgment keep longer hours than most courtiers do.

Legacy Tile
King's Quarters Sign
Tier 9999GeneralHeld

King's Quarters Sign

A restrained royal sign naming the king's quarters, more ceremonial than ornate and guarded by implication as much as by steel.

Legacy Tile
Princess' Quarters Sign
Tier 9999GeneralHeld

Princess' Quarters Sign

A careful sign for the princess's quarters, meant to look gentle despite the politics that always gather nearby.

Legacy Tile
Sanctuary Fountain Sign
Tier 9999GeneralHeld

Sanctuary Fountain Sign

A painted sanctuary notice: Stand within the fountain ward and hostile pursuit breaks while health and mana recover at twice the usual rate.

Legacy Tile
A Primer of Blessing and Protection
Tier 9999GeneralHeld

A Primer of Blessing and Protection

A primer for students learning that preparation and protective prayer serve different purposes. Pike explains formal spell lessons and their prerequisites. Use EXAMINE to read this volume. Examine this primer for its lesson. To inspect the older blessing draft, stand at (92,75) and use INTERACT 93,75.

Legacy Tile
Adventurer's Provisions Sign
Tier 9999GeneralHeld

Adventurer's Provisions Sign

A painted provisions sign promising light, wraps, rations, and one joke item the castle keeps restocking anyway.

Legacy Tile
Arc Beacon
Tier 12GeneralNot worn

Arc Beacon

A bright suspended sigil that floods nearby stonework with disciplined mage-light.

Legacy Tile
Armory Display Coat
Tier 9999GeneralNot worn

Armory Display Coat

A fitted coat hung for inspection, clearly meant as stock display rather than field use.

Legacy Tile
Beacon Lens Cradle
Tier 9999GeneralNot worn

Beacon Lens Cradle

A brass-edged niche keeps the small beacon lens safe between demonstrations.

Legacy Tile
Beacon of Dawn
Tier 20GeneralNot worn

Beacon of Dawn

A blazing sacred marker that reveals hidden things and makes cursed spirits pay for drawing near.

Legacy Tile
Bed Head
Tier 999GeneralHeld

Bed Head

A sturdy castle bed built for short rest rather than luxury, the sort of furniture that remembers duty even after the room goes quiet.

Legacy Tile
Bed Foot
Tier 999GeneralHeld

Bed Foot

A sturdy castle bed built for short rest rather than luxury, the sort of furniture that remembers duty even after the room goes quiet.

Legacy Tile
Blue Thread Towel
Tier 9999GeneralHeld

Blue Thread Towel

A frayed towel threaded in blue. Its third knot matches the receipt’s route mark.

Legacy Tile
Blue-Thread Dungeon Receipt
Tier 1GeneralNot worn

Blue-Thread Dungeon Receipt

A duplicate laundry docket marked with blue thread. It confirms docket 4 and the handoff at the Castle WEST barracks flagstone (7,41), then the lower-cell gate; it also points to the Dungeon transfer note.

Legacy Tile
Border Academy Focus
Tier 9999GeneralNot worn

Border Academy Focus

A small, sheltered votive niche adapted as a place to steady and focus a spell.

Legacy Tile
Brass Room Key
Tier 0GeneralNot worn

Brass Room Key

A narrow brass key marked with a courier’s double notch. It opens Sella’s complex room and trunk locks without being consumed.

Legacy Tile
Burglar's Lantern
Tier 1GeneralHeld

Burglar's Lantern

A narrow, shuttered lamp with a forward-facing reflector for careful scouting.

Legacy Tile
Candle
Tier 1GeneralHeld

Candle

A cheap stub of tallow light. It steadies the nearest dark corners, but not for long.

Legacy Tile
Captain Ceremonial Sword
Tier 9999GeneralNot worn

Captain Ceremonial Sword

The captain's dress sword is kept within reach, its hilt polished for inspections and formal musters.

Legacy Tile
Captain Orders Desk
Tier 9999GeneralNot worn

Captain Orders Desk

A dark writing desk keeps the watch roster and signed orders in reach of the captain's bed.

Legacy Tile
Captain Quarters Bed
Tier 9999GeneralNot worn

Captain Quarters Bed

A well-made bed in the captain's quarters, with a rich teal cover laid smooth for the night watch.

Legacy Tile
Captain Walnut Dresser // name
Tier 9999GeneralNot worn

Captain Walnut Dresser // name

A walnut dresser bearing a captain's folded blue cloak and brass helmet.

Legacy Tile
Care Before the Miracle
Tier 9999GeneralHeld

Care Before the Miracle

The infirmary copy begins with space, clean water, a clear account of danger, and help for the healer. It warns against spending every reserve at once. Use EXAMINE to read this volume. To add Corva’s four field notes to your journal, stand at (89,73) and use INTERACT 88,73.

Legacy Tile
Castle Armorer Workbench // name
Tier 9999GeneralNot worn

Castle Armorer Workbench // name

A broad oak workbench with tools and an anvil for the castle armorer.

Legacy Tile
Ballad Bedrail Inscription
Tier 9999GeneralHeld

Ballad Bedrail Inscription

Scratched into the rail: “Three measured steps, two names held; Bera at the east hinge, Cenn at the west gate.”

Legacy Tile
Castle Bank Sign
Tier 9999GeneralHeld

Castle Bank Sign

A carved oak bank sign with a crowned coin crest and thick gold trim bright enough to catch even a tired adventurer's eye.

Legacy Tile
Escort's Brass Checklist Case
Tier 1GeneralHeld

Escort's Brass Checklist Case

A slim brass case engraved with a checklist and a final line reserved for the walk home.

Legacy Tile
Brina's Candle Note
Tier 1GeneralHeld

Brina's Candle Note

Brina's note pairs spare wick and tinder with the light kept for a return through the dark.

Legacy Tile
Calia Wren's Household Chronicle
Tier 1GeneralHeld

Calia Wren's Household Chronicle

Calia and Alin's working chronicle keeps earlier household lessons beside their later corrections.

Legacy Tile
Copper Oven Brooch
Tier 1GeneralHeld

Copper Oven Brooch

A small copper brooch stamped with a loaf divided between a camp ration and a feast table.

Legacy Tile
Illuminated East-Wing Folio
Tier 1GeneralHeld

Illuminated East-Wing Folio

A lapis-illuminated folio whose pages remember bread, repaired cloth, clean linen, and a light kept for the return.

Legacy Tile
Pella Hearth's Linen Sampler
Tier 1GeneralHeld

Pella Hearth's Linen Sampler

The sampler shows the clean-bundle knot Pella's mother taught during the red cough.

Legacy Tile
Mother-of-Pearl Linen Token
Tier 1GeneralHeld

Mother-of-Pearl Linen Token

A flat mother-of-pearl linen token bearing the clean-bundle mark Pella learned from her mother.

Legacy Tile
Lysa's Linen Teaching Copy
Tier 1GeneralHeld

Lysa's Linen Teaching Copy

A copy of the clean-bundle lesson Lysa uses to teach court pages how care passes safely between households.

Legacy Tile
Nessa's Old Measure Sample
Tier 1GeneralHeld

Nessa's Old Measure Sample

Nessa kept this honest flour measure after exposing the false portions in the pantry books.

Legacy Tile
Peace-Stitch Clasp
Tier 1GeneralHeld

Peace-Stitch Clasp

A silver clasp with a blue-and-ochre thread border and the words “May this cloth wear out in peace.”

Legacy Tile
Jessa Ember's Recipe Draft
Tier 1GeneralHeld

Jessa Ember's Recipe Draft

Jessa Ember's working recipe draft keeps the feast loaf and the smaller plague-camp measure side by side.

Legacy Tile
Kael Blackwater's River-Guild Medal
Tier 1GeneralHeld

Kael Blackwater's River-Guild Medal

A darkened river-guild medal saved from the flood that washed the guild's books and hall away.

Legacy Tile
Jessa Loom's Saved Pennant Stitch
Tier 1GeneralHeld

Jessa Loom's Saved Pennant Stitch

A carefully saved mend from Jessa Loom's campaign pennant, ready to frame a promise for an ordinary year.

Legacy Tile
Talia's Silver Wick Trimmer
Tier 1GeneralHeld

Talia's Silver Wick Trimmer

A careful silver wick trimmer inherited from an escort mentor, kept polished from use.

Legacy Tile
Talia Wick's Escort Checklist
Tier 1GeneralHeld

Talia Wick's Escort Checklist

Talia's old escort checklist reserves a light for the walk home and keeps spare wick and tinder beside it.

Legacy Tile
Castle Grand Four Post Bed
Tier 9999GeneralHeld

Castle Grand Four Post Bed

A grand royal four-post bed with carved darkwood columns, a heavy canopy, and layered velvet dressing meant to broadcast dynastic comfort rather than simple rest.

Legacy Tile
Porter's Brass Bell Tag // name
Tier 1GeneralHeld

Porter's Brass Bell Tag // name

A small, nonfunctional tag for Lio's handbell. Three old initials have been crossed out; its description names the destination in full.

Legacy Tile
Ansel's Blue Thread Bookmark // name
Tier 1GeneralHeld

Ansel's Blue Thread Bookmark // name

A paper bookmark sewn with blue thread. Veda used the same thread on uniforms, receipts, and a place she meant to return to.

Legacy Tile
Hobb's Cleanout Gauge // name
Tier 9999GeneralHeld

Hobb's Cleanout Gauge // name

Four notches mark the cleanout gauge on the dry edge of the pool. Leaf and mortar are caught at the grate; the gauge records the water after it passes. Use interact Hobb's Cleanout Gauge to record this public evidence in your journal.

Legacy Tile
Lio's Three Delivery Slips // name
Tier 9999GeneralHeld

Lio's Three Delivery Slips // name

Three fixed slips distinguish a kitchen delivery, a bank return copy, and a watch meal note. The duplicate receipt is not a second delivery order. Use interact Lio's Three Delivery Slips to record this public evidence in your journal.

Legacy Tile
Blue-Cord Graft Token // name
Tier 1GeneralHeld

Blue-Cord Graft Token // name

A little wooden apple tied with blue basket cord. Its healed seam is older than the royal label; neither side grew alone.

Legacy Tile
Hobb's Four-Notch Slate // name
Tier 1GeneralHeld

Hobb's Four-Notch Slate // name

A zero-value slate keepsake with four water marks. The lowest notch was cut again after Brannic measured beyond the grate.

Legacy Tile
Practice Rack Return Note // name
Tier 9999GeneralHeld

Practice Rack Return Note // name

A chalk mark and a short repair note show that a smaller shield strap was rehung on the drying peg after its fit was checked. Use interact Practice Rack Return Note to record this public evidence in your journal.

Legacy Tile
Ansel's Service Warrant // name
Tier 9999GeneralHeld

Ansel's Service Warrant // name

The public wash-line service warrant records a civilian allowance reserved for that work. The adjoining meal order covers the current watch separately. Use interact Ansel's Service Warrant to record this public evidence in your journal.

Legacy Tile
Castle Guard Supply Chest
Tier 9999GeneralNot worn

Castle Guard Supply Chest

A stout supply chest holds spare straps, buckles, and folded issue cloth for the west guard wing.

Legacy Tile
Castle Guard Weapon Rack // name
Tier 9999GeneralNot worn

Castle Guard Weapon Rack // name

An oak rack holding the castle guard's spears, swords, and shields.

Legacy Tile
Castle Guest Bedside Mat
Tier 9999GeneralHeld

Castle Guest Bedside Mat

A small woven bedside mat lies flat and clear of the walking lane.

Legacy Tile
Castle Guest Blue Rug
Tier 9999GeneralHeld

Castle Guest Blue Rug

A faded blue-and-ivory rug softens the bare guest-room boards.

Legacy Tile
Castle Guest Bookcase
Tier 9999GeneralHeld

Castle Guest Bookcase

A slim oak bookcase holds bound ward studies and a few rolled maps.

Legacy Tile
Castle Guest Easel
Tier 9999GeneralHeld

Castle Guest Easel

A portable oak easel holds a portrait under careful restoration.

Legacy Tile
Castle Guest Framed Porter Study
Tier 9999GeneralHeld

Castle Guest Framed Porter Study

A small framed study preserves the porter Oren Vale included in The Winter Audience.

Legacy Tile
Marshal's Guest Ledger
Tier 9999GeneralHeld

Marshal's Guest Ledger

A narrow court guest ledger covers several seasons of the south wing. One entry thanks Nell Reed, porter to Oren Vale, for carrying water to his portrait sitters.

Legacy Tile
Castle Guest Lute Stand
Tier 9999GeneralHeld

Castle Guest Lute Stand

A carved wooden stand keeps a travel lute upright and within reach.

Legacy Tile
Physician's Memorial Strip
Tier 9999GeneralHeld

Physician's Memorial Strip

Folded memorial linen for Nell Reed, the porter who carried clean water during High Canon Pike Oaken's visit from the plague houses, rests on the low household chest.

Legacy Tile
Castle Guest Narrow Bed
Tier 9999GeneralHeld

Castle Guest Narrow Bed

A narrow teal guest bed, turned lengthwise to keep the physician's chamber's west walking lane open.

Legacy Tile
Castle Guest Oxblood Runner
Tier 9999GeneralHeld

Castle Guest Oxblood Runner

A rectangular oxblood-and-gold runner is worn soft along the edges.

Legacy Tile
Castle Guest Perch
Tier 9999GeneralHeld

Castle Guest Perch

A tall, sturdy perch was made for an honored winged visitor.

Legacy Tile
Castle Guest Pigment Cabinet
Tier 9999GeneralHeld

Castle Guest Pigment Cabinet

A narrow cabinet stores pigment jars, brushes, and clean linen for a working portraitist.

Legacy Tile
Ballad Chamber History Plaque
Tier 9999GeneralHeld

Ballad Chamber History Plaque

Road singer Iven Rook first performed The Brass Gate for the royal household from this chamber. Later copies replaced ordinary gatekeepers with kings, but the bedrail keeps the older refrain; Edrin Fallow is collecting witness versions during his stay. Edrin Fallow is staying here during the south-wing restoration.

Legacy Tile
Feather Chamber History Plaque
Tier 9999GeneralHeld

Feather Chamber History Plaque

Ambassador RedBird stayed here on his first visit, and the chamber was adapted for a guest whose needs differed from the household's. After he became a trusted voice at court, the room remained ready for later envoys.

Legacy Tile
Marshal's Rest History Plaque
Tier 9999GeneralHeld

Marshal's Rest History Plaque

Lord Marshal Korin Nettle slept here between siege seasons, preferring a sound night's rest to court ceremony. The room remains ready for visiting officers, and its guest ledger preserves a name Korin once noticed in Oren Vale's painting.

Legacy Tile
Milemaker's Chamber History Plaque
Tier 9999GeneralHeld

Milemaker's Chamber History Plaque

Iria Cairn measured the Crown roads from this desk, replacing contradictory toll records with reliable distances. She chose the room because messengers could leave early; a travel note beneath the survey tray preserves names from Iven Rook's first ballad.

Legacy Tile
Palette Chamber History Plaque
Tier 9999GeneralHeld

Palette Chamber History Plaque

Oren Vale painted The Winter Audience here, placing a tired porter among the nobles instead of erasing the people who kept the castle supplied. His paint stain and brass palette seal are the room's last honest records; Liora Venn is restoring the portrait and still hopes to learn the porter's name. Liora Venn is staying here during the south-wing restoration.

Legacy Tile
Physician's Narrow Chamber History Plaque
Tier 9999GeneralHeld

Physician's Narrow Chamber History Plaque

High Canon Pike Oaken lodged here while visiting the court from the plague houses. The narrow room suited a healer who spent little of the day in it; its memorial strip remembers Nell Reed, the porter in Oren Vale's portrait.

Legacy Tile
Quartermaster Quarters Plaque
Tier 9999GeneralHeld

Quartermaster Quarters Plaque

This remains Quartermaster Quarters: Sable Flint's practical lodging beside the guard wing. Sable now serves from Castle Weaponry, and the spare cot and dresser remain ready for the household's quartermaster.

Legacy Tile
Scholar's Blue Chamber History Plaque
Tier 9999GeneralHeld

Scholar's Blue Chamber History Plaque

Royal Archmage Kael Quarry used this chamber while comparing ward diagrams with dangerous books from the archive. His notes recorded failures as carefully as successes; the prepared spare bed is ready for another visiting scholar.

Legacy Tile
Last Vigil History Plaque
Tier 9999GeneralHeld

Last Vigil History Plaque

Dame Yselle Thorn asked for a chamber near the public entrance so petitioners could reach her without crossing the royal wing. The old guest room is now the Endgame Sentinel's post, but its former use as a place of audience and witness is still remembered.

Legacy Tile
Castle Guest Survey Tray
Tier 9999GeneralHeld

Castle Guest Survey Tray

Dividers, measuring cord, and rolled charts rest in a shallow survey tray.

Legacy Tile
Castle Guest Washstand
Tier 9999GeneralHeld

Castle Guest Washstand

A compact washstand holds a covered basin and folded linen.

Legacy Tile
Castle Horizontal Oak Door
Tier 9999GeneralHeld

Castle Horizontal Oak Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Milemaker's Travel Note
Tier 9999GeneralHeld

Milemaker's Travel Note

Iria Cairn's hand-marked route note names Bera Holt on the east hinge and Cenn Rook at the west gate as the keepers in Iven Rook's first Brass Gate refrain.

Legacy Tile
Castle Quiet Hatch
Tier 9999GeneralNot worn

Castle Quiet Hatch

A brass-ringed stone hatch covers the Quiet Stair route to the Veiled House. Merrow opens it after royal approval and readiness for the next thief lesson.

Legacy Tile
Castle Royal Boss Chest
Tier 1GeneralNot worn

Castle Royal Boss Chest

A two-quanta royal boss chest made for a king's private chamber, heavy with gold, red velvet, and jewels.

Legacy Tile
Castle Service Flagstone
Tier 1GeneralNot worn

Castle Service Flagstone

A brass-ringed stone hatch covers the west service route. A thief with Sneak can open it, then step into the exposed ladder or choose Climb down.

Legacy Tile
Castle Service Grate
Tier 1GeneralNot worn

Castle Service Grate

A floor grate marks the Dungeon crew route. Turn the lower catch with the Service Wedge to open the timed crew passage; then step into the open grate or choose Enter. The return remains available after it closes.

Legacy Tile
Castle Throne Bench Left
Tier 9999GeneralNot worn

Castle Throne Bench Left

A red upholstered petition bench facing the throne-room aisle.

Legacy Tile
Castle Throne Bench Right
Tier 9999GeneralNot worn

Castle Throne Bench Right

A matching red upholstered petition bench facing the throne-room aisle.

Legacy Tile
Castle Limestone Dais
Tier 9999GeneralNot worn

Castle Limestone Dais

A shallow stone platform beneath the royal seats.

Legacy Tile
Castle Chessboard Portal Ring
Tier 9999GeneralNot worn

Castle Chessboard Portal Ring

A gold and blue ring marks the chessboard teleport pad.

Legacy Tile
Castle Red Throne Left
Tier 9999GeneralNot worn

Castle Red Throne Left

A high-backed red and gold throne.

Legacy Tile
Castle Red Throne Right
Tier 9999GeneralNot worn

Castle Red Throne Right

A matching high-backed red and gold throne.

Legacy Tile
Castle Throne Rug
Tier 9999GeneralNot worn

Castle Throne Rug

A crimson court runner frames King Sordon's original crown and greatblade.

Legacy Tile
Castle Vertical Oak Door
Tier 9999GeneralHeld

Castle Vertical Oak Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Castle Entrance Sign
Tier 9999GeneralHeld

Castle Entrance Sign

A painted wayfinding sign for Castle Entrance, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Castle Stew Bowl
Tier 1GeneralNot worn

Castle Stew Bowl

A thick bowl of castle stew, rich enough to steady both body and nerves.

Legacy Tile
Castle Depth Runner Bunk // name
Tier 9999GeneralNot worn

Castle Depth Runner Bunk // name

A modest horizontal runner bed, with no collectible contents.

Legacy Tile
Castle Depth Lock Bench // name
Tier 9999GeneralNot worn

Castle Depth Lock Bench // name

A broad oak bench carries inert practice fittings and repair tools.

Legacy Tile
Castle Depth Plan Cabinet // name
Tier 9999GeneralNot worn

Castle Depth Plan Cabinet // name

Oak cabinets keep dated plans and permitted working copies separate.

Legacy Tile
Castle Depth Route Table // name
Tier 9999GeneralHeld

Castle Depth Route Table // name

A low walnut writing station holds route diagrams and return notes.

Legacy Tile
Castle Depth Waiting Bench // name
Tier 9999GeneralNot worn

Castle Depth Waiting Bench // name

A plain waiting bench leaves the work aisle clear.

Legacy Tile
Archive Bell Entrance // name
Tier 9999GeneralHeld

Archive Bell Entrance // name

Archive Bell Entrance. Opening and crossing are separate actions. Destination: Castle Bellkeeper Vault Controler; finite landing cells (3,5) / (3,6). If both are occupied, stay here and retry.

Legacy Tile
Archive Bell Return // name
Tier 9999GeneralHeld

Archive Bell Return // name

Archive Bell Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Castle Lost-plan Archive Controler; finite landing cells (25,18) / (25,19). If both are occupied, stay here and retry.

Legacy Tile
Guild Reserve Entrance // name
Tier 9999GeneralHeld

Guild Reserve Entrance // name

Guild Reserve Entrance. Opening and crossing are separate actions. Destination: Castle Reserve Armory Controler; finite landing cells (27,6) / (27,7). If both are occupied, stay here and retry.

Legacy Tile
Guild Reserve Return // name
Tier 9999GeneralHeld

Guild Reserve Return // name

Guild Reserve Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Veiled House Controler; finite landing cells (42,30) / (42,31). If both are occupied, stay here and retry.

Legacy Tile
Reserve Muster Entrance // name
Tier 9999GeneralHeld

Reserve Muster Entrance // name

Reserve Muster Entrance. Opening and crossing are separate actions. Destination: Castle Broken Muster Controler; finite landing cells (3,5) / (3,6). If both are occupied, stay here and retry. All levels may observe from the protected porch. Active patrols beyond its physical gate are intended for Level 20 or higher; the watcher branch is Level 25 or higher. The west marked manual observation walkway reaches the records. Read the porch warning before advancing.

Legacy Tile
Reserve Muster Return // name
Tier 9999GeneralHeld

Reserve Muster Return // name

Reserve Muster Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Castle Reserve Armory Controler; finite landing cells (27,20) / (27,21). If both are occupied, stay here and retry.

Legacy Tile
Surface Archive Entrance // name
Tier 9999GeneralHeld

Surface Archive Entrance // name

Surface Archive Entrance. Opening and crossing are separate actions. Destination: Castle Lost-plan Archive Controler; finite landing cells (3,5) / (3,6). If both are occupied, stay here and retry.

Legacy Tile
Surface Archive Return // name
Tier 9999GeneralHeld

Surface Archive Return // name

Surface Archive Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Sordon's Castle Controler; finite landing cells (86,63) / (86,64). If both are occupied, stay here and retry.

Legacy Tile
Surface Reserve Entrance // name
Tier 9999GeneralHeld

Surface Reserve Entrance // name

Surface Reserve Entrance. Opening and crossing are separate actions. Destination: Castle Reserve Armory Controler; finite landing cells (3,5) / (4,5). If both are occupied, stay here and retry.

Legacy Tile
Surface Reserve Return // name
Tier 9999GeneralHeld

Surface Reserve Return // name

Surface Reserve Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Sordon's Castle Controler; finite landing cells (20,75) / (20,76). If both are occupied, stay here and retry.

Legacy Tile
Tally Ways Entrance // name
Tier 9999GeneralHeld

Tally Ways Entrance // name

Tally Ways Entrance. Opening and crossing are separate actions. Destination: Castle Household Ways Controler; finite landing cells (3,4) / (3,5). If both are occupied, stay here and retry.

Legacy Tile
Tally Ways Return // name
Tier 9999GeneralHeld

Tally Ways Return // name

Tally Ways Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Sordon's Castle Controler; finite landing cells (21,17) / (20,18). If both are occupied, stay here and retry.

Legacy Tile
Ways Archive Entrance // name
Tier 9999GeneralHeld

Ways Archive Entrance // name

Ways Archive Entrance. Opening and crossing are separate actions. Destination: Castle Lost-plan Archive Controler; finite landing cells (3,10) / (3,11). If both are occupied, stay here and retry.

Legacy Tile
Ways Archive Return // name
Tier 9999GeneralHeld

Ways Archive Return // name

Ways Archive Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Castle Household Ways Controler; finite landing cells (29,5) / (29,6). If both are occupied, stay here and retry.

Legacy Tile
Ways Bell Entrance // name
Tier 9999GeneralHeld

Ways Bell Entrance // name

Ways Bell Entrance. Opening and crossing are separate actions. Destination: Castle Bellkeeper Vault Controler; finite landing cells (3,16) / (3,17). If both are occupied, stay here and retry.

Legacy Tile
Ways Bell Return // name
Tier 9999GeneralHeld

Ways Bell Return // name

Ways Bell Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Castle Household Ways Controler; finite landing cells (15,4) / (16,4). If both are occupied, stay here and retry.

Legacy Tile
Ways Guild Entrance // name
Tier 9999GeneralHeld

Ways Guild Entrance // name

Ways Guild Entrance. Opening and crossing are separate actions. Destination: Veiled House Controler; finite landing cells (17,9) / (18,9) / (19,9). If both are occupied, stay here and retry.

Legacy Tile
Ways Guild Return // name
Tier 9999GeneralHeld

Ways Guild Return // name

Ways Guild Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Castle Household Ways Controler; finite landing cells (27,18) / (27,17). If both are occupied, stay here and retry.

Legacy Tile
Ways Reserve Entrance // name
Tier 9999GeneralHeld

Ways Reserve Entrance // name

Ways Reserve Entrance. Opening and crossing are separate actions. Destination: Castle Reserve Armory Controler; finite landing cells (3,18) / (3,19). If both are occupied, stay here and retry.

Legacy Tile
Ways Reserve Return // name
Tier 9999GeneralHeld

Ways Reserve Return // name

Ways Reserve Return. The marked return requires no key, class, level, timer, party, or living guide. Destination: Castle Household Ways Controler; finite landing cells (6,19) / (6,18). If both are occupied, stay here and retry.

Legacy Tile
Archive Correction Desk // name
Tier 9999GeneralHeld

Archive Correction Desk // name

Ysra's correction desk retains originals and permitted copies separately. Its public page accepts the archive job, checks corrections, records either ending, and receives Nollin's working-copy letter. A personal enclosure remains sealed.

Legacy Tile
Bellkeeper Repair Niche // name
Tier 9999GeneralHeld

Bellkeeper Repair Niche // name

The visible latch opens a display of a repaired bell token. A completed dedication adds a journal illustration, without a saleable inventory token or a key. The old maker's name remains unknown.

Legacy Tile
Second Bell Delivery Schedule // name
Tier 9999GeneralHeld

Second Bell Delivery Schedule // name

The public column says second bell: arrive by the kitchen turn. The staff return column adds a tray rest and a wash-handle pause. They measure different work, so the longer carrying return is not a late delivery.

Legacy Tile
Borrowed Key and Manual Practice Station // name
Tier 9999GeneralHeld

Borrowed Key and Manual Practice Station // name

A dummy lock, a custody seal, and a borrowed key are separately labeled. The key stays attached to this bench. Use the fixed key and manual instruction to open the harmless practice box. A primary thief already taught Pick Lock may practice the real learned skill on eligible locks; this fixture grants no lesson.

Legacy Tile
Canceled Muster Sheet // name
Tier 9999GeneralHeld

Canceled Muster Sheet // name

Hesta's signed sheet cancels one muster and returns two pieces to repair. Its dates and tags match the bench. Her retained testimony corrects the first accusation while preserving the requirement for a new count.

Legacy Tile
Bell Care Inscription // name
Tier 9999GeneralHeld

Bell Care Inscription // name

CARE WORDS: four measured beats, then two silent beats for changing hands. The inscription preserves the maker's practical interval without claiming an identity the book does not contain.

Legacy Tile
Worn Carrying Tread // name
Tier 9999GeneralHeld

Worn Carrying Tread // name

The lower tread is polished at knee height. A carved sentence reads: SET THE LOAD DOWN; TURN THE LATCH BY HAND; LEAVE THE RETURN CLEAR. A diagram shows the Castle Cloister service tread and its two return approaches.

Legacy Tile
Recovery Room Care Chart // name
Tier 9999GeneralHeld

Recovery Room Care Chart // name

Pause, check bruises, rest as ordinary mechanics allow, and name a return before another trip. Defeat preserves journal evidence and personal claims, while possessions follow normal death and recovery rules. Use the Household Ways visitor return; no clinic action gives full healing, resurrection, mana, or replacement gear.

Legacy Tile
Bell Repair Cloth Bin // name
Tier 9999GeneralHeld

Bell Repair Cloth Bin // name

A cloth marked T.K. lies beside a repair entry that uses the service name Thread Keeper. The mark and date corroborate the repair, not an unrecorded full family name. This is a display copy, not collectible memorial cloth.

Legacy Tile
Common Strongbox // name
Tier 9999GeneralHeld

Common Strongbox // name

The original charter names donated ordinary emergency stores, a limited count, and the obligation to keep a public working copy. It names no royal succession. Inspect the charter from the public side; a redeemed household finale permits one personal claim of twenty money and a journal route seal.

Legacy Tile
Quiet Armory Custody Shelf // name
Tier 9999GeneralHeld

Quiet Armory Custody Shelf // name

The Quiet armory shelves hold counted practice daggers, bucklers, and return-checked packs. No contents are free repeating loot. A separate marked service route reaches the Reserve; discovery and formal thief training remain different permissions.

Legacy Tile
Letter Receipt Copy // name
Tier 9999GeneralHeld

Letter Receipt Copy // name

The retained receipt gives departure at second bell, one carrying-turn wait, and arrival after the wash-handle pause. Nollin accepts an honest delay or its witnessed cause. If the personal enclosure was inspected, admit it to Ysra and record the repaired account; it creates no permanent outlaw status.

Legacy Tile
Screen Course Finish Marker // name
Tier 9999GeneralHeld

Screen Course Finish Marker // name

The supervised screen course ends at a plainly lettered finish marker. Its diagram traces the walked course to the spring release and a staging point. These static practice screens create no combat, suspicion, injury, or mission deadline.

Legacy Tile
Veiled House Working Charter // name
Tier 9999GeneralHeld

Veiled House Working Charter // name

The Quiet Charge is Crown-sanctioned useful, deniable work. Visitors use the Household Ways landing for social rooms and manual drills; the original Quiet Stair still requires its existing royal training permissions. A working copy is public, Vara's private ledger is not. No automatic social guild membership follows a visit.

Legacy Tile
Protected Muster Isolation Handwheel // name
Tier 9999GeneralHeld

Protected Muster Isolation Handwheel // name

In this protected niche, the fixed isolation bolts and the outward release are separately labeled. Turn the inspection handwheel and verify the isolated court indicator. The retained inspection is personal; it cannot shut another player inside or close the Reserve return. It creates no global patrol switch.

Legacy Tile
Supervised Issue Cage // name
Tier 9999GeneralHeld

Supervised Issue Cage // name

A supervised issue notice offers one existing primary-class starter item and one Torch after Names on the Racks is redeemed. The kit is once per character, not daily. A full pack leaves the claim available. A lost ordinary kit follows normal recovery or purchase rules.

Legacy Tile
Reserve Issue Count // name
Tier 9999GeneralHeld

Reserve Issue Count // name

Last signed count: six issued pieces, three at repair, four reserved. These are distinct categories, not seventeen stolen pieces. The signed return column points to the canceled muster and repair tags.

Legacy Tile
Permitted Letter Cover Copy // name
Tier 9999GeneralHeld

Permitted Letter Cover Copy // name

COPY ONLY, CARRY WITH CONSENT. Nollin authorizes the visible working sheet to Ysra. A protected personal enclosure is separately marked and contains no needed solution. A delivery instruction and actual time are journal records; they cannot be lost from the pack.

Legacy Tile
Bell-loop Tray Stop // name
Tier 9999GeneralHeld

Bell-loop Tray Stop // name

Bell numbers 2, 3, and 2 form a short loop. The tray niche sits between the turns; its pause mark means place the load here while the kitchen crossing clears. The unloaded shortcut skips this pause and cannot carry a full pot safely.

Legacy Tile
Measured Corridor Board // name
Tier 9999GeneralHeld

Measured Corridor Board // name

Rennic's scale board shows two carrying lanes and a full return turn. It measures the actual corridor, then labels the proposed twelve-place capacity separately. The retained rounding correction explains why the turn cannot be omitted.

Legacy Tile
Veiled House Members Notice // name
Tier 9999GeneralHeld

Veiled House Members Notice // name

The household visitor route is for dispatch, claims, maps, care, and manual drills. Six residents have distinct stations: Nollin in dispatch, Jannik in screen-course teaching, Tessa at locks, Iona at claims, Belis at recovery, and Fenra at provisions. Vara remains at the old receiving anchor; Merrow remains in his Castle royal-quarter room.

Legacy Tile
Recovered Muster Stock Cache // name
Tier 9999GeneralHeld

Recovered Muster Stock Cache // name

The recovered stock notice allows twelve money and a journal transfer tag once per character after The Broken Muster is redeemed. The route to this branch has a Level 25 watch warning. Combat and revealing Sera's name do not increase this claim.

Legacy Tile
Lit Inspection Preview // name
Tier 9999GeneralHeld

Lit Inspection Preview // name

The lit slit shows recent stock marks beside an old practice order. The fixed court barrier remains shut. Choose the slower observation walkway, trained stealth flank, or ordinary guarded aisle; the same records are reachable. This preview supplies no random drop or kill requirement.

Legacy Tile
Muster Inspection Report Desk // name
Tier 9999GeneralHeld

Muster Inspection Report Desk // name

Kelm's retained report page accepts the investigation, lists observed facts, and keeps the limited and consented named endings. Fixed barriers remain in force. No report here accuses the present King, resolves a Jail disappearance, or names the culprit of another Castle case.

Legacy Tile
Broken Muster Warning Board // name
Tier 9999GeneralHeld

Broken Muster Warning Board // name

ACTIVE PATROLS BEYOND THE CLOSED FRONTIER. Investigation is intended for Level 20 or higher; the watch branch is Level 25 or higher. The marked west observation walkway uses manual shutters; the guarded aisle may require combat. Return to Reserve at the marked west release. Read this before advancing.

Legacy Tile
Bellkeeper Naming Consent // name
Tier 9999GeneralHeld

Bellkeeper Naming Consent // name

Leth Fen authorized the service name Thread Keeper for this repair. No full family name was released. Odra's retained instruction allows that line or a deliberately unnamed dedication; initials alone do not authorize identity.

Legacy Tile
Unbuilt Refuge Plan // name
Tier 9999GeneralHeld

Unbuilt Refuge Plan // name

UNBUILT REFUGE PROPOSAL. Twelve resting places are drawn, with space reserved for staff and maintenance. No construction return is filed. A drawn room is not proof of a chamber or former inhabitant.

Legacy Tile
Permission Reset Ledger // name
Tier 9999GeneralHeld

Permission Reset Ledger // name

Tessa's reset ledger accepts the lesson and records a successful manual opening, the custody distinction, and a reset of the dummy. Reset returns the fixture to practice without creating XP, money, supplies, or a new ability. Record permission or the manual method with equal reward.

Legacy Tile
Runner Provision Cart // name
Tier 9999GeneralHeld

Runner Provision Cart // name

Fenra's counted lamp oil, cloth, and costume parts are borrowed fixed drill supplies. A shuttered lamp still burns fuel. Her retained custody statement identifies the toolkit's gauge as a loan. Actual supplies continue through the existing shops; scenery is not a recurring prize.

Legacy Tile
Issued Repair and Reserve Rack // name
Tier 9999GeneralHeld

Issued Repair and Reserve Rack // name

The three adjacent labels say ISSUED, REPAIR, and RESERVE in words and symbols. Issued stock is still on the roll; repaired stock needs inspection; reserve stock waits for accountable issue. Category is not proof of theft.

Legacy Tile
Recent Unrecorded Orders // name
Tier 9999GeneralHeld

Recent Unrecorded Orders // name

At the first-gallery observation station, a dated current instruction says to rearm a shuttered practice gallery without a signed issue. Compare it with the older order: maintain in isolation; no live court commission. The date bounds this new misuse.

Legacy Tile
Paper Refuge Model // name
Tier 9999GeneralHeld

Paper Refuge Model // name

Rotate the paper overlay by hand: the outward turn appears beside the staff bay. The overlay changes a model, not the Castle. The model has no timer, water mechanism, magical requirement, or hidden population.

Legacy Tile
Toolkit Repair Receipt // name
Tier 9999GeneralHeld

Toolkit Repair Receipt // name

The dated repair receipt identifies the added awl sleeve and replacement gauge after the case was first bought. Compare the marks on the display tools by hand; there is no need to take a peaceful person's tools.

Legacy Tile
Returned Repair Tags // name
Tier 9999GeneralHeld

Returned Repair Tags // name

Two returned tags match the canceled muster date and list adjusted straps ready for a smaller recruit. They explain two apparent absences. The repair receipt does not authorize the separate recent transfer.

Legacy Tile
Reserve Accountability Ledger // name
Tier 9999GeneralHeld

Reserve Accountability Ledger // name

The accountability ledger preserves Eban's count and Hesta's correction. It accepts the job and records either regular checks or supervised issue. Both require a dated keeper and permit the same personal starter kit after redemption.

Legacy Tile
Bell Rest Interval Diagram // name
Tier 9999GeneralHeld

Bell Rest Interval Diagram // name

Text diagram: BEAT | BEAT | BEAT | BEAT | REST | REST. The two rests allow hands to change places. Reading gives the same fact as listening; hearing, color, or a tiny glyph is never required.

Legacy Tile
Restitution Record Desk // name
Tier 9999GeneralHeld

Restitution Record Desk // name

Iona's desk retains the claims, repair receipt, Fenra's custody statement, and Nollin's delivery statement. Separate original ownership from later borrowed pieces. Return what can be identified now, or keep joint temporary custody while the unresolved gauge is checked.

Legacy Tile
Bellkeeper Roll Desk // name
Tier 9999GeneralHeld

Bellkeeper Roll Desk // name

The roll desk retains the care inscription, repair comparison, timing diagram, and consent. Accept the remembrance here if Odra is absent. The named and unnamed endings have equal standing and leave other Castle memorials intact.

Legacy Tile
Household Route Ledger // name
Tier 9999GeneralHeld

Household Route Ledger // name

Selven's duplicate ledger has public working pages for acceptance, evidence reminders, a carrying-route explanation, and the two reports. Each route copy states its limitation. The four household contributions are recorded personally, not voted into a global rule.

Legacy Tile
Incomplete Return Route Note // name
Tier 9999GeneralHeld

Incomplete Return Route Note // name

Nollin's appealing note names a short entrance but omits the return, the wait at a carrying turn, and a blocked-landing alternative. It is a document to correct, not an instruction to enter an unknown secret route.

Legacy Tile
Return Route Revision Desk // name
Tier 9999GeneralHeld

Return Route Revision Desk // name

Jannik's dated revision desk asks for the return release, a staging point, and an alternate waiting space when the landing is occupied. Both the shortest adequate note and the explicit beginner note must keep those facts.

Legacy Tile
Sealed Key Permission Record // name
Tier 9999GeneralHeld

Sealed Key Permission Record // name

The custody example states Mira's consignment distinction plainly: opening a lock does not transfer ownership, and an intact custody seal still needs its proper key. The example is a permitted facsimile, not access to the Castle Bank.

Legacy Tile
Sera Signed Evidence Copy // name
Tier 9999GeneralHeld

Sera Signed Evidence Copy // name

Sera Voss's retained signed statement gives the recent delivery time, fitting categories, and unrecorded buyer instruction. It includes explicit permission to name her as Sera Voss in this report, while withholding her address and family note. A limited report is sufficient and equally rewarded.

Legacy Tile
Shelving and Maintenance Record // name
Tier 9999GeneralHeld

Shelving and Maintenance Record // name

The maintenance estimate needs floor space, repair hours, and a keeper. A dated shelving note says these demands could not be met at the proposed scale. It records a decision not to build, without asserting a lost settlement or a royal cover-up.

Legacy Tile
Della Shift Note Copy // name
Tier 9999GeneralHeld

Della Shift Note Copy // name

Della's retained work copy says the late-shift return includes resting the tray, washing the handles, and waiting at the crossing. Her private list of who missed a meal is not displayed. Read the permitted explanation of those minutes.

Legacy Tile
Muster Stock Evidence // name
Tier 9999GeneralHeld

Muster Stock Evidence // name

The observed stock has the recent instruction's quantity and practice-fitting marks. The manual walkway reaches this station without requiring a thief or a kill. Inspection describes the same delivery whichever approach was used.

Legacy Tile
Two Toolkit Ownership Claims // name
Tier 9999GeneralHeld

Two Toolkit Ownership Claims // name

Two honest claims are retained: the original case and awl belonged to one worker; a later repair and borrowed gauge came from another. Neither claim covers every piece. These public copies authorize investigation, not possession.

Legacy Tile
Recent Transfer Order Copy // name
Tier 9999GeneralHeld

Recent Transfer Order Copy // name

A recent transfer copy names repaired practice fittings but omits an issue signature. Its quantity is separate from the returned repair tags. The duplicate is sufficient for the Broken Muster comparison; finishing the reserve quest is not required.

Legacy Tile
Cellar Iron Key
Tier 1GeneralNot worn

Cellar Iron Key

Cellar Iron Key is a blackened service key cold with cellar damp and stained by cask tar.

Legacy Tile
Blind Run Collapsed Safe Exit // name
Tier 9999GeneralHeld

Blind Run Collapsed Safe Exit // name

The alleged SAFE EXIT ends in old rubble, without an opening or teleport. The readable return points back to Rootworks and the public court ladder.

Legacy Tile
Blind Run False Doorway Pier // name
Tier 9999GeneralHeld

Blind Run False Doorway Pier // name

The sold doorway sketch crosses an intact load-bearing pier. A plain maintenance joint confirms solid masonry; no passage exists.

Legacy Tile
Blind Run Rope and Height Marker // name
Tier 9999GeneralHeld

Blind Run Rope and Height Marker // name

Three fixed scored sections mark the descent; the claimed rope spans only two of those sections. The promised landing is beyond its reach.

Legacy Tile
Vault High-water Evidence Niche // name
Tier 9999GeneralHeld

Vault High-water Evidence Niche // name

The high-water niche preserves a repair mark above the old stain. It corroborates the order of flood and later repair; no unique core evidence, reward or exit is hidden here.

Legacy Tile
Blind Run Discarded Work Marks // name
Tier 9999GeneralHeld

Blind Run Discarded Work Marks // name

Discarded tool impressions and crude support wear distinguish prisoner excavation from the planned maintenance loop. This optional off-route niche has no loose valuable cache.

Legacy Tile
Blind Run Retained Map and Refuge Note // name
Tier 9999GeneralHeld

Blind Run Retained Map and Refuge Note // name

A retained map and refuge note keep Sable's evidence and factual answers available without his presence or a purchase.

Legacy Tile
Clipped Jail Planting
Tier 9999GeneralHeld

Clipped Jail Planting

Sparse low planting follows the existing ground. It is nonblocking dressing, offers no defensive cover or loot, and implies no exit.

Legacy Tile
Maximum Oak-door Warning
Tier 9999GeneralHeld

Maximum Oak-door Warning

DANGER: the oak door at (16,34) opens into MAX-01, an occupied Maximum Security cell. The public rain route does not cross it. Return east to the maintenance path for garden evidence; all core facts have court or commons copies. This warning adds no lock and promises no safe combat retreat.

Legacy Tile
Wilted Mending Bed
Tier 9999GeneralHeld

Wilted Mending Bed

A wilted herb row lies beside an unusually wet border. Its roots are living work, not disposable archaeology. Three named feeder markers trace the public court channel to a fixed maintenance handle. The inspection mechanism uses a separate pilot circuit.

Legacy Tile
Disturbed Yard Fittings
Tier 9999GeneralHeld

Disturbed Yard Fittings

Abandoned restraint fittings and scraped ground show recent disturbance around Veyr. The repaired surface has been broken again. These are signs of the current boss yard, not proof that Veyr caused the old flood. They provide no key or new passage.

Legacy Tile
MAX-01 The Garden Slit Record // name
Tier 9999GeneralHeld

MAX-01 The Garden Slit Record // name

A high slit frames a small part of Old Rain Garden. Growth scratches count shoots rather than days; one line is rubbed out where a plant was cut back. The existing oak door at (16,34) is a dangerous Maximum Security approach, not the public garden route.

Legacy Tile
MAX-02 The Rope Tally Record // name
Tier 9999GeneralHeld

MAX-02 The Rope Tally Record // name

The threshold copy describes carefully spaced knot marks and an amended height estimate: the first line measures to the ledge; a later correction includes the drop below it. A rope long enough for the first measurement would still end above the landing.

Legacy Tile
MAX-03 Fixed Offcut Niche // name
Tier 9999GeneralHeld

MAX-03 Fixed Offcut Niche // name

Assigned maintenance and unauthorized widening used the same skill. A shallow niche holds fixed offcuts; nothing here is a loose valuable tool. Compare the maker's notch with the chamber evidence and Mara's signed account before attributing intention.

Legacy Tile
MAX-03 The Stoneworkers Cell Record // name
Tier 9999GeneralHeld

MAX-03 The Stoneworkers Cell Record // name

A copied rubbing distinguishes square maintenance chisel cuts from widening strokes that break across them. Stone offcut impressions remain in the wall niche. A cut-stone notch matches a mark attributed to Mara's work, but a mark alone cannot tell why she cut it.

Legacy Tile
MAX-04 The Listening Tube Record // name
Tier 9999GeneralHeld

MAX-04 The Listening Tube Record // name

The threshold transcript of a disused tube reads: "Hold it. There are voices behind me." A second remembered line is incomplete: "The brace—". The copy explicitly records where the memory fails; hearing a sound is not required.

Legacy Tile
MAX-05 Fixed Family Letter Draft // name
Tier 9999GeneralHeld

MAX-05 Fixed Family Letter Draft // name

The unfinished branches are ordinary hopes, not a royal bloodline or a genealogical cipher. The fixed letter draft says, "If you can pass word, say I kept a place for them." It gives no verified address; do not invent a recipient or add a fourth required Letters Never Posted fragment.

Legacy Tile
MAX-05 The Charcoal Family Record // name
Tier 9999GeneralHeld

MAX-05 The Charcoal Family Record // name

A charcoal family tree leaves several branches open for people the artist hoped to meet again. Beside it a letter draft asks only that news be passed on. It is a personal correspondence link, separate from the recent MIN-02, MIN-08 and MIN-15 letters.

Legacy Tile
MAX-06 The Candle Recess Record // name
Tier 9999GeneralHeld

MAX-06 The Candle Recess Record // name

An unlit candle impression and a deliberately unlabelled token occupy a shallow wall recess. The blank is part of the memorial. It honors unnamed dead without claiming that a particular person was innocent or assigning a religious order.

Legacy Tile
MAX-07 The False Rescue Record // name
Tier 9999GeneralHeld

MAX-07 The False Rescue Record // name

The rescue sketch promises a turn through a solid load-bearing pier. The measured pier spans the supposed doorway; later ink adds the opening without a corresponding cut. The claimed turn has no actual passage.

Legacy Tile
MAX-08 The Abandoned Harness Record // name
Tier 9999GeneralHeld

MAX-08 The Abandoned Harness Record // name

The threshold rubbing shows a work harness fixed beside a lever position. Its strap wear and support marks show that a body could be held there while the mechanism was worked. The operator had to remain; it is not a collectible harness or a mandatory tool.

Legacy Tile
MAX-09 Later Message 2 // name
Tier 9999GeneralHeld

MAX-09 Later Message 2 // name

Read the three messages together with the independent retained correspondence copy. Their shared repair reference places the messages after the flood only when corroborated by that copy's before-and-after repair sequence. Hand style is not infallible identity proof; the messages do not settle every missing person's fate.

Legacy Tile
MAX-09 Later Message 3 // name
Tier 9999GeneralHeld

MAX-09 Later Message 3 // name

Read the three messages together with the independent retained correspondence copy. Their shared repair reference places the messages after the flood only when corroborated by that copy's before-and-after repair sequence. Hand style is not infallible identity proof; the messages do not settle every missing person's fate.

Legacy Tile
MAX-09 Three Later Hands Record // name
Tier 9999GeneralHeld

MAX-09 Three Later Hands Record // name

Three separate messages refer to the pale garden repair made after the flood: "They laid the pale joint after the water fell." "I saw that new joint from the yard." "Word came back after the same repair." Different hands alone cannot establish identity or survival.

Legacy Tile
MAX-10 The Keepers Niche Record // name
Tier 9999GeneralHeld

MAX-10 The Keepers Niche Record // name

A terse copied confession attributes the closure order to Watch Captain Oric Thorne: "The shutter support was weakened. I ordered the main route sealed on that warning. I accepted a head count I had not verified." The safety concern was real; the count remained unproven.

Legacy Tile
MAX-11 Loose West Facing // name
Tier 9999GeneralHeld

MAX-11 Loose West Facing // name

Second tell: pale loose mortar surrounds the west facing, unlike the dark repair beside it. A draft comes through a missing dimension in the joint. Together with the inward tool strokes, it identifies cell-side excavation. Open loose facing and Enter Maximum Spur are separate physical actions; no movement is caused by reading or opening. The only outward release returns to this same cell.

Legacy Tile
MAX-11 The Unfinished Door Record // name
Tier 9999GeneralHeld

MAX-11 The Unfinished Door Record // name

First tell: tool strokes begin at the cell side and taper inward; the excavation started here. A threshold rubbing names a second tell to inspect: pale loose mortar and a draft at the west facing. This is dangerous-wing exploration, optional for the main investigation.

Legacy Tile
MAX-11 Failed Cutting // name
Tier 9999GeneralHeld

MAX-11 Failed Cutting // name

Cutting advances from the cell-facing side, then stops at an intact structural rib. A corrected dimension is cut beside the failed turn: the pier is wider than the diggers assumed. This explains why they stopped. No loose tool or repeatable valuable cache remains.

Legacy Tile
MAX-11 Barred Blind Run Overlook // name
Tier 9999GeneralHeld

MAX-11 Barred Blind Run Overlook // name

Through fixed bars you can see the contrasting crude supports of Blind Run. The bars remain structural and closed. The maps share a sightline in the account, not a travel connection: there is no Open, Climb through, shortcut or reverse portal here. Return west to the marked same-cell release.

Legacy Tile
MAX-11 Same-cell Return Release // name
Tier 9999GeneralHeld

MAX-11 Same-cell Return Release // name

The release is marked RETURN TO MAX-11. It opens outward to the same cell by hand: no key, Sneak, living NPC, main puzzle or unexpired inward permission is needed. If the cell landing is occupied, wait or choose another bounded landing in MAX-11; this route never sends you to Blind Run.

Legacy Tile
Rootworks PILOT FEED Station // name
Tier 9999GeneralNot worn

Rootworks PILOT FEED Station // name

PILOT FEED: test circuit, capped former garden line, shut. Each setting belongs to your inspection. Read status for literal current settings and the gauge. All outward exits stay free. No timing, damage, valuable tool, item, clue checklist, or optional quest is required. Controls can be prepared with drainage or support first.

Legacy Tile
Rootworks INSPECTION RELEASE Station // name
Tier 9999GeneralNot worn

Rootworks INSPECTION RELEASE Station // name

INSPECTION RELEASE: gauge states flooded, unsupported, stable, open. Each setting belongs to your inspection. Read status for literal current settings and the gauge. All outward exits stay free. No timing, damage, valuable tool, item, clue checklist, or optional quest is required. Controls can be prepared with drainage or support first.

Legacy Tile
Rootworks RETURN Station // name
Tier 9999GeneralNot worn

Rootworks RETURN Station // name

RETURN: west drain, capped overflow, sealed. Each setting belongs to your inspection. Read status for literal current settings and the gauge. All outward exits stay free. No timing, damage, valuable tool, item, clue checklist, or optional quest is required. Controls can be prepared with drainage or support first.

Legacy Tile
Rootworks SUPPORT Station // name
Tier 9999GeneralNot worn

Rootworks SUPPORT Station // name

SUPPORT: seated, withdrawn. Each setting belongs to your inspection. Read status for literal current settings and the gauge. All outward exits stay free. No timing, damage, valuable tool, item, clue checklist, or optional quest is required. Controls can be prepared with drainage or support first.

Legacy Tile
Amended Repair Plate // name
Tier 9999GeneralNot worn

Amended Repair Plate // name

The lower notation reads: inspection after the closure, bars refitted after the water fell. A later official plate calls the marks ordinary damp.

Legacy Tile
MED-01 The Flood Witness Record // name
Tier 9999GeneralNot worn

MED-01 The Flood Witness Record // name

A high-water scratch crosses the old stone. The repair notation dates the refitting of the bars after the closure, but a later official plate calls the mark ordinary damp. Their order disagrees with that plate. The ghost and shade here are present encounters, not reliable clocks or required witnesses.

Legacy Tile
High-water Scratch // name
Tier 9999GeneralNot worn

High-water Scratch // name

A high-water scratch crosses pale original stone. A cut-stone notch beside it identifies the old inspection level.

Legacy Tile
Shared Shelter Note // name
Tier 9999GeneralNot worn

Shared Shelter Note // name

A retained note reads: Keep your boots clear of the ledge. I will hold the cloth while you shift. We can argue when the water falls.

Legacy Tile
Shared Dry Ledge Wear // name
Tier 9999GeneralNot worn

Shared Dry Ledge Wear // name

Boot scuffs and a rubbed sitting edge occupy the same raised dry ledge. Neither pattern erases the other.

Legacy Tile
MED-02 Shared Shelter Record // name
Tier 9999GeneralNot worn

MED-02 Shared Shelter Record // name

Boot scuffs and a rubbed sitting edge share one cramped dry ledge. A note says: Keep your boots clear of the ledge. I will hold the cloth while you shift. We can argue when the water falls. Guard and prisoner cooperated in a practical emergency; the note does not say their conflict ended.

Legacy Tile
Survey Scale Notch // name
Tier 9999GeneralNot worn

Survey Scale Notch // name

This survey reference is carved into the wall, not a loose stone or a control. Its three labelled cuts identify the original rain-works masonry, the later jail expansion, and the flood repairs. Compare those construction layers with Harl Kes at the public repair station; no measurement, item collection or unlocking is required.

Legacy Tile
Appeal Under Repair Plaster // name
Tier 9999GeneralNot worn

Appeal Under Repair Plaster // name

Official repair plaster ends across the middle of an older appeal. The uncovered edge reads: Count those still beyond...

Legacy Tile
Plaster Work Tag // name
Tier 9999GeneralNot worn

Plaster Work Tag // name

A repair tag instructs the worker to leave a smooth official face over the older writing. The appeal remains visible at the edge.

Legacy Tile
MED-04 The Covered Message Record // name
Tier 9999GeneralNot worn

MED-04 The Covered Message Record // name

Official repair plaster stops across an older appeal: Count those still beyond... A work tag asks for a smooth official face over the writing. The visible edge and the tag suggest deliberate concealment. A retained inquiry copy in the Counterweight Vault can be compared later. Nothing needs scraping, attacking or destroying.

Legacy Tile
Fixed Counterweight Model // name
Tier 9999GeneralNot worn

Fixed Counterweight Model // name

A compact wall-fixed model shows a brace seated below the weight. The load rests on the brace before the pilot latch is allowed to rise.

Legacy Tile
Counterweight Model Label // name
Tier 9999GeneralNot worn

Counterweight Model Label // name

SUPPORT: seat the brace before PILOT FEED enters the test circuit. With the pilot active, do not withdraw the brace. Harl and the public brace plaque carry the same explanation.

Legacy Tile
MED-05 The Counterweight Model Record // name
Tier 9999GeneralNot worn

MED-05 The Counterweight Model Record // name

The wall-fixed model shows the brace catching the counterweight load before the latch releases. SUPPORT must be seated before PILOT FEED enters the test circuit; with pilot flow active, the brace cannot be withdrawn. This is the same support fact taught by Harl's always-available basic demonstration and the public workbench brace plaque. You never need to enter this hostile cell for it.

Legacy Tile
Notebook Classification Tag // name
Tier 9999GeneralNot worn

Notebook Classification Tag // name

The official tag treats the correction as an escape plan. The technical warning and its author's dishonest intended use are separate claims.

Legacy Tile
Censored Engineering Copy // name
Tier 9999GeneralNot worn

Censored Engineering Copy // name

Correction: the widened shutter seat no longer carries the intended load. Margin: classify as escape plan. A later line admits that widening was intended for escape.

Legacy Tile
MED-06 The Censored Notebook Record // name
Tier 9999GeneralNot worn

MED-06 The Censored Notebook Record // name

A retained notebook correction says: The widened shutter seat no longer carries the intended load. The official margin classifies it as an escape plan. A later line admits that the author intended the widening for escape. The structural warning can be correct even when its author concealed the intended use. This copy stays available on every visit.

Legacy Tile
False Shutter Outline // name
Tier 9999GeneralNot worn

False Shutter Outline // name

A convincing escape outline is drawn across a continuous structural pier. The cut-stone load mark runs through the imagined doorway; there is no passage here.

Legacy Tile
Separate Maintenance Direction // name
Tier 9999GeneralNot worn

Separate Maintenance Direction // name

A separate maintenance mark points toward the older inspection alignment, not through the pier. The actual optional Blind Run is reached from Rootworks, with an ordinary physical return.

Legacy Tile
MED-07 The False Shutter Record // name
Tier 9999GeneralNot worn

MED-07 The False Shutter Record // name

A convincing escape outline ends at a solid structural pier. A load mark crosses the supposed doorway without a break. A separate maintenance mark points along the older inspection alignment instead. This is a false-map claim for The Map That Lied, not an opening. Optional Blind Run exploration begins from Rootworks and returns there; this wall cannot bypass the armory or any class gate.

Legacy Tile
Bowed Closure Anchors // name
Tier 9999GeneralNot worn

Bowed Closure Anchors // name

The old anchors bend toward the dry inspection side. Plaster is lifted on the former holding-water face, rather than scraped by a tool.

Legacy Tile
MED-08 Pressure Under Plaster Record // name
Tier 9999GeneralNot worn

MED-08 Pressure Under Plaster Record // name

Bowed anchors bend toward the dry inspection side, while lifted plaster and a narrow tide stain lie on the water-retaining face. Water pressed from the holding side of this closure. This optional forensic observation can correct the reach of Mara's memory; it does not prove that every person beyond her was lost.

Legacy Tile
Narrow Closure Tide Stain // name
Tier 9999GeneralNot worn

Narrow Closure Tide Stain // name

A narrow tide stain lies on the water-retaining side of the closure. The words name the direction; no tiny distortion or color alone carries the evidence.

Legacy Tile
Interrupted Duty List // name
Tier 9999GeneralNot worn

Interrupted Duty List // name

Old watch duty: inspect the brace seat; carry the structural warning to Watch Captain Oric Thorne; verify the count beyond the shutter. The count line remains unconfirmed.

Legacy Tile
MED-09 The Folded Uniform Record // name
Tier 9999GeneralNot worn

MED-09 The Folded Uniform Record // name

Beside a carefully folded uniform remnant, the interrupted duty list reads: inspect the brace seat; carry the structural warning to Watch Captain Oric Thorne; verify the count beyond the shutter. The count line remains unconfirmed. This begins the optional Last Round inquiry with Dain. Its MAX-08 and MAX-10 comparisons enter a dangerous deeper wing; the core investigation never requires them.

Legacy Tile
Folded Watch Remnant // name
Tier 9999GeneralNot worn

Folded Watch Remnant // name

A carefully folded uniform remnant bears repaired seams and a rubbed cuff. It preserves ordinary work without certifying its wearer's innocence.

Legacy Tile
Menders Court Gate // name
Tier 9999GeneralHead

Menders Court Gate // name

A marked public garden gate. Open or close this door normally; no hidden lock or class eligibility. Dangerous MAX-01 and the southwest high wing retain their posted boundaries.

Legacy Tile
MIN-01 Rubbed Measurements // name
Tier 9999GeneralNot worn

MIN-01 Rubbed Measurements // name

Rubbed measuring strokes stop at a dry mortar seam much older than the present cell fitting. The fresh blue thread on the Cutpurse and return locker belongs to the laundry courier trail; it is not a flood sign. Older lives remain under daily work. Nothing here asks you to lift another item, solve a new lock or change the Cutpurse's pocket. The spider, Cutpurse at (51,31), locker at (53,31), and their south approaches remain in use. This seam is a recorded observation, not an opening.

Legacy Tile
MIN-01 Dry Mortar Seam // name
Tier 9999GeneralNot worn

MIN-01 Dry Mortar Seam // name

Rubbed measuring strokes stop at a dry mortar seam much older than the present cell fitting. The fresh blue thread on the Cutpurse and return locker belongs to the laundry courier trail; it is not a flood sign. Older lives remain under daily work. Nothing here asks you to lift another item, solve a new lock or change the Cutpurse's pocket. The spider, Cutpurse at (51,31), locker at (53,31), and their south approaches remain in use. This seam is a recorded observation, not an opening.

Legacy Tile
MIN-01 Patched Bedding // name
Tier 9999GeneralNot worn

MIN-01 Patched Bedding // name

Rubbed measuring strokes stop at a dry mortar seam much older than the present cell fitting. The fresh blue thread on the Cutpurse and return locker belongs to the laundry courier trail; it is not a flood sign. Older lives remain under daily work. Nothing here asks you to lift another item, solve a new lock or change the Cutpurse's pocket. The spider, Cutpurse at (51,31), locker at (53,31), and their south approaches remain in use. This seam is a recorded observation, not an opening.

Legacy Tile
MIN-01 The Return Cell Threshold // name
Tier 9999GeneralNot worn

MIN-01 The Return Cell Threshold // name

Rubbed measuring strokes stop at a dry mortar seam much older than the present cell fitting. The fresh blue thread on the Cutpurse and return locker belongs to the laundry courier trail; it is not a flood sign. Older lives remain under daily work. Nothing here asks you to lift another item, solve a new lock or change the Cutpurse's pocket. The spider, Cutpurse at (51,31), locker at (53,31), and their south approaches remain in use. This seam is a recorded observation, not an opening.

Legacy Tile
MIN-02 Painted Horizon // name
Tier 9999GeneralNot worn

MIN-02 Painted Horizon // name

A painted horizon runs behind a later bar fitting. Boats added in several hands carry different ideas of home; one has been crossed out and drawn again beside an inland roof. A recent unsent letter reads: 'Tamsin, I used to draw the sea so I could leave this room. Now I draw the shed beside your beds. If there is work when I am released, let me mend the trough before I talk about voyages.' Copy it for Letters Never Posted; Tamsin Reed is the local recipient. This recent letter is not the old flood correspondence and proves no survivor's identity.

Legacy Tile
MIN-02 Sailor's Unsent Letter // name
Tier 9999GeneralNot worn

MIN-02 Sailor's Unsent Letter // name

A painted horizon runs behind a later bar fitting. Boats added in several hands carry different ideas of home; one has been crossed out and drawn again beside an inland roof. A recent unsent letter reads: 'Tamsin, I used to draw the sea so I could leave this room. Now I draw the shed beside your beds. If there is work when I am released, let me mend the trough before I talk about voyages.' Copy it for Letters Never Posted; Tamsin Reed is the local recipient. This recent letter is not the old flood correspondence and proves no survivor's identity.

Legacy Tile
MIN-02 Folded Sailcloth // name
Tier 9999GeneralNot worn

MIN-02 Folded Sailcloth // name

A painted horizon runs behind a later bar fitting. Boats added in several hands carry different ideas of home; one has been crossed out and drawn again beside an inland roof. A recent unsent letter reads: 'Tamsin, I used to draw the sea so I could leave this room. Now I draw the shed beside your beds. If there is work when I am released, let me mend the trough before I talk about voyages.' Copy it for Letters Never Posted; Tamsin Reed is the local recipient. This recent letter is not the old flood correspondence and proves no survivor's identity.

Legacy Tile
MIN-02 A Window to the Sea Threshold // name
Tier 9999GeneralNot worn

MIN-02 A Window to the Sea Threshold // name

A painted horizon runs behind a later bar fitting. Boats added in several hands carry different ideas of home; one has been crossed out and drawn again beside an inland roof. A recent unsent letter reads: 'Tamsin, I used to draw the sea so I could leave this room. Now I draw the shed beside your beds. If there is work when I am released, let me mend the trough before I talk about voyages.' Copy it for Letters Never Posted; Tamsin Reed is the local recipient. This recent letter is not the old flood correspondence and proves no survivor's identity.

Legacy Tile
MIN-03 Bright Scrape and Tin Hook // name
Tier 9999GeneralNot worn

MIN-03 Bright Scrape and Tin Hook // name

A bright scrape lies below a hook once used for polished tin. Two lines beside it say: 'Face the corridor reflector toward the scarred wall. / The light belongs on the scrape below the empty hook.' The shallow sketch is readable from this threshold. A fixed corridor reflector and Nera Wick's sketch support Borrowed Sun; choose the named orientation 'toward the scarred wall', then return to read the described result. You never need real sunlight, favorable weather, sound, a spell or a precise aiming gesture.

Legacy Tile
MIN-03 Reflector Direction Sketch // name
Tier 9999GeneralNot worn

MIN-03 Reflector Direction Sketch // name

A bright scrape lies below a hook once used for polished tin. Two lines beside it say: 'Face the corridor reflector toward the scarred wall. / The light belongs on the scrape below the empty hook.' The shallow sketch is readable from this threshold. A fixed corridor reflector and Nera Wick's sketch support Borrowed Sun; choose the named orientation 'toward the scarred wall', then return to read the described result. You never need real sunlight, favorable weather, sound, a spell or a precise aiming gesture.

Legacy Tile
MIN-03 Borrowed Sun Threshold // name
Tier 9999GeneralNot worn

MIN-03 Borrowed Sun Threshold // name

A bright scrape lies below a hook once used for polished tin. Two lines beside it say: 'Face the corridor reflector toward the scarred wall. / The light belongs on the scrape below the empty hook.' The shallow sketch is readable from this threshold. A fixed corridor reflector and Nera Wick's sketch support Borrowed Sun; choose the named orientation 'toward the scarred wall', then return to read the described result. You never need real sunlight, favorable weather, sound, a spell or a precise aiming gesture.

Legacy Tile
MIN-04 Corrected Mason's Span // name
Tier 9999GeneralNot worn

MIN-04 Corrected Mason's Span // name

A scratched span has been crossed through once, then replaced with a longer line labelled 'measure the old joint, not the new partition'. A small correction says 'plan ends here; foundation continues'. Someone learning masonry trusted the drawing, measured again and kept the correction visible. Harl Kes can recognize that choice at his public repair station. The marks point to earlier foundations, not a loose facing or a passage. The tiny cell needs its whole floor for the existing Cutpurse and skeleton; no standing model fills it.

Legacy Tile
MIN-04 Foundation Correction // name
Tier 9999GeneralNot worn

MIN-04 Foundation Correction // name

A scratched span has been crossed through once, then replaced with a longer line labelled 'measure the old joint, not the new partition'. A small correction says 'plan ends here; foundation continues'. Someone learning masonry trusted the drawing, measured again and kept the correction visible. Harl Kes can recognize that choice at his public repair station. The marks point to earlier foundations, not a loose facing or a passage. The tiny cell needs its whole floor for the existing Cutpurse and skeleton; no standing model fills it.

Legacy Tile
MIN-05 Reused Growing Bowl // name
Tier 9999GeneralNot worn

MIN-05 Reused Growing Bowl // name

Reused bowls shelter a seedling in a shallow niche above the floor. A ration note reads: 'Keep the cracked bowl for the roots. Shade it at the hot part of the day. If I leave before it grows, give the next tender the method.' Tamsin remembers this way of protecting young plants, not necessarily the inmate who first wrote it. The bowls explain a human origin for the garden beyond the old disaster. The seedling is maintained scenery; picking or consuming it is not a quest step or a recurring food reward.

Legacy Tile
MIN-05 Protected Seedling Niche // name
Tier 9999GeneralNot worn

MIN-05 Protected Seedling Niche // name

Reused bowls shelter a seedling in a shallow niche above the floor. A ration note reads: 'Keep the cracked bowl for the roots. Shade it at the hot part of the day. If I leave before it grows, give the next tender the method.' Tamsin remembers this way of protecting young plants, not necessarily the inmate who first wrote it. The bowls explain a human origin for the garden beyond the old disaster. The seedling is maintained scenery; picking or consuming it is not a quest step or a recurring food reward.

Legacy Tile
MIN-05 Seedling Ration Note // name
Tier 9999GeneralNot worn

MIN-05 Seedling Ration Note // name

Reused bowls shelter a seedling in a shallow niche above the floor. A ration note reads: 'Keep the cracked bowl for the roots. Shade it at the hot part of the day. If I leave before it grows, give the next tender the method.' Tamsin remembers this way of protecting young plants, not necessarily the inmate who first wrote it. The bowls explain a human origin for the garden beyond the old disaster. The seedling is maintained scenery; picking or consuming it is not a quest step or a recurring food reward.

Legacy Tile
MIN-05 The Herb Cradle Threshold // name
Tier 9999GeneralNot worn

MIN-05 The Herb Cradle Threshold // name

Reused bowls shelter a seedling in a shallow niche above the floor. A ration note reads: 'Keep the cracked bowl for the roots. Shade it at the hot part of the day. If I leave before it grows, give the next tender the method.' Tamsin remembers this way of protecting young plants, not necessarily the inmate who first wrote it. The bowls explain a human origin for the garden beyond the old disaster. The seedling is maintained scenery; picking or consuming it is not a quest step or a recurring food reward.

Legacy Tile
MIN-06 Restarted Hearing Tallies // name
Tier 9999GeneralNot worn

MIN-06 Restarted Hearing Tallies // name

Rows of strokes count down toward a hearing, then begin again beneath 'postponed'. One expected hearing is left uncrossed beside 'still waiting for the answer'. These are successive expectations, not dates in a secret calendar. The readable words carry the story; no arithmetic or conversion of an invented era will unlock a mechanism. A spider and Cutpurse occupy the same small cell. Flat marks and a shallow note leave their movement and the gate open.

Legacy Tile
MIN-06 Uncrossed Hearing Note // name
Tier 9999GeneralNot worn

MIN-06 Uncrossed Hearing Note // name

Rows of strokes count down toward a hearing, then begin again beneath 'postponed'. One expected hearing is left uncrossed beside 'still waiting for the answer'. These are successive expectations, not dates in a secret calendar. The readable words carry the story; no arithmetic or conversion of an invented era will unlock a mechanism. A spider and Cutpurse occupy the same small cell. Flat marks and a shallow note leave their movement and the gate open.

Legacy Tile
MIN-07 Long Rope Measure // name
Tier 9999GeneralNot worn

MIN-07 Long Rope Measure // name

A narrow wall strip records rope lengths in words and matching spans. One span is shortened beside 'after the repair', while a ceiling stain continues behind the later divider. The measuring began before the room was divided. The corrected length is practical evidence, not a rope you can collect or a hidden arithmetic test. In this two-tile-wide cell, both details are flat or shallow; there is no floor-standing shelf, crate or chair beside the spider and Cutpurse.

Legacy Tile
MIN-07 Partition Ceiling Stain // name
Tier 9999GeneralNot worn

MIN-07 Partition Ceiling Stain // name

A narrow wall strip records rope lengths in words and matching spans. One span is shortened beside 'after the repair', while a ceiling stain continues behind the later divider. The measuring began before the room was divided. The corrected length is practical evidence, not a rope you can collect or a hidden arithmetic test. In this two-tile-wide cell, both details are flat or shallow; there is no floor-standing shelf, crate or chair beside the spider and Cutpurse.

Legacy Tile
MIN-07 The Long Measure Threshold // name
Tier 9999GeneralNot worn

MIN-07 The Long Measure Threshold // name

A narrow wall strip records rope lengths in words and matching spans. One span is shortened beside 'after the repair', while a ceiling stain continues behind the later divider. The measuring began before the room was divided. The corrected length is practical evidence, not a rope you can collect or a hidden arithmetic test. In this two-tile-wide cell, both details are flat or shallow; there is no floor-standing shelf, crate or chair beside the spider and Cutpurse.

Legacy Tile
MIN-08 Carved Letter Pocket // name
Tier 9999GeneralNot worn

MIN-08 Carved Letter Pocket // name

A carved wall pocket preserves three recent fragments in different voices. Apology: 'I used your last wick and said the lamp had failed. Nera, I owe you a new one and an honest account.' Supply request: 'Please send plain thread; the fancy stuff snags in the seam.' Boast: 'I could mend every coat here before breakfast.' A second hand adds, 'Then begin with one.' Copy the apology for Letters Never Posted; Nera Wick is its local recipient. The other fragments remain readable flavor. They are recent correspondence, not evidence that a named flood victim survived.

Legacy Tile
MIN-08 Three Unsent Fragments // name
Tier 9999GeneralNot worn

MIN-08 Three Unsent Fragments // name

A carved wall pocket preserves three recent fragments in different voices. Apology: 'I used your last wick and said the lamp had failed. Nera, I owe you a new one and an honest account.' Supply request: 'Please send plain thread; the fancy stuff snags in the seam.' Boast: 'I could mend every coat here before breakfast.' A second hand adds, 'Then begin with one.' Copy the apology for Letters Never Posted; Nera Wick is its local recipient. The other fragments remain readable flavor. They are recent correspondence, not evidence that a named flood victim survived.

Legacy Tile
MIN-08 Mended Cloth Scrap // name
Tier 9999GeneralNot worn

MIN-08 Mended Cloth Scrap // name

A carved wall pocket preserves three recent fragments in different voices. Apology: 'I used your last wick and said the lamp had failed. Nera, I owe you a new one and an honest account.' Supply request: 'Please send plain thread; the fancy stuff snags in the seam.' Boast: 'I could mend every coat here before breakfast.' A second hand adds, 'Then begin with one.' Copy the apology for Letters Never Posted; Nera Wick is its local recipient. The other fragments remain readable flavor. They are recent correspondence, not evidence that a named flood victim survived.

Legacy Tile
MIN-08 Unsent Words Threshold // name
Tier 9999GeneralNot worn

MIN-08 Unsent Words Threshold // name

A carved wall pocket preserves three recent fragments in different voices. Apology: 'I used your last wick and said the lamp had failed. Nera, I owe you a new one and an honest account.' Supply request: 'Please send plain thread; the fancy stuff snags in the seam.' Boast: 'I could mend every coat here before breakfast.' A second hand adds, 'Then begin with one.' Copy the apology for Letters Never Posted; Nera Wick is its local recipient. The other fragments remain readable flavor. They are recent correspondence, not evidence that a named flood victim survived.

Legacy Tile
MIN-09 Carved Bone Domino Shelf // name
Tier 9999GeneralNot worn

MIN-09 Carved Bone Domino Shelf // name

A bone-domino pattern is carved into a shallow shelf. The expected last piece is drawn in charcoal rather than left as removable loot. Two notes tell a small argument: 'You kept the last one so I could not finish.' Beneath it: 'I lost it. Draw it in and I will start again with you.' The later reply says, 'All right. Your first move.' The game records a reconciliation without asking for another fetch. No physical domino, food, healing, money or experience can be claimed by rereading it.

Legacy Tile
MIN-09 Charcoal Last Piece // name
Tier 9999GeneralNot worn

MIN-09 Charcoal Last Piece // name

A bone-domino pattern is carved into a shallow shelf. The expected last piece is drawn in charcoal rather than left as removable loot. Two notes tell a small argument: 'You kept the last one so I could not finish.' Beneath it: 'I lost it. Draw it in and I will start again with you.' The later reply says, 'All right. Your first move.' The game records a reconciliation without asking for another fetch. No physical domino, food, healing, money or experience can be claimed by rereading it.

Legacy Tile
MIN-09 The Unfinished Game Threshold // name
Tier 9999GeneralNot worn

MIN-09 The Unfinished Game Threshold // name

A bone-domino pattern is carved into a shallow shelf. The expected last piece is drawn in charcoal rather than left as removable loot. Two notes tell a small argument: 'You kept the last one so I could not finish.' Beneath it: 'I lost it. Draw it in and I will start again with you.' The later reply says, 'All right. Your first move.' The game records a reconciliation without asking for another fetch. No physical domino, food, healing, money or experience can be claimed by rereading it.

Legacy Tile
MIN-10 Soot and Damp Line // name
Tier 9999GeneralNot worn

MIN-10 Soot and Damp Line // name

Old soot curls end at a damp line, while the current Lantern Spider uses the abandoned lamp bracket as a nest. Water interrupted one use of the wall; a different inhabitant has made another. Nera can explain the old lamp fitting and later maintenance, but her presence is not needed to read the soot and stain. The text names both generations of use. Nothing asks you to burn out the nest, collect lamp fuel or defeat the spider for a mechanism clue.

Legacy Tile
MIN-10 Abandoned Lamp Bracket // name
Tier 9999GeneralNot worn

MIN-10 Abandoned Lamp Bracket // name

Old soot curls end at a damp line, while the current Lantern Spider uses the abandoned lamp bracket as a nest. Water interrupted one use of the wall; a different inhabitant has made another. Nera can explain the old lamp fitting and later maintenance, but her presence is not needed to read the soot and stain. The text names both generations of use. Nothing asks you to burn out the nest, collect lamp fuel or defeat the spider for a mechanism clue.

Legacy Tile
MIN-10 A Lantern Nest Threshold // name
Tier 9999GeneralNot worn

MIN-10 A Lantern Nest Threshold // name

Old soot curls end at a damp line, while the current Lantern Spider uses the abandoned lamp bracket as a nest. Water interrupted one use of the wall; a different inhabitant has made another. Nera can explain the old lamp fitting and later maintenance, but her presence is not needed to read the soot and stain. The text names both generations of use. Nothing asks you to burn out the nest, collect lamp fuel or defeat the spider for a mechanism clue.

Legacy Tile
MIN-11 Graded Inspection Watermark // name
Tier 9999GeneralNot worn

MIN-11 Graded Inspection Watermark // name

Newts gather below a surviving graded water mark. Its fixed legend says: 'Inspection sump: the lower west drain is the lowest outlet. RETURN to west drain empties the sump; capped overflow and sealed do not.' The same drainage fact is permanently readable at the Menders' Court drain plaque, with an alternative channel in Old Rain Garden. You do not need to open this cell, defeat its occupants or complete Roots Remember to learn it. This is a readable gauge, not an operating valve; inspection here changes no water, door or creature.

Legacy Tile
MIN-11 Lower West Drain Gauge // name
Tier 9999GeneralNot worn

MIN-11 Lower West Drain Gauge // name

Newts gather below a surviving graded water mark. Its fixed legend says: 'Inspection sump: the lower west drain is the lowest outlet. RETURN to west drain empties the sump; capped overflow and sealed do not.' The same drainage fact is permanently readable at the Menders' Court drain plaque, with an alternative channel in Old Rain Garden. You do not need to open this cell, defeat its occupants or complete Roots Remember to learn it. This is a readable gauge, not an operating valve; inspection here changes no water, door or creature.

Legacy Tile
MIN-11 The Damp Gauge Threshold // name
Tier 9999GeneralNot worn

MIN-11 The Damp Gauge Threshold // name

Newts gather below a surviving graded water mark. Its fixed legend says: 'Inspection sump: the lower west drain is the lowest outlet. RETURN to west drain empties the sump; capped overflow and sealed do not.' The same drainage fact is permanently readable at the Menders' Court drain plaque, with an alternative channel in Old Rain Garden. You do not need to open this cell, defeat its occupants or complete Roots Remember to learn it. This is a readable gauge, not an operating valve; inspection here changes no water, door or creature.

Legacy Tile
MIN-12 Earlier Corrosion Band // name
Tier 9999GeneralNot worn

MIN-12 Earlier Corrosion Band // name

An older corrosion band disappears behind the current bar mounting, while fresh rust follows the newer fitting. A later inmate has written: 'These bars did not stand here when that line was made. Stop calling both stains one accident.' The physical overlap establishes a relative sequence: one period of water predates the present bars. It independently supports older construction beneath the current jail, without assigning a calendar date or claiming the writer witnessed the flood. The Cellar Newt and skeleton retain their present roles.

Legacy Tile
MIN-12 Skeptical Rust Annotation // name
Tier 9999GeneralNot worn

MIN-12 Skeptical Rust Annotation // name

An older corrosion band disappears behind the current bar mounting, while fresh rust follows the newer fitting. A later inmate has written: 'These bars did not stand here when that line was made. Stop calling both stains one accident.' The physical overlap establishes a relative sequence: one period of water predates the present bars. It independently supports older construction beneath the current jail, without assigning a calendar date or claiming the writer witnessed the flood. The Cellar Newt and skeleton retain their present roles.

Legacy Tile
MIN-12 Rust Below the Line Threshold // name
Tier 9999GeneralNot worn

MIN-12 Rust Below the Line Threshold // name

An older corrosion band disappears behind the current bar mounting, while fresh rust follows the newer fitting. A later inmate has written: 'These bars did not stand here when that line was made. Stop calling both stains one accident.' The physical overlap establishes a relative sequence: one period of water predates the present bars. It independently supports older construction beneath the current jail, without assigning a calendar date or claiming the writer witnessed the flood. The Cellar Newt and skeleton retain their present roles.

Legacy Tile
MIN-13 Equal Share Bowl Outline // name
Tier 9999GeneralNot worn

MIN-13 Equal Share Bowl Outline // name

North of the narrow middle neck, equal-share strokes sit beside a scratched bowl outline. South of it, an inmate's delivery marks count actual shares. The legible comparison reads: 'Approved for this round: 12 bowls. Delivered to these inmates: 9 bowls. Shortfall: 3 bowls.' Read Edda's approved record and Nera's account before deciding where the missing shares went. Good intentions alone cannot settle the facts. The Weight of a Bowl asks for a documented restitution plan; a first accusation can be revised. Both zones are low or flat dressing, leaving the neck, gate and current skeleton/newt routes clear.

Legacy Tile
MIN-13 Recorded Ration Shares // name
Tier 9999GeneralNot worn

MIN-13 Recorded Ration Shares // name

North of the narrow middle neck, equal-share strokes sit beside a scratched bowl outline. South of it, an inmate's delivery marks count actual shares. The legible comparison reads: 'Approved for this round: 12 bowls. Delivered to these inmates: 9 bowls. Shortfall: 3 bowls.' Read Edda's approved record and Nera's account before deciding where the missing shares went. Good intentions alone cannot settle the facts. The Weight of a Bowl asks for a documented restitution plan; a first accusation can be revised. Both zones are low or flat dressing, leaving the neck, gate and current skeleton/newt routes clear.

Legacy Tile
MIN-13 Ration Departure Note // name
Tier 9999GeneralNot worn

MIN-13 Ration Departure Note // name

North of the narrow middle neck, equal-share strokes sit beside a scratched bowl outline. South of it, an inmate's delivery marks count actual shares. The legible comparison reads: 'Approved for this round: 12 bowls. Delivered to these inmates: 9 bowls. Shortfall: 3 bowls.' Read Edda's approved record and Nera's account before deciding where the missing shares went. Good intentions alone cannot settle the facts. The Weight of a Bowl asks for a documented restitution plan; a first accusation can be revised. Both zones are low or flat dressing, leaving the neck, gate and current skeleton/newt routes clear.

Legacy Tile
MIN-13 The Ration Balance Threshold // name
Tier 9999GeneralNot worn

MIN-13 The Ration Balance Threshold // name

North of the narrow middle neck, equal-share strokes sit beside a scratched bowl outline. South of it, an inmate's delivery marks count actual shares. The legible comparison reads: 'Approved for this round: 12 bowls. Delivered to these inmates: 9 bowls. Shortfall: 3 bowls.' Read Edda's approved record and Nera's account before deciding where the missing shares went. Good intentions alone cannot settle the facts. The Weight of a Bowl asks for a documented restitution plan; a first accusation can be revised. Both zones are low or flat dressing, leaving the neck, gate and current skeleton/newt routes clear.

Legacy Tile
MIN-14 Tiny Scavenged Seating // name
Tier 9999GeneralNot worn

MIN-14 Tiny Scavenged Seating // name

An improvised court has tiny scavenged seating, an empty witness mark and a chewed charge sheet: 'The defendant is accused of moving the crumbs before the court could count them.' The remaining margin adds: 'Witness absent; perhaps eating the evidence.' The optional Rats Court anecdote offers plainly comic verdicts, without changing guard hostility, legal status or a real sentence. This is the upper Warden Rat cell. Its existing class-related behavior and the Sickly Skeleton remain intact; the rat is not reassigned as a new judge NPC or a repeatable food, healing, XP or currency source.

Legacy Tile
MIN-14 Chewed Rat Charge Sheet // name
Tier 9999GeneralNot worn

MIN-14 Chewed Rat Charge Sheet // name

An improvised court has tiny scavenged seating, an empty witness mark and a chewed charge sheet: 'The defendant is accused of moving the crumbs before the court could count them.' The remaining margin adds: 'Witness absent; perhaps eating the evidence.' The optional Rats Court anecdote offers plainly comic verdicts, without changing guard hostility, legal status or a real sentence. This is the upper Warden Rat cell. Its existing class-related behavior and the Sickly Skeleton remain intact; the rat is not reassigned as a new judge NPC or a repeatable food, healing, XP or currency source.

Legacy Tile
MIN-14 Empty Witness Mark // name
Tier 9999GeneralNot worn

MIN-14 Empty Witness Mark // name

An improvised court has tiny scavenged seating, an empty witness mark and a chewed charge sheet: 'The defendant is accused of moving the crumbs before the court could count them.' The remaining margin adds: 'Witness absent; perhaps eating the evidence.' The optional Rats Court anecdote offers plainly comic verdicts, without changing guard hostility, legal status or a real sentence. This is the upper Warden Rat cell. Its existing class-related behavior and the Sickly Skeleton remain intact; the rat is not reassigned as a new judge NPC or a repeatable food, healing, XP or currency source.

Legacy Tile
MIN-14 The Rats Court Threshold // name
Tier 9999GeneralNot worn

MIN-14 The Rats Court Threshold // name

An improvised court has tiny scavenged seating, an empty witness mark and a chewed charge sheet: 'The defendant is accused of moving the crumbs before the court could count them.' The remaining margin adds: 'Witness absent; perhaps eating the evidence.' The optional Rats Court anecdote offers plainly comic verdicts, without changing guard hostility, legal status or a real sentence. This is the upper Warden Rat cell. Its existing class-related behavior and the Sickly Skeleton remain intact; the rat is not reassigned as a new judge NPC or a repeatable food, healing, XP or currency source.

Legacy Tile
MIN-15 Repeated Chair Repairs // name
Tier 9999GeneralNot worn

MIN-15 Repeated Chair Repairs // name

An empty seat has been repaired repeatedly beside a release tally. A recent note says: 'Edda, when I leave, I mean to return the borrowed plane. I wrote the lender's address badly and cannot now read it. Please keep a copy until I can ask again.' The repair board preserves the chair's practical history without filling the route with a tall chair. Copy the note for Letters Never Posted and leave its unresolved address with Edda Rook; no off-map recipient must be found. The note is recent hope and obligation, separate from old flood correspondence. The Warden Rat and Sickly Skeleton keep their existing functions.

Legacy Tile
MIN-15 Release Tally // name
Tier 9999GeneralNot worn

MIN-15 Release Tally // name

An empty seat has been repaired repeatedly beside a release tally. A recent note says: 'Edda, when I leave, I mean to return the borrowed plane. I wrote the lender's address badly and cannot now read it. Please keep a copy until I can ask again.' The repair board preserves the chair's practical history without filling the route with a tall chair. Copy the note for Letters Never Posted and leave its unresolved address with Edda Rook; no off-map recipient must be found. The note is recent hope and obligation, separate from old flood correspondence. The Warden Rat and Sickly Skeleton keep their existing functions.

Legacy Tile
MIN-15 Borrowed Tool Return Note // name
Tier 9999GeneralNot worn

MIN-15 Borrowed Tool Return Note // name

An empty seat has been repaired repeatedly beside a release tally. A recent note says: 'Edda, when I leave, I mean to return the borrowed plane. I wrote the lender's address badly and cannot now read it. Please keep a copy until I can ask again.' The repair board preserves the chair's practical history without filling the route with a tall chair. Copy the note for Letters Never Posted and leave its unresolved address with Edda Rook; no off-map recipient must be found. The note is recent hope and obligation, separate from old flood correspondence. The Warden Rat and Sickly Skeleton keep their existing functions.

Legacy Tile
MIN-15 The Repaired Chair Threshold // name
Tier 9999GeneralNot worn

MIN-15 The Repaired Chair Threshold // name

An empty seat has been repaired repeatedly beside a release tally. A recent note says: 'Edda, when I leave, I mean to return the borrowed plane. I wrote the lender's address badly and cannot now read it. Please keep a copy until I can ask again.' The repair board preserves the chair's practical history without filling the route with a tall chair. Copy the note for Letters Never Posted and leave its unresolved address with Edda Rook; no off-map recipient must be found. The note is recent hope and obligation, separate from old flood correspondence. The Warden Rat and Sickly Skeleton keep their existing functions.

Legacy Tile
Old Rain Garden Gate // name
Tier 9999GeneralHead

Old Rain Garden Gate // name

A marked public garden gate. Open or close this door normally; no hidden lock or class eligibility. Dangerous MAX-01 and the southwest high wing retain their posted boundaries.

Legacy Tile
Mara Venn Signed Maintenance Slate
Tier 9999GeneralHeld

Mara Venn Signed Maintenance Slate

Mara Venn signed the working slate: “I widened the old inspection cut. The shutter’s bearing is weakened; I marked it for support before further work. When the flood came and the closure order reached us, I stayed at the counterweight so those behind me could pass.” The signed account ties her work and her later action to the physical assembly. Her courage does not erase her responsibility for the weakening. The slate was retained in the inspection recess before later sealing, rather than newly placed by a present-day witness.

Legacy Tile
Blind Run Barred Overlook // name
Tier 9999GeneralHeld

Blind Run Barred Overlook // name

The failed cutting from MAX-11's separate spur is visible beyond permanently fixed bars. Tool marks stop at the iron and intact pier. Neither side contains a travel opening: the spur returns only to its own cell, and Blind Run returns to Rootworks.

Legacy Tile
Blind Run Branch Plaque // name
Tier 9999GeneralHeld

Blind Run Branch Plaque // name

OPTIONAL EXPLORATION: prisoner-dug work, crude supports and a collapsed end. Blind Run has no hostile spawns; the deeper Jail wings remain dangerous. The main investigation needs no clue beyond this branch. The southwest Blind Run return stays free; no route reaches the armory, laundry or Castle descent.

Legacy Tile
Blind Run Return Release // name
Tier 9999GeneralHeld

Blind Run Return Release // name

ROOTWORKS RETURN. The broad landing is separate from this named release. Choose Return to Rootworks: no key, class, quest, living witness or active route permission is required.

Legacy Tile
Rootworks Channel Arrows // name
Tier 9999GeneralHeld

Rootworks Channel Arrows // name

Raised arrows and written destinations agree: continue east to the split-feed manifold and inspection controls, or follow the west passage south to the Menders' Court return ladder. Both arms meet again around the closed sump. Blind Run is an optional exploration branch with no hostile spawns, not the route to the Vault.

Legacy Tile
Rootworks Construction Layers // name
Tier 9999GeneralHeld

Rootworks Construction Layers // name

Pale broad joints belong to the rain works; tighter expansion bonds cross them; dark repair mortar follows the flood scar. Thick roots found the older seams. This short archaeology recess rejoins the maintenance loop and does not lead through a cell wall.

Legacy Tile
Rootworks Return Ladder // name
Tier 9999GeneralHeld

Rootworks Return Ladder // name

Intact channel arrows point to this ladder and the daylight label Menders' Court. Use Climb up to return freely. Logout, death, a party split or a reset cannot revoke this physical exit.

Legacy Tile
Vault Inspection Window // name
Tier 9999GeneralHeld

Vault Inspection Window // name

Through fixed bars you can see dry masonry and the old weight assembly beyond the inspection works. These bars are an observation window, with no gap to squeeze through. Use the named dry walkway after the inspection release catches.

Legacy Tile
Counterweight Vault Dry Walkway // name
Tier 9999GeneralHeld

Counterweight Vault Dry Walkway // name

The dry inspection walkway crosses into the Counterweight Vault only when your inspection release is latched open. The safety stop holds it permanently. Return from the chamber stays free even for a companion who has not solved the controls.

Legacy Tile
Counterweight Vault Return Release // name
Tier 9999GeneralHeld

Counterweight Vault Return Release // name

ROOTWORKS RETURN. The inspection route is held by a mechanical stop; it never closes on an occupant. Choose Return to Rootworks, then follow the channel arrows west to Mara's original alcove or southwest to the surface ladder.

Legacy Tile
Chessboard Banana Peel // name
Tier 9999GeneralHeld

Chessboard Banana Peel // name

A bright banana peel has been left on the board. It is only a harmless floor gag; the square beneath it is still clear.

Legacy Tile
Chessboard Disputed Trophy // name
Tier 9999GeneralHeld

Chessboard Disputed Trophy // name

An aged brass cup sits on a low plinth, its green and gold ribbons pulling in opposite directions. Both kings claim the trophy for the same drawn game.

Legacy Tile
Chessboard Equal Crown // name
Tier 9999GeneralHeld

Chessboard Equal Crown // name

Two worn crowns lie tip to tip, one green and one gold. Neither crown is taller. Both kings have complained.

Legacy Tile
Chessboard Gambit Crown Display // name
Tier 9999GeneralHeld

Chessboard Gambit Crown Display // name

Three crowns rest on a black-lacquer stand. Each is nearly the same size, and each has been polished as if it proved the Gold King's point.

Legacy Tile
Ghost of Blunders Past // name
Tier 9999GeneralHeld

Ghost of Blunders Past // name

A faint court commentator in a floppy brimmed hat and curled moustache hovers in a theatrical robe. Even his transparent outline seems to be preparing a remark about the last move.

Legacy Tile
Chessboard Gold Campaign Table // name
Tier 9999GeneralHeld

Chessboard Gold Campaign Table // name

A black-lacquer campaign table holds the Gold King's account of the same game. Each successive note explains the defeat more grandly: planned retreat, strategic sacrifice, then unavoidable weather. The royal margin claims the center trophy for Gold. Beneath them, a plain line admits the match ended in a draw.

Legacy Tile
Chessboard Gold Gambit Throne // name
Tier 9999GeneralHeld

Chessboard Gold Gambit Throne // name

Black lacquer, aged brass, and red velvet make this small throne far grander than its room needs. A crown motif on the back is exactly the size of the Gold King's head.

Legacy Tile
Chessboard Green Rootcourt Throne // name
Tier 9999GeneralHeld

Chessboard Green Rootcourt Throne // name

A compact throne carved from dark living oak. The old roots have grown around its arms and back, polished smooth where the Green King rests between matches.

Legacy Tile
Chessboard Green Strategy Table // name
Tier 9999GeneralHeld

Chessboard Green Strategy Table // name

The charcoal campaign table is covered in patient green annotations. The oldest page calls the match a decisive victory. After several losses, a later hand revises the plan and reconstructs the final move: both kings agreed to a draw. A green royal margin still claims the center trophy.

Legacy Tile
Chessboard King's Duffel
Tier 1GeneralNot worn

Chessboard King's Duffel

A royal field duffel left near a chessboard king, packed with a Torch and a small purse. Opening it alerts the king while he lives. A concealed thief with active Sneak and Quiet Hands at Level 2 can open it quietly only while emitting no light and before the king detects them.

Legacy Tile
Mopsy the Boardkeeper // name
Tier 9999GeneralHeld

Mopsy the Boardkeeper // name

Mopsy wears a work apron and carries a broom much longer than she is tall. A dustpan hangs ready at her belt; she looks like she has already spotted something the players forgot to pick up.

Legacy Tile
Chessboard Retired Rook // name
Tier 9999GeneralHeld

Chessboard Retired Rook // name

A squat rook-shaped stone plinth has a chipped battlement and a long crack. Its small inscription reads, “I tried castling.”

Legacy Tile
Chessboard Rootcourt Ivy Pot // name
Tier 9999GeneralHeld

Chessboard Rootcourt Ivy Pot // name

A sturdy pot of ivy sits beside the Green King's campaign table. Its newest tendrils have been carefully trained around the old slate edge.

Legacy Tile
Cinder-Lens Circlet
Tier 1GeneralNot worn

Cinder-Lens Circlet

A mage circlet set with smoky lenses that steady spell focus in darkness.

Generated Progression
Cleric Display Mace
Tier 9999GeneralNot worn

Cleric Display Mace

A chapel mace set out behind the counter for household defenders and pilgrim escorts.

Generated Progression
Common Names Ribbon
Tier 1GeneralHeld

Common Names Ribbon

A plain First Dawn ribbon that keeps an ordinary name beside the chapel's other memorials.

Legacy Tile
Dawnless Reliquary Chain
Tier 1GeneralNot worn

Dawnless Reliquary Chain

A cleric reliquary chain made to hold faith steady where no dawn reaches.

Generated Progression
Dragonsworn Royal Signet
Tier 19GeneralFingers

Dragonsworn Royal Signet

Dragonsworn Royal Signet belongs to the traveler's adornment line first preserved after Dragonsworn veterans demanded equipment fit for monster contracts and king's wars. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Dungeon Brass Scrape
Tier 1GeneralNot worn

Dungeon Brass Scrape

Fresh brass scrape marks along the threshold point east toward the service catch.

Legacy Tile
Dungeon Contraband Cache
Tier 1GeneralNot worn

Dungeon Contraband Cache

A low ironbound cache stamped with a contraband tally, hidden beside the lower cells.

Legacy Tile
Dungeon Crew Return
Tier 1GeneralNot worn

Dungeon Crew Return

An open shaft and ladder mark the Dungeon-side crew return. It stays open after the inward route timer expires.

Legacy Tile
Dungeon Outer Cells Sign
Tier 9999GeneralHeld

Dungeon Outer Cells Sign

Outer Cells - Easy Area. Suggested Levels 15-19. Start the Dungeon route here before pushing into the lower barracks.

Legacy Tile
Dungeon Service Catch
Tier 1GeneralNot worn

Dungeon Service Catch

A recessed iron catch opens the crew grate when held down for three seconds.

Legacy Tile
Dungeon Service Return
Tier 1GeneralNot worn

Dungeon Service Return

An open shaft and ladder mark the Dungeon-side return to the Castle. The covered alcove stays clear of the Service Cell patrol.

Legacy Tile
Dungeon Sunken Barracks Sign
Tier 9999GeneralHeld

Dungeon Sunken Barracks Sign

Sunken Barracks - Medium Area. Suggested Levels 20-24. Expect Tier 5 pulls once the route drops below the Outer Cells.

Legacy Tile
Dungeon Warden's Gate Sign
Tier 9999GeneralHeld

Dungeon Warden's Gate Sign

Warden's Gate - Hard Area. Suggested Levels 24-29. The Oath Vault and Warden fight are ahead; bring a prepared group before the final room.

Legacy Tile
East Adventurer's Provisions History Plaque
Tier 9999GeneralHeld

East Adventurer's Provisions History Plaque

Talia Wick learned supply in escort trains where one missing lantern could cost a life. Packing for the outward journey was only half her work. A slightly raised lantern base protects the checklist from her first careful camp, and her mentor's silver wick trimmer recalls the habit of preparing for the return before setting out.

Legacy Tile
East Back Service Corridor History Plaque
Tier 9999GeneralHeld

East Back Service Corridor History Plaque

The public counters offered finished work; this passage carried the rinsing water, incomplete copies, packed cloth, and tools that made it possible. The doorways reveal the less orderly half of household craft. Worn stone at each threshold remembers burdens set down briefly before their carriers went on.

Legacy Tile
East Bakehouse History Plaque
Tier 9999GeneralHeld

East Bakehouse History Plaque

Jessa Ember learned ration baking in a plague camp, where an honest measure mattered more than an impressive loaf. Her draft now places camp portions beside feast bread. The room celebrates a well-fed court without erasing the skill that fed people when flour was scarce; even its saved oven fittings bear signs of patient repair.

Legacy Tile
East Blue Lesson Chamber History Plaque
Tier 9999GeneralHeld

East Blue Lesson Chamber History Plaque

Prepared as a guest chamber, this room also held lessons for court pages and visiting pupils. Its old sign outlived several arrangements of the furniture. A hinged wooden loaf asks who brings bread to a royal table; the teacher kept a corrected answer inside, preserving the lesson rather than an imagined perfect pupil.

Legacy Tile
East Cask Rack
Tier 9999GeneralHeld

East Cask Rack

A stout rack keeps two cellar casks on their sides.

Legacy Tile
East Castle Weaponry History Plaque
Tier 9999GeneralHeld

East Castle Weaponry History Plaque

Issued steel came through this narrow counter, but Sable kept one scarred practice blade beside the polished stock. Its mended grip carries the marks of a recruit who could not simply buy another. Rhea's sharpening work belongs to the same record: readiness often began with keeping an ordinary tool useful.

Legacy Tile
East Oak Cellar Work Zone History Plaque
Tier 9999GeneralHeld

East Oak Cellar Work Zone History Plaque

Kael Blackwater brought a river-guild habit to the cellar: keep the tally above the water mark. The flood taught him which records mattered when everything below them was lost. Brewer, porter, taster, and cooper continued that habit in casks and repairs; his old guild medal remembers the people who learned it together.

Legacy Tile
East East Perimeter Walk History Plaque
Tier 9999GeneralHeld

East East Perimeter Walk History Plaque

Household maintenance followed the outer stone long after ceremonial visitors had gone indoors. Repaired drains and worn footing remember rain, frost, and the patient inspection of a working wall. The small marks left by those hands explain how a grand Castle endured its ordinary weather.

Legacy Tile
East Evidence Lectern
Tier 9999GeneralHeld

East Evidence Lectern

A compact counter-height stand supports a page or household record.

Legacy Tile
East First Dawn Inner Sanctum History Plaque
Tier 9999GeneralHeld

East First Dawn Inner Sanctum History Plaque

A quiet altar room keeps a memorial book close to cleansing water and well-used votive objects. One cabinet panel sits forward from its frame. Behind it rests a prayer leaf thanking the people who tended First Dawn: a record of gratitude kept near the ritual it made possible.

Legacy Tile
East Grain Cabinet
Tier 9999GeneralHeld

East Grain Cabinet

A low cabinet keeps three household grains in divided bins.

Legacy Tile
East Guard Ready Posts History Plaque
Tier 9999GeneralHeld

East Guard Ready Posts History Plaque

Kelren Moss and Caldus Pike kept readiness between the counters and the drill lane. An old watch roster records oiling straps, sharing duty, and deciding which orders deserved trust. The repaired gear beside it remembers that a steady guard needed more than a splendid uniform.

Legacy Tile
East Hearth Chair
Tier 9999GeneralHeld

East Hearth Chair

A compact walnut chair has a muted blue cushion.

Legacy Tile
East Hinged Loaf Model
Tier 9999GeneralHeld

East Hinged Loaf Model

A wooden loaf model has an uneven hinge; beneath it, a marked lesson follows food from measuring and baking to carrying and sharing.

Legacy Tile
East Household Withdrawing Room History Plaque
Tier 9999GeneralHeld

East Household Withdrawing Room History Plaque

Before a petitioner reached the court, someone here found a seat, water, and a little patience for them. The benches were repaired more often than replaced. A faded household list remembers the families who waited together, and the servants who learned which visitors needed bread before they needed an answer.

Legacy Tile
East Household Workbench
Tier 9999GeneralHeld

East Household Workbench

A long oak bench is kept clear for mending household tools and fittings.

Legacy Tile
East Infirmary Treatment Room History Plaque
Tier 9999GeneralHeld

East Infirmary Treatment Room History Plaque

The medicine chests stand beside a plain treatment bed and the notes Maelin meant to finish between duties. One margin preserves a lesson changed after a patient proved the earlier account wrong. The correction is kept beside the first version: care improved when its record could admit uncertainty and remember what resolved it.

Legacy Tile
East Infirmary Triage Desk History Plaque
Tier 9999GeneralHeld

East Infirmary Triage Desk History Plaque

Maelin Pryce recorded observations with the care of legal testimony: what was seen, what was tried, and what changed. Sorted linen and herb trays kept small mistakes from becoming larger ones. A wooden crutch left in thanks recalls a patient who returned to ordinary work, a success too quiet for a court chronicle.

Legacy Tile
East King's Bedchamber History Plaque
Tier 9999GeneralHeld

East King's Bedchamber History Plaque

The great bed and formal hearth came after the campaign stool and the repaired boots. Household hands preserved those simpler things when the royal room grew grander. Beneath a loose ash plate, a copper note remembers the choice to mend what still served: a small discipline that lasted longer than a victory procession.

Legacy Tile
East Laundry and Linen Issue History Plaque
Tier 9999GeneralHeld

East Laundry and Linen Issue History Plaque

During the red cough, Pella Hearth kept a refugee washhouse working with rain barrels and ash soap. Her mother's knot marked a clean bundle that another household could safely accept. The sampler preserves that practical language, including one odd loop and the brass peg tucked inside it.

Legacy Tile
East Ledger and Petitions History Plaque
Tier 9999GeneralHeld

East Ledger and Petitions History Plaque

Corren learned order from customs books when anxious nobles wanted certainty more quickly than it could be written. Wen's trays separate signed requests from those still waiting for a witness. One account records a servant's stool with the same care as a noble's expense: a small entry whose accuracy made somebody's day easier.

Legacy Tile
East Lesson Table
Tier 9999GeneralHeld

East Lesson Table

A low oak table has a blank slate inset for lessons.

Legacy Tile
East Marshal's Muster and Cellar Hall History Plaque
Tier 9999GeneralHeld

East Marshal's Muster and Cellar Hall History Plaque

Galen's briefing corner grew beside the work that supplied it. A repaired campaign marker recalls gatherings before departure, while the broad shared floor remembers casks rolled past returning boots. Readiness was measured here in people, provisions, and enough clear space to bring both together.

Legacy Tile
East Merrow's Private Quarters History Plaque
Tier 9999GeneralHeld

East Merrow's Private Quarters History Plaque

Merrow rehearsed the public face here and kept the private work within arm's reach. The mask is written on its inward seam, where only its wearer would read it. Between the costume cabinet and the puzzle table, the inscription names the ordinary labor that allows a court to call itself magnificent.

Legacy Tile
East Mosaic Dressing Chamber History Plaque
Tier 9999GeneralHeld

East Mosaic Dressing Chamber History Plaque

The court saw finished garments; this chamber saw hems, worn cuffs, and the measurements beneath them. Makers stitched their names inside each repair. A newer fastening on the standing mirror suggests that one small record was kept close to the people it measured, away from the audience outside.

Legacy Tile
East North Household Hall History Plaque
Tier 9999GeneralHeld

East North Household Hall History Plaque

Early messengers passed quiet royal doors here while bakers and linen carriers began the day below. Smooth stone records their repeated turns. The household kept this passage spare because a full tray, a folded blanket, and a person waiting for news all needed room to pass one another.

Legacy Tile
East Nursery and Tutor's Nook History Plaque
Tier 9999GeneralHeld

East Nursery and Tutor's Nook History Plaque

Lysa taught merchant daughters before noble sons and wanted readers rather than frightened heirs. Her lesson follows a loaf through the hands that make and share it. A copy of Pella's clean-bundle mark shows the same idea in linen: knowledge becomes useful when a pupil can pass it carefully to someone else.

Legacy Tile
East Nursery Workroom History Plaque
Tier 9999GeneralHeld

East Nursery Workroom History Plaque

Low lessons and toy repairs belonged here before an intruder disturbed the room. The unfinished alphabet and story cloth remember pupils learning to name ordinary things. A knocked-aside stool makes the interruption visible; the small repairs waiting on the table recall the quieter purpose that preceded it.

Legacy Tile
East Public Chapel Reliquary Counter History Plaque
Tier 9999GeneralHeld

East Public Chapel Reliquary Counter History Plaque

Brina Vale kept a roadside shrine through empty winters and wanted the dead remembered longer than victories. Her candle note is as practical as her devotion: reserve a light for the way home, and keep wick and tinder beside it. Petition ribbons remember names that never appeared on a campaign banner.

Legacy Tile
East Public Service Hall History Plaque
Tier 9999GeneralHeld

East Public Service Hall History Plaque

Bread, petitions, bandages, linen, and ink crossed this household walk every day. Repairs to its edges are small because the useful center belonged to everyone. The counters tell different histories, but the worn stone between them records one shared undertaking: keeping the Castle habitable.

Legacy Tile
East Queen's Quiet Writing Nook History Plaque
Tier 9999GeneralHeld

East Queen's Quiet Writing Nook History Plaque

Queen Catriona read the petitions too small for a public audience at this writing place. The careful account of a servant's repaired stool sits beside more splendid household requests. The maker received a precise thank-you; the queen had noticed not only the work, but the person who would otherwise have disappeared behind it.

Legacy Tile
East Reliquary of First Dawn History Plaque
Tier 9999GeneralHeld

East Reliquary of First Dawn History Plaque

First Dawn's votive brass and warm lamps remember vows, but the memorial textile also preserves a repairer's notation. Someone cleaned the linen, tended the flame, and kept the sanctuary ready through empty winters. Pike and the faithful inherit a place of care sustained by that repeated, ordinary service.

Legacy Tile
East Royal Blue Rug
Tier 9999GeneralHeld

East Royal Blue Rug

A deep royal-blue wool rug carries a restrained gold border and short cream fringe.

Legacy Tile
East Royal Pantry History Plaque
Tier 9999GeneralHeld

East Royal Pantry History Plaque

Nessa Reed exposed invented missing meat and remembered the winter when grain vanished from the books. She retained a dishonest measure in a sample drawer with an ill-fitting bottom. The orderly bins around it are an answer to that memory: count what is present, state what was used, and never make hunger disappear with arithmetic.

Legacy Tile
East Royal Reading Nook
Tier 9999GeneralHeld

East Royal Reading Nook

Two blue chairs face a compact walnut table over a shared woven rug, arranged for quiet reading beside the royal hearth.

Legacy Tile
East Salt and Livery Workroom History Plaque
Tier 9999GeneralHeld

East Salt and Livery Workroom History Plaque

Salt jars and uniform patterns shared this packing room because both had to travel dry and arrive accounted for. Old inspection marks distinguish a checked bundle from a hurried one. A scrap caught in a lining recalls that appearances could be copied more easily than the patient work that made a household trust its supplies.

Legacy Tile
East Scriptorium and Arcana Desk History Plaque
Tier 9999GeneralHeld

East Scriptorium and Arcana Desk History Plaque

Alin Irongate salvaged a border archive and kept inconvenient earlier copies beside their corrections. Calia Wren brought the shrine school's lapis and patient illumination to those records. Their household chronicle gives bread, mended cloth, clean linen, and return light a page as carefully made as any royal history; scraped ink still shows beneath one revision.

Legacy Tile
East Sealed Athenaeum History Plaque
Tier 9999GeneralHeld

East Sealed Athenaeum History Plaque

The old great kitchens left a lintel and the memory of careful measures to the Rune Charge's teachers. Now Kael Quarry and the tutors compare spell patterns where the cooks once compared portions. A failed ward is annotated beside a later success; learning survived here because someone admitted exactly where the first attempt went wrong.

Legacy Tile
East Standing Mirror
Tier 9999GeneralHeld

East Standing Mirror

A tall walnut mirror stands on two brass-fastened feet.

Legacy Tile
East Tailor and Repairs History Plaque
Tier 9999GeneralHeld

East Tailor and Repairs History Plaque

Jessa Loom stitched uniforms through three campaigns and saved the broken pennants beneath her bench. One strip preserves the repair stitch that held long after its proud inscription frayed. The unfinished banner asks for an ordinary year, when cloth might wear out in peace and the tailor might mend it for something other than another march.

Legacy Tile
East Treatment Bed
Tier 9999GeneralHeld

East Treatment Bed

A narrow treatment bed is made with clean linen and a folded blanket.

Legacy Tile
East Votive Cabinet
Tier 9999GeneralHeld

East Votive Cabinet

A small brass-and-wood votive cabinet has candle shelves and a visibly false back panel.

Legacy Tile
East Wash Hall History Plaque
Tier 9999GeneralHeld

East Wash Hall History Plaque

Pella's washhouse experience shaped the tubs, soap shelf, and airing space here. Water stains remain at the edges, where workers used to judge whether a floor had dried enough for the next load. An under-bench knot board carries family teaching into the workroom, worn smooth by hands that learned it through use.

Legacy Tile
East Wash Tub
Tier 9999GeneralHeld

East Wash Tub

A shallow wooden tub holds wash water and a folded cloth.

Legacy Tile
East West Armory History Plaque
Tier 9999GeneralHeld

East West Armory History Plaque

Fiora and Dain kept repairs visible on the inner straps of an old shield. Several owners left different buckle holes and stitch marks. From the public side it looks like one piece of serviceable armor; turned inward, it records the people whose careful work brought it back from each failure.

Legacy Tile
First Dawn Candle Cluster
Tier 9999GeneralNot worn

First Dawn Candle Cluster

A tight cluster of beeswax candles kept burning for plague survivors, oath-takers, and the dead who still need naming.

Legacy Tile
First Dawn Care Cabinet
Tier 9999GeneralNot worn

First Dawn Care Cabinet

A compact medicine chest stocked for bedside care and careful recovery.

Legacy Tile
First Dawn Field Cot
Tier 9999GeneralNot worn

First Dawn Field Cot

A simple linen-covered cot prepared for anyone who needs a quiet place to recover.

Legacy Tile
First Dawn Gospel Lectern
Tier 9999GeneralNot worn

First Dawn Gospel Lectern

A brass lectern bearing copied rites, burial names, and the Dawn Charge's standing petitions.

Legacy Tile
First Dawn Great Nave Altar
Tier 9999GeneralNot worn

First Dawn Great Nave Altar

A monumental limestone altar with a fitted oath cloth and carved dawn rail, built to hold separate sacred offerings.

Legacy Tile
First Dawn High Altar
Tier 9999GeneralNot worn

First Dawn High Altar

A brass-edged altar laid with oath cloth, old wax, and a narrow strip kept clear for the keep's hardest prayers.

Legacy Tile
First Dawn Kneeler
Tier 9999GeneralNot worn

First Dawn Kneeler

A low oak kneeler polished by armored supplicants who learned to pray without pretending comfort mattered.

Legacy Tile
First Dawn Lantern
Tier 9999GeneralNot worn

First Dawn Lantern

A reliquary lantern burning with calm dawn-gold light.

Legacy Tile
First Dawn Lustral Basin
Tier 9999GeneralNot worn

First Dawn Lustral Basin

A silver-lipped basin of blessed water and ash-salt kept for cleansing wounds, hands, and vows before the altar.

Legacy Tile
First Dawn Prayer Bookcase
Tier 9999GeneralNot worn

First Dawn Prayer Bookcase

A narrow bookcase reused from approved Castle furniture art for prayer books and memorial records.

Legacy Tile
First Dawn Processional Carpet
Tier 9999GeneralNot worn

First Dawn Processional Carpet

A complete wine-red and ivory woven carpet marks the long processional route to the First Dawn altar.

Legacy Tile
First Dawn Reliquary Coffer
Tier 9999GeneralNot worn

First Dawn Reliquary Coffer

A sealed reliquary coffer for wrapped saint-bones, oath seals, and the chapel's least public mercies.

Legacy Tile
First Dawn Sanctuary Runner
Tier 9999GeneralNot worn

First Dawn Sanctuary Runner

An ivory and aged-gold dawn-tree runner softens the quiet approach to the inner sanctuary.

Legacy Tile
First Vigil Bell Charm
Tier 1GeneralHeld

First Vigil Bell Charm

A small keepsake from Teren's practice bell. It rings softly as a reminder to leave room for recovery; it grants no combat or magical effect.

Legacy Tile
Focus Materials and Their Makers
Tier 9999GeneralHeld

Focus Materials and Their Makers

Eska's repair record follows a border-academy lens from its glassmaker to a beacon keeper. The fracture follows the old seam and does not show a blow from outside. Use EXAMINE to read this volume. To read the attached lens-repair record, stand at (90,30) and use INTERACT 90,29.

Legacy Tile
Foundations of the Rune Charge
Tier 9999GeneralHeld

Foundations of the Rune Charge

A plain-language introduction to deliberate rune work: choose an exact purpose, check the route out, and ask a tutor to explain any spell you do not understand. Use EXAMINE to read this volume. To add the ward-record evidence, stand at (88,30) and use INTERACT 88,29.

Legacy Tile
Horizontal Jail Cell Door
Tier 9999GeneralHead

Horizontal Jail Cell Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Vertical Jail Cell Door
Tier 9999GeneralHeld

Vertical Jail Cell Door

A heavy keep-door of oak and iron, built to make every opening feel permitted rather than easy.

Legacy Tile
Gold Crown Treasury Key
Tier 1GeneralNot worn

Gold Crown Treasury Key

A reusable, tradeable key cut for the Gold Crown Treasury. It has no sale value and opens no other royal lock.

Legacy Tile
Gold King's Chambers Sign
Tier 9999GeneralHeld

Gold King's Chambers Sign

GOLD KING'S CHAMBERS. His Majesty does not care to be disturbed. Dark ahead: hold a Torch to see where you are going; a Torch in your pack gives no light. Provisioner Talia Wick in Castle and Bram Alder in Town sell Torches. A held Torch lights a radius of 4 for two minutes, occupies one hand, and pauses its fuel when unequipped. Its flame may draw the King's attention. Thieves automatically gain Night Vision at Level 1 and can see nearby detail without a flame. Sneak helps you stay concealed; Quiet Hands at Level 2 lets a careful thief open the royal duffel quietly, but neither makes an already-alert King forget you. Behind the King lies a locked treasury. Defeat him for its key, or learn Pick Lock at Level 3 and try the door.

Legacy Tile
Gold Strongroom Inside Latch
Tier 9999GeneralHeld

Gold Strongroom Inside Latch

An iron catch on the inside of the Gold Crown Treasury door. It opens the door freely from this side.

Legacy Tile
Great Lantern
Tier 6GeneralHeld

Great Lantern

A heavier, broad-bellied lantern built to carry a larger supply of steady oil.

Legacy Tile
Green Crown Treasury Key
Tier 1GeneralNot worn

Green Crown Treasury Key

A reusable, tradeable key cut for the Green Crown Treasury. It has no sale value and opens no other royal lock.

Legacy Tile
Green King's Chambers Sign
Tier 9999GeneralHeld

Green King's Chambers Sign

GREEN KING'S CHAMBERS. His Majesty does not care to be disturbed. Dark ahead: hold a Torch to see where you are going; a Torch in your pack gives no light. Provisioner Talia Wick in Castle and Bram Alder in Town sell Torches. A held Torch lights a radius of 4 for two minutes, occupies one hand, and pauses its fuel when unequipped. Its flame may draw the King's attention. Thieves automatically gain Night Vision at Level 1 and can see nearby detail without a flame. Sneak helps you stay concealed; Quiet Hands at Level 2 lets a careful thief open the royal duffel quietly, but neither makes an already-alert King forget you. Behind the King lies a locked treasury. Defeat him for its key, or learn Pick Lock at Level 3 and try the door.

Legacy Tile
Green Strongroom Inside Latch
Tier 9999GeneralHeld

Green Strongroom Inside Latch

An iron catch on the inside of the Green Crown Treasury door. It opens the door freely from this side.

Legacy Tile
Greenward Golden Apple Tree // name
Tier 9999GeneralNot worn

Greenward Golden Apple Tree // name

A mature apple tree bears bright golden fruit above a broad, sturdy trunk.

Legacy Tile
Greenward Herb Bed // name
Tier 9999GeneralNot worn

Greenward Herb Bed // name

A low limestone bed holds rosemary, mint, feverfew, and thyme for the garden's working staff.

Legacy Tile
Greenward Apple Tree // name
Tier 9999GeneralNot worn

Greenward Apple Tree // name

A mature apple tree bears red and gold fruit above a broad, sturdy trunk.

Legacy Tile
Greenward Flower Bed // name
Tier 9999GeneralNot worn

Greenward Flower Bed // name

A compact flower bed mixes roses, daisies, fern, and violet spikes.

Legacy Tile
Guard Timber Bunk // name
Tier 9999GeneralNot worn

Guard Timber Bunk // name

A sturdy two-tier timber bunk with a short ladder for the castle guard barracks.

Legacy Tile
Iven Rook's Silver Plectrum
Tier 1GeneralHeld

Iven Rook's Silver Plectrum

Iven Rook's silver plectrum, kept by his student Edrin Fallow. The silver is modest; the maker's name is what draws collectors.

Legacy Tile
Lapis Palette Brooch
Tier 1GeneralHeld

Lapis Palette Brooch

A small lapis-and-silver brooch Liora Venn made as thanks for restoring Nell Reed's name to the portrait record. A keepsake, not battle gear.

Legacy Tile
Oren Vale's Brass Palette Seal
Tier 1GeneralHeld

Oren Vale's Brass Palette Seal

Oren Vale's brass workshop seal, impressed with a painter's palette. Its provenance makes it more valuable to collectors than its material.

Legacy Tile
Silver Tuning Fork
Tier 1GeneralHeld

Silver Tuning Fork

A small silver tuning fork engraved with the Brass Gate refrain. Edrin Fallow gives it to a listener who returns the gatekeepers' names to the song.

Legacy Tile
Guestless Room Note
Tier 9999GeneralHeld

Guestless Room Note

A linen runner’s note: “Second room’s wall runs on runners. Lift, don’t push.”

Legacy Tile
Hall of Iron Vows Sign
Tier 9999GeneralNot worn

Hall of Iron Vows Sign

A painted wayfinding sign for Hall of Iron Vows, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Heart of the Black Compass
Tier 1GeneralNot worn

Heart of the Black Compass

A rare black compass heart that points toward places the kingdom tried to forget.

Generated Progression
Bank Crew Shutter
Tier 9999GeneralNot worn

Bank Crew Shutter

A reinforced oak shutter set into the bank's west crew wall. The inside catch at (28,16) opens or renews the timed crew route; use Open Door at the shutter while it is open. The outward exit remains usable after the timer expires.

Legacy Tile
Consignment Crew Catch
Tier 9999GeneralNot worn

Consignment Crew Catch

A thumb-sized brass catch at (28,16). Turn it to open or renew the Castle Bank crew shutter for twenty minutes, then use Open Door at the shutter. The outward exit remains usable after the timer expires.

Legacy Tile
Consignment Safe Key
Tier 1GeneralNot worn

Consignment Safe Key

A small copper key cut for the Castle Bank's consignment compartment and crew catch. It opens no other lock.

Legacy Tile
Consignment Service Panel
Tier 9999GeneralNot worn

Consignment Service Panel

A flush brass service plate in the western bank wall. The mismatched nail below pale mortar marks it; stand at (25,14), learn the clue, then use Open Door while Sneaking. The public bank aisle stays open.

Legacy Tile
Eight-Coin Settlement Purse
Tier 1GeneralNot worn

Eight-Coin Settlement Purse

Eight coins set aside for a quiet settlement, tied inside a soft leather purse.

Legacy Tile
False Consignment Seal
Tier 1GeneralNot worn

False Consignment Seal

A counterfeit consignment seal stamped for Room Two at the Lantern and Ladle. Its fresh wax bears a split crown over a shallow crescent.

Legacy Tile
Folded Consignment Tally
Tier 1GeneralNot worn

Folded Consignment Tally

Consignment 17. Guest absent from the inn book. West service panel: brass nail below pale mortar.

Legacy Tile
Practice Brass Ring
Tier 1GeneralNot worn

Practice Brass Ring

A plain brass practice ring worn thin at the edge, useful for rehearsing a quick lift and worthless to a fence.

Legacy Tile
Silver Receipt Clip
Tier 1GeneralNot worn

Silver Receipt Clip

A silver clip holding several folded Castle Bank receipts. It is worth eight gold to a fence.

Legacy Tile
Inn Gate Release Latch
Tier 9999GeneralHeld

Inn Gate Release Latch

A release catch reachable from the safe side of the guest-wing gate.

Legacy Tile
Inn Guest Wing Gate
Tier 9999GeneralHeld

Inn Guest Wing Gate

A one-cell gate separating the upper landing from the guest rooms.

Legacy Tile
Linen Room Latch Door
Tier 9999GeneralHeld

Linen Room Latch Door

An inside-latched door between the landing and linen room.

Legacy Tile
Inn Roof Ladder
Tier 9999GeneralHeld

Inn Roof Ladder

A fixed ladder between the guest-floor skylight and the north Town roof.

Legacy Tile
Room One Door
Tier 9999GeneralHeld

Room One Door

A plain, one-cell room door with a simple lock.

Legacy Tile
Room Two Complex Door
Tier 9999GeneralHeld

Room Two Complex Door

A reinforced one-cell door with a complex lock and brass-key cut.

Legacy Tile
South Guest Room Door
Tier 9999GeneralHeld

South Guest Room Door

A plain, one-cell guest-room door with a simple lock.

Legacy Tile
Inn-to-Jail Shipment Receipt
Tier 0GeneralNot worn

Inn-to-Jail Shipment Receipt

A narrow receipt for the next transfer. The only route note reads: “Blue thread, third knot.”

Legacy Tile
Inn Upper Landing Stair
Tier 9999GeneralHeld

Inn Upper Landing Stair

A visible stair leading to the inn’s guest floor.

Legacy Tile
Inn Ochre Guest Bed
Tier 9999GeneralNot worn

Inn Ochre Guest Bed

A freshly made guest bed with a warm ochre blanket.

Legacy Tile
Inn Burgundy Guest Bed
Tier 9999GeneralNot worn

Inn Burgundy Guest Bed

A sturdy oak guest bed with a folded burgundy wool cover.

Legacy Tile
Inn Courier Guest Bed
Tier 9999GeneralNot worn

Inn Courier Guest Bed

A teal-covered guest bed; the pillow has not been disturbed.

Legacy Tile
Inn Linen Cupboard
Tier 9999GeneralNot worn

Inn Linen Cupboard

A tall cupboard keeps the folded household linen in order.

Legacy Tile
Inn Watch Bunk
Tier 9999GeneralNot worn

Inn Watch Bunk

A timber bunk gives the night watch a place to sleep between rounds.

Legacy Tile
Inn Guest Writing Desk
Tier 9999GeneralNot worn

Inn Guest Writing Desk

A compact writing desk holds a candle, ink and travel papers.

Legacy Tile
Inn Folded Linen
Tier 9999GeneralNot worn

Inn Folded Linen

Neat folded linen rests on the sorting table.

Legacy Tile
Inn Watch Equipment Rack
Tier 9999GeneralNot worn

Inn Watch Equipment Rack

The night watch’s spears and shields stand in a tidy rack.

Legacy Tile
Inn Blue Guest Rug
Tier 9999GeneralNot worn

Inn Blue Guest Rug

A worn blue woven rug softens the guest-room floor.

Legacy Tile
Inn Guest Washstand
Tier 9999GeneralNot worn

Inn Guest Washstand

A ceramic basin and clean towel wait on a bedside washstand.

Legacy Tile
Inn Linen Sorting Table
Tier 9999GeneralNot worn

Inn Linen Sorting Table

A stout service table for sorting and mending the inn’s linen.

Legacy Tile
Watch Room Door
Tier 9999GeneralHeld

Watch Room Door

An unlocked one-cell door into the watch room.

Legacy Tile
Instrument of the Missing Noon
Tier 9999GeneralNot worn

Instrument of the Missing Noon

A brass orrery on a walnut plinth; one eccentric ring keeps the measure of the noon that went missing.

Legacy Tile
Iron Drill Gong
Tier 9999GeneralNot worn

Iron Drill Gong

A bronze drill gong used to start and end the marshal's lanes.

Legacy Tile
Iron Vows Banner
Tier 9999GeneralNot worn

Iron Vows Banner

A martial banner stitched with the crown's iron oath.

Legacy Tile
Jail Armory Key
Tier 1GeneralNot worn

Jail Armory Key

Jail Armory Key is a black iron ward key carried by Iron Gallows Veyr for the hidden jail armory.

Legacy Tile
Jail Armory Key Sign
Tier 9999GeneralNot worn

Jail Armory Key Sign

Armory: locked. Iron Gallows Veyr stands in the dark southwest yard with the key.

Legacy Tile
Jail Cleric Armory Chest
Tier 1GeneralNot worn

Jail Cleric Armory Chest

A locked cleric cache in the jail armory, wrapped with oath cloth and tarnished sanctuary brass.

Legacy Tile
Jail Crew Return
Tier 9999GeneralNot worn

Jail Crew Return

An open ladder shaft marks the outward Jail crew return to Town. It remains available when the inward timer expires.

Legacy Tile
Jail Guard Counter // name
Tier 9999GeneralNot worn

Jail Guard Counter // name

The east wing of the oak intake desk is staffed by the existing jail guards. Its custody stamp and clear worktop face arriving visitors.

Legacy Tile
Jail Guard Equipment Rack // name
Tier 9999GeneralNot worn

Jail Guard Equipment Rack // name

Spears and shields stand in an ordered rack beside the orientation guard. Equipment stays against the north wall, clear of the security-wing entrance.

Legacy Tile
Jail Lamp Worktable // name
Tier 9999GeneralNot worn

Jail Lamp Worktable // name

A proper oak worktable supports wick measurements beside Nera. Folded linen stays on the adjacent mending edge.

Legacy Tile
Jail Records Counter // name
Tier 9999GeneralNot worn

Jail Records Counter // name

A brass-capped oak intake counter supports the registrar work. Edda stands behind its west wing; public petitions, ration records and correspondence are posted on the nearby south wall. The central opening leads to the Warden.

Legacy Tile
Jail Survey Copy Table // name
Tier 9999GeneralNot worn

Jail Survey Copy Table // name

A small writing table supports consultation of the public drain and split-feed diagrams mounted on the north wall at (30,72) and (32,72). Both remain readable without entering a cell.

Legacy Tile
Jail Visiting Bench // name
Tier 9999GeneralNot worn

Jail Visiting Bench // name

A plain oak waiting bench faces the correspondence alcove. The south promenade and west service route remain open.

Legacy Tile
Jail Fighter Armory Chest
Tier 1GeneralNot worn

Jail Fighter Armory Chest

A locked fighter cache in the jail armory, marked with crossed blades and a broken shackle.

Legacy Tile
Jail Laundry Drain
Tier 9999GeneralNot worn

Jail Laundry Drain

An open shaft and ladder mark the Jail return to Town. Climb up to the road above.

Legacy Tile
Jail Laundry Note
Tier 9999GeneralHeld

Jail Laundry Note

A bedpost sketch of the inside release catch at the north end of the guest-wing gate.

Legacy Tile
Jail Mage Armory Chest
Tier 1GeneralNot worn

Jail Mage Armory Chest

A locked mage cache in the jail armory, chalked with ward circles and ash-dark runes.

Legacy Tile
Jail Thief Armory Chest
Tier 1GeneralNot worn

Jail Thief Armory Chest

A locked thief cache in the jail armory, fitted with quiet hinges and old confiscation tags.

Legacy Tile
Jail Descent Key
Tier 1GeneralNot worn

Jail Descent Key

Jail Descent Key is a soot-dark ward key bound in old chain and cut for the lower cells beneath the castle.

Legacy Tile
Jail Laundry Crew Hatch
Tier 9999GeneralHeld

Jail Laundry Crew Hatch

A stout physical hatch for the Jail laundry route. Its outward release always works; inward crew access follows the Warden's seal and the hatch timer.

Legacy Tile
Jail Laundry Hatch Catch
Tier 9999GeneralHeld

Jail Laundry Hatch Catch

The inside catch at Jail (35,80) opens or renews the Jail crew hatch for twenty minutes when turned with the Warden's seal. Use the hatch to enter; its outward return stays open after expiry.

Legacy Tile
Jail Laundry Return Locker
Tier 1GeneralNot worn

Jail Laundry Return Locker

A small return locker with a bent blue-thread hasp matching the mark on the Jail intake record.

Legacy Tile
Jail Laundry Seal
Tier 1GeneralNot worn

Jail Laundry Seal

A zero-stat credential taken from the Jail Warden's laundry sash. It opens the crew laundry hatch and is not consumed by that lock.

Legacy Tile
Jail Laundry Service Panel Door
Tier 9999GeneralHeld

Jail Laundry Service Panel Door

A vertical oak service panel door concealed in the Jail southwest wall. From the west approach, use Open Door while Sneaking after accepting Names in the Linen. The inside release at (12,79) opens it back to the yard freely.

Legacy Tile
Jail Welcome Sign
Tier 9999GeneralHeld

Jail Welcome Sign

Jail Intake - Easy Area. Suggested Levels 5-9. Start here after entering from the castle, then move toward Minimum Security when the intake cells stop pushing back.

Legacy Tile
King's Endgame Key
Tier 1GeneralNot worn

King's Endgame Key

King's Endgame Key is a royal end-lock key shaped to open the final sealed lane beneath the king's board.

Legacy Tile
Sordon Ancestral Portrait // name
Tier 9999GeneralHeld

Sordon Ancestral Portrait // name

A gilded portrait of a stern royal forebear in burgundy and pearls. The older court watches the gallery in painted silence.

Legacy Tile
Lady Mother Canopied Bed // name
Tier 9999GeneralNot worn

Lady Mother Canopied Bed // name

A stately carved walnut bed with four corner posts, ivory linen and a burgundy quilt embroidered in gold.

Legacy Tile
Lady Mother Dresser // name
Tier 9999GeneralNot worn

Lady Mother Dresser // name

A low walnut dresser holds an oval mirror and an ivory hairbrush above its polished drawers.

Legacy Tile
Sordon Family Lockbox // name
Tier 9999GeneralHeld

Sordon Family Lockbox // name

Lady Mother's closed walnut keepsake box, bound in worn brass. Its clasp and tiny crown have been polished by generations of careful hands.

Legacy Tile
Lady Mother Reading Chair // name
Tier 9999GeneralNot worn

Lady Mother Reading Chair // name

A cushioned walnut chair provides Lady Mother a quiet place to read beside her visitors.

Legacy Tile
Lady Mother Tea Table // name
Tier 9999GeneralNot worn

Lady Mother Tea Table // name

Two ivory cups and a brass teapot rest on a small round walnut table beside the reading chair.

Legacy Tile
Lady Mother Writing Desk // name
Tier 9999GeneralNot worn

Lady Mother Writing Desk // name

A walnut writing desk holds household correspondence and a small lamp.

Legacy Tile
Lantern
Tier 1GeneralHeld

Lantern

A hooded travel lantern with enough oil to outlast a cautious crawl through the dark.

Legacy Tile
Last Gambit Casket
Tier 9999GeneralHeld

Last Gambit Casket

A black-enamel casket bears brass chess squares, four class emblems, and a crown-shaped handle.

Legacy Tile
Ledger Cabinet Key
Tier 1GeneralNot worn

Ledger Cabinet Key

Ledger Cabinet Key is a neat brass ward key tagged for the steward's locked accounting cabinet.

Legacy Tile
Left-Hand Mapknife
Tier 1GeneralNot worn

Left-Hand Mapknife

A thief's knife with a folded maze map etched along the spine.

Generated Progression
Lens-Reader's Note
Tier 1GeneralHeld

Lens-Reader's Note

Eska and Naeva's short note records how to distinguish an instrument failure from interference. It grants no magical ability.

Legacy Tile
Light for the Long Road
Tier 9999GeneralHeld

Light for the Long Road

Naeva copied a beacon keeper's nightly observation: useful light reveals the road and can reveal the traveler. She records visibility, weather, and where the lamp was hooded. Use EXAMINE to read this volume. To read the keeper’s observation, stand at (95,34) and use INTERACT 96,34.

Legacy Tile
Linen Runner Sliding Panel
Tier 9999GeneralHeld

Linen Runner Sliding Panel

A concealed wall panel on linen runners. Read the guestless-room note at (21,4), then use Open Door from (17,4) to slide it toward Room Two. The inside release opens it freely as an escape route.

Legacy Tile
Lower-Cell Service Wedge
Tier 1GeneralNot worn

Lower-Cell Service Wedge

Lower-Cell Service Wedge is a plain transferable metal key cut to release the lower-cell service latch.

Legacy Tile
Margin-Keeper's Bookmark
Tier 1GeneralHeld

Margin-Keeper's Bookmark

A modest academy bookmark marked with Olyra's correction sign. It carries no spell or training authority.

Legacy Tile
Marked Playing Card
Tier 0GeneralNot worn

Marked Playing Card

A creased playing card marked with a black stitch. A penciled arrow points to the loose seam in Rusk’s travel bag.

Legacy Tile
Maximum Security Sign
Tier 9999GeneralHeld

Maximum Security Sign

Maximum Security - Hard Area. Suggested Levels 10-14, with the Iron Gallows boss for Levels 15-19 or a prepared group.

Legacy Tile
Maze Archway Sign
Tier 1GeneralNot worn

Maze Archway Sign

A soot-dark route map marks the Castle Maze quadrants: northwest is the Tier 6 easy route (Levels 25-29), southwest is the Tier 7 medium route (Levels 30-34), southeast and northeast are Tier 8 hard routes (Levels 35-39). Each corner lord is a hard checkpoint for its own quadrant: northwest Tier 6, southwest Tier 7, and the two hard-quadrant corners Tier 8. The Black Compass Chamber is the final group-favored maze fight. The northeast hard quadrant protects the secret treasure wall. Bring a light, bring friends, and do not trust every wall.

Legacy Tile
Maze Exit Stairs
Tier 1GeneralNot worn

Maze Exit Stairs

An ancient stone stairway descends toward the east. Every step leads back to Sordon's Town.

Legacy Tile
Maze Full Focus Potion
Tier 1GeneralNot worn

Maze Full Focus Potion

A maze sustain potion that fully restores mana.

Legacy Tile
Maze Full Healing Potion
Tier 1GeneralNot worn

Maze Full Healing Potion

A maze sustain potion that fully restores health.

Legacy Tile
Maze Inside Latch
Tier 9999GeneralHeld

Maze Inside Latch

The inside latch at Maze (91,4) opens or renews the Mason crew route for two minutes. Once open, use the visible Mason door to return to Town; the outward return stays available after the timer expires.

Legacy Tile
Maze Ivy Culvert
Tier 9999GeneralHeld

Maze Ivy Culvert

A horizontal timber hatch lies flush in the grass at Town (44,11), partly covered by ivy. Its iron rim and exposed pull ring reveal the seam. Approach from (43,11), keep Sneak active and lift the cover to reveal a descending ladder, then step into the opening or choose Enter the Maze.

Legacy Tile
Maze Mason Door
Tier 9999GeneralHeld

Maze Mason Door

A low masonry cellar bulkhead is set into the grass at Town (39,11), west of the paved Maze approach. Its sloping timber cover closes over descending stone steps. Approach from (40,11). The inside latch at Maze (91,4) opens the crew route for two minutes; descend through the open bulkhead. The separate Maze-side outward return remains available after the timer expires.

Legacy Tile
Maze Ivy Culvert Return
Tier 9999GeneralNot worn

Maze Ivy Culvert Return

An open culvert beside the landing returns to Town. Step onto it or choose Climb back to Town.

Legacy Tile
Maze Mason Return
Tier 9999GeneralNot worn

Maze Mason Return

An open masonry shaft marks the outward crew return to Town. The inside latch at (91,4) opens the inward route for two minutes.

Legacy Tile
Maze Sustain Cache
Tier 1GeneralNot worn

Maze Sustain Cache

A strapped maze sustain cache packed with recovery potions and field supplies.

Legacy Tile
Maze Treasure Chest
Tier 1GeneralNot worn

Maze Treasure Chest

A heavy maze cache packed with coins, wrapped objects, emergency potions, and sealed scrolls.

Legacy Tile
Maze Treasure Fountain Sign
Tier 1GeneralNot worn

Maze Treasure Fountain Sign

A small inscription reads: Kneel only if your need is honest. The fountain restores health and mana inside this guarded room.

Legacy Tile
Medium Security Sign
Tier 9999GeneralHeld

Medium Security Sign

Medium Security - Medium Area. Suggested Levels 10-14. The guards and shades beyond this point are tuned for the next Jail route band.

Legacy Tile
Merrow Costume Cabinet
Tier 9999GeneralHeld

Merrow Costume Cabinet

Merrow keeps his spare jester coats and bells in this close-fitted cabinet beside the king’s chamber. It is a fixed, examinable fixture.

Legacy Tile
Merrow Private Bed
Tier 9999GeneralHeld

Merrow Private Bed

A compact bed and canopy mark Merrow’s private sleeping place in the Royal Quarter.

Legacy Tile
Merrow Puzzle Chest
Tier 9999GeneralHeld

Merrow Puzzle Chest

A small puzzle chest holds harmless stage mechanisms and unfinished riddles. It has no loot or container interaction.

Legacy Tile
Merrow's Quarters Sign
Tier 9999GeneralHeld

Merrow's Quarters Sign

A small private sign marks the jester’s quarters beside the king’s chamber.

Legacy Tile
Merrow Writing Desk
Tier 9999GeneralHeld

Merrow Writing Desk

Merrow’s writing desk is crowded with folded route notes, practice rhymes, and a stack of independent thief-job leads.

Legacy Tile
Minimum Security Sign
Tier 9999GeneralHeld

Minimum Security Sign

Minimum Security - Easy Area. Suggested Levels 5-9. Clear this wing before following the deeper route toward Medium Security.

Legacy Tile
Named Candle Trays
Tier 9999GeneralNot worn

Named Candle Trays

A tight group of beeswax candles is kept burning for plague survivors, oath-takers, and the dead who still need naming.

Legacy Tile
Observations of the Winter Sky
Tier 9999GeneralHeld

Observations of the Winter Sky

Ilyan's dated star chart places each observation beside the instrument setting and weather. The copied warrant uses a later date than the sky could have witnessed. Use EXAMINE to read this volume. To read Ilyan’s dated chart, stand at (95,36) and use INTERACT 96,36.

Legacy Tile
Opened Castle Royal Boss Chest
Tier 1GeneralNot worn

Opened Castle Royal Boss Chest

An opened two-quanta royal boss chest showing crown jewels, relics, and private royal treasure.

Legacy Tile
Opened Chessboard King's Duffel
Tier 1GeneralNot worn

Opened Chessboard King's Duffel

An opened royal field duffel with the chessboard king's recovery prize already pulled loose.

Legacy Tile
Opened Dungeon Contraband Cache
Tier 1GeneralNot worn

Opened Dungeon Contraband Cache

An opened lower-cell cache with its contraband pulled free.

Legacy Tile
Opened Jail Cleric Armory Chest
Tier 1GeneralNot worn

Opened Jail Cleric Armory Chest

An opened cleric armory chest with sanctified gear already claimed.

Legacy Tile
Opened Jail Fighter Armory Chest
Tier 1GeneralNot worn

Opened Jail Fighter Armory Chest

An opened fighter armory chest with heavy gear already claimed.

Legacy Tile
Opened Jail Mage Armory Chest
Tier 1GeneralNot worn

Opened Jail Mage Armory Chest

An opened mage armory chest with arcane gear already claimed.

Legacy Tile
Opened Jail Thief Armory Chest
Tier 1GeneralNot worn

Opened Jail Thief Armory Chest

An opened thief armory chest with shadow gear already claimed.

Legacy Tile
Opened Last Gambit Casket
Tier 9999GeneralHeld

Opened Last Gambit Casket

The Last Gambit Casket stands open over a velvet weapon rack, as if its King kept one final move in reserve.

Legacy Tile
Opened Maze Sustain Cache
Tier 1GeneralNot worn

Opened Maze Sustain Cache

An opened maze sustain cache with its recovery supplies already pulled loose.

Legacy Tile
Opened Maze Treasure Chest
Tier 1GeneralNot worn

Opened Maze Treasure Chest

An opened maze treasure chest with coins, scrolls, and wrapped rewards spilling into view.

Legacy Tile
Opened Rootbound Coffer
Tier 9999GeneralHeld

Opened Rootbound Coffer

The Rootbound Coffer opens like a folded fern, revealing neatly wrapped travel gear.

Legacy Tile
Opened Rusk's Stitched Travel Bag
Tier 9999GeneralNot worn

Opened Rusk's Stitched Travel Bag

Rusk's open travel bag remains in place for each eligible account's optional boots claim.

Legacy Tile
Opened Sella's Courier Trunk
Tier 9999GeneralNot worn

Opened Sella's Courier Trunk

Sella's open courier trunk remains in place for each eligible account's individual claim.

Legacy Tile
Opened Jail Laundry Return Locker
Tier 1GeneralNot worn

Opened Jail Laundry Return Locker

An opened laundry return locker with its bent blue-thread hasp hanging loose.

Legacy Tile
Paid Castle Stew Bowl
Tier 1GeneralNot worn

Paid Castle Stew Bowl

A paid bowl of castle stew bound to the account that purchased it.

Legacy Tile
Paid Elixir of Battle
Tier 1GeneralNot worn

Paid Elixir of Battle

A paid account-bound battle elixir.

Legacy Tile
Paid Field Torch
Tier 1GeneralHeld

Paid Field Torch

A paid field torch bound to the account that purchased it.

Legacy Tile
Paid Focus Potion
Tier 1GeneralNot worn

Paid Focus Potion

A paid account-bound potion that restores mana.

Legacy Tile
Paid Full Focus Potion
Tier 1GeneralNot worn

Paid Full Focus Potion

A paid account-bound potion that restores full mana.

Legacy Tile
Paid Full Healing Potion
Tier 1GeneralNot worn

Paid Full Healing Potion

A paid account-bound potion that restores full health.

Legacy Tile
Paid Greater Focus Potion
Tier 1GeneralNot worn

Paid Greater Focus Potion

A paid account-bound potion that restores a large amount of mana.

Legacy Tile
Paid Greater Healing Potion
Tier 1GeneralNot worn

Paid Greater Healing Potion

A paid account-bound potion that restores a large amount of health.

Legacy Tile
Paid Greater Potion of Persuasion
Tier 1GeneralNot worn

Paid Greater Potion of Persuasion

A paid account-bound potion for stronger social checks.

Legacy Tile
Paid Greater Potion of Sneaking
Tier 1GeneralNot worn

Paid Greater Potion of Sneaking

A paid account-bound greater stealth potion.

Legacy Tile
Paid Healing Potion
Tier 1GeneralNot worn

Paid Healing Potion

A paid account-bound potion that restores health.

Legacy Tile
Paid Minor Focus Potion
Tier 1GeneralNot worn

Paid Minor Focus Potion

A paid account-bound potion that restores a small amount of mana.

Legacy Tile
Paid Minor Healing Potion
Tier 1GeneralNot worn

Paid Minor Healing Potion

A paid account-bound potion that restores a small amount of health.

Legacy Tile
Paid Pantry Loaf
Tier 1GeneralNot worn

Paid Pantry Loaf

A paid pantry loaf bound to the account that purchased it.

Legacy Tile
Paid Potion of Devastation
Tier 1GeneralNot worn

Paid Potion of Devastation

A paid account-bound 3x damage enhancer.

Legacy Tile
Paid Potion of Edge
Tier 1GeneralNot worn

Paid Potion of Edge

A paid account-bound damage enhancer.

Legacy Tile
Paid Potion of Fury
Tier 1GeneralNot worn

Paid Potion of Fury

A paid account-bound 2x damage enhancer.

Legacy Tile
Paid Potion of Luck
Tier 1GeneralNot worn

Paid Potion of Luck

A paid account-bound luck potion.

Legacy Tile
Paid Potion of Persuasion
Tier 1GeneralNot worn

Paid Potion of Persuasion

A paid account-bound potion for social checks.

Legacy Tile
Paid Potion of Sneaking
Tier 1GeneralNot worn

Paid Potion of Sneaking

A paid account-bound stealth potion.

Legacy Tile
Paid Potion of Swiftness
Tier 1GeneralNot worn

Paid Potion of Swiftness

A paid account-bound swiftness potion.

Legacy Tile
Paid Scroll of Burning Blade
Tier 1GeneralNot worn

Paid Scroll of Burning Blade

A paid account-bound scroll that adds a fire damage rider.

Legacy Tile
Paid Scroll of Easy Passage
Tier 1GeneralNot worn

Paid Scroll of Easy Passage

A paid account-bound scroll for one strong social opening.

Legacy Tile
Paid Scroll of Lockcraft
Tier 1GeneralNot worn

Paid Scroll of Lockcraft

A paid account-bound scroll that steadies lockcraft.

Legacy Tile
Paid Scroll of Recall
Tier 1GeneralNot worn

Paid Scroll of Recall

A paid account-bound scroll of recall.

Legacy Tile
Paid Scroll of Revealing
Tier 1GeneralNot worn

Paid Scroll of Revealing

A paid account-bound scroll that sharpens hidden-detail checks.

Legacy Tile
Paid Scroll of Safe Return
Tier 1GeneralNot worn

Paid Scroll of Safe Return

A paid account-bound emergency return scroll.

Legacy Tile
Paid Scroll of Silence
Tier 1GeneralNot worn

Paid Scroll of Silence

A paid account-bound scroll that quiets movement.

Legacy Tile
Paid Scroll of Smiting
Tier 1GeneralNot worn

Paid Scroll of Smiting

A paid account-bound one-encounter smiting scroll.

Legacy Tile
Pantry Display Rack
Tier 9999GeneralNot worn

Pantry Display Rack

A pantry rack stacked with sample provisions behind the larder counter.

Legacy Tile
Pantry Loaf
Tier 1GeneralNot worn

Pantry Loaf

A warm brown loaf cut from the castle ovens and sold as simple travel food.

Legacy Tile
Pilgrim's Field Leaves
Tier 9999GeneralHeld

Pilgrim's Field Leaves

Corva's notes put field care in four breaths: assess danger, prepare protection, reserve healing, and know the route home. Use EXAMINE to read this volume. Examine these leaves for Corva’s field lesson. To record the matching infirmary evidence, stand at (89,73) and use INTERACT 88,73.

Legacy Tile
Pilgrim's Field Leaves Booklet
Tier 9999GeneralHeld

Pilgrim's Field Leaves Booklet

Corva's personal field booklet condenses her four-breath lesson: assess danger, prepare protection, reserve healing, and know the route home.

Legacy Tile
Pilgrim Lantern
Tier 4GeneralNot worn

Pilgrim Lantern

A small holy light that steadies the faithful and makes hidden malice less comfortable.

Legacy Tile
Big Potted Plant
Tier 4GeneralHeld

Big Potted Plant

A potted plant kept alive by stubborn care, a little domestic softness trying not to look out of place indoors.

Legacy Tile
Prayers for the Long Road
Tier 9999GeneralHeld

Prayers for the Long Road

A travel prayer distinguishes light that helps a pilgrim see from protection that helps them endure. Both require judgment about when to turn back. Use EXAMINE to read this volume. Examine this prayer for its travel lesson. The procession pattern is recorded at (88,69): stand at (89,69) and use INTERACT 88,69.

Legacy Tile
Privy Passage Key
Tier 1GeneralNot worn

Privy Passage Key

Privy Passage Key is a discreet silver key cut for an old servant route hidden behind the court apartments.

Legacy Tile
Provisioner's Candle Stand
Tier 9999GeneralNot worn

Provisioner's Candle Stand

A fat cluster of wax candles burning beside the provisions counter to remind customers what they came in for.

Legacy Tile
Quiet Stair Lockboard
Tier 9999GeneralNot worn

Quiet Stair Lockboard

A secretive lockboard of picks, ward-keys, and marked routes.

Legacy Tile
Quiet Stair Return
Tier 9999GeneralNot worn

Quiet Stair Return

An open shaft and ladder mark the return to the Castle. Climb up; the Quiet Stair keeps the royal-training gate.

Legacy Tile
Quiet Whisper Screen
Tier 9999GeneralNot worn

Quiet Whisper Screen

A lacquered whisper screen built to break lines of sight and soften sound.

Legacy Tile
Rehearsal Bed Burgundy
Tier 9999GeneralHeld

Rehearsal Bed Burgundy

A narrow burgundy bed gives one member of the court troupe a place to sleep after rehearsal.

Legacy Tile
Rehearsal Bed Mustard
Tier 9999GeneralHeld

Rehearsal Bed Mustard

A narrow mustard bed gives one member of the court troupe a place to sleep after rehearsal.

Legacy Tile
Rehearsal Bed Teal
Tier 9999GeneralHeld

Rehearsal Bed Teal

A narrow teal bed gives one member of the court troupe a place to sleep after rehearsal.

Legacy Tile
Rehearsal Prop Chest
Tier 9999GeneralHeld

Rehearsal Prop Chest

A low prop chest keeps harmless stage odds and ends together between rehearsals. It has no loot or container interaction.

Legacy Tile
Rehearsal Work Desk
Tier 9999GeneralHeld

Rehearsal Work Desk

A broad work desk carries chalk notes, mending tools, and half-finished bits for the next court performance.

Legacy Tile
Rejuvenation Potion
Tier 1GeneralNot worn

Rejuvenation Potion

A board-prize potion that restores both health and mana after a dangerous fight.

Legacy Tile
Reliquary of First Dawn Sign
Tier 9999GeneralNot worn

Reliquary of First Dawn Sign

A painted wayfinding sign for Reliquary of First Dawn, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Roadside Mercy Bowl
Tier 9999GeneralNot worn

Roadside Mercy Bowl

A plain pottery bowl of warm stew recalls the first meal shared on the road to the chapel.

Legacy Tile
Gold King's Private Breakfast Note // name
Tier 9999GeneralHeld

Gold King's Private Breakfast Note // name

Gold's signed reply permits quiet hinge work and asks that the private enclosure remain with its owners. This is a love note between two consenting adult men. A maintenance slip says: "To open the hatch, talk to Retired Night Porter Orren Twill at Castle (10,23)."

Legacy Tile
Gold Strongroom Tray Panel // name
Tier 9999GeneralHeld

Gold Strongroom Tray Panel // name

A maintenance slip beside the hatch reads: "Talk to Retired Night Porter Orren Twill at Castle (10,23) and ask him to open the hatch." This tray passage leads to Green's strongroom. Once Orren authorizes you, choose "cross the tray passage" here. The ordinary inside door latch remains a free exit.

Legacy Tile
Green King's Private Breakfast Note // name
Tier 9999GeneralHeld

Green King's Private Breakfast Note // name

A signed, permitted maintenance note is tucked into the Green strongroom. Its breakfast order and affectionate salutation belong to the two adult carved kings, not the public trophy dispute. A maintenance slip says: "To open the hatch, talk to Retired Night Porter Orren Twill at Castle (10,23)."

Legacy Tile
Green Strongroom Tray Panel // name
Tier 9999GeneralHeld

Green Strongroom Tray Panel // name

A maintenance slip beside the hatch reads: "Talk to Retired Night Porter Orren Twill at Castle (10,23) and ask him to open the hatch." This tray passage leads to Gold's strongroom. Once Orren authorizes you, choose "cross the tray passage" here. The ordinary inside door latch remains a free exit.

Legacy Tile
Retired Night Porter Orren Twill // name
Tier 9999GeneralHeld

Retired Night Porter Orren Twill // name

Orren is a 57-year-old retired night porter. A little breakfast basket rests against his faded service coat. His dry amusement comes from years of handling other people's practical problems without claiming their private lives.

Legacy Tile
Three-Knot First Waymark // name
Tier 9999GeneralHeld

Three-Knot First Waymark // name

A low slate records one, two and three loops; none is a directional arrow.

Legacy Tile
Three-Knot Survey Notice // name
Tier 9999GeneralHeld

Three-Knot Survey Notice // name

A loose survey copy carries an unverified TREASURE annotation beside three knot marks.

Legacy Tile
Three-Knot Return Waymark // name
Tier 9999GeneralHeld

Three-Knot Return Waymark // name

A second slate records the same loops in reverse order, beside a date rather than a compass bearing.

Legacy Tile
Three-Knot Survey Copy Station // name
Tier 9999GeneralHeld

Three-Knot Survey Copy Station // name

A small survey tray holds a blank correction copy; the original map and its gates remain outside this task.

Legacy Tile
Appointment Notice Slip // name
Tier 9999GeneralHeld

Appointment Notice Slip // name

A flat slip bears a reused appointment loop. Its public slot label disagrees with the dots beside the mark. This fixed record is not an inventory quest item.

Legacy Tile
Sealed Appointment Pad // name
Tier 9999GeneralHeld

Sealed Appointment Pad // name

A flat retagging pad keeps a sealed appointment separate from public work orders. This fixed record is not an inventory quest item.

Legacy Tile
Two Trades Work Docket // name
Tier 9999GeneralHeld

Two Trades Work Docket // name

Two separate trades share a flat work docket. Public repair orders have their own appointment mark. This fixed record is not an inventory quest item.

Legacy Tile
Rootbound Coffer
Tier 9999GeneralHeld

Rootbound Coffer

A dark-oak royal coffer twined with green copper vines. An ivory knight stands on the lid above leaf-shaped hinges.

Legacy Tile
Royal Inspection Key
Tier 1GeneralNot worn

Royal Inspection Key

Royal Inspection Key is a polished court key stamped with the crown's inspection mark and a false examiner's notch.

Legacy Tile
Rune Charge Correspondent's Ribbon
Tier 1GeneralHeld

Rune Charge Correspondent's Ribbon

A narrow indigo ribbon bearing the Rune Charge's small correspondent mark. It conveys no royal authority or access.

Legacy Tile
Rune Charge Library Bookcase
Tier 9999GeneralNot worn

Rune Charge Library Bookcase

A narrow bookcase reused from approved Castle furniture art for the Rune Charge library.

Legacy Tile
Rune Charge Practice Inlay
Tier 9999GeneralNot worn

Rune Charge Practice Inlay

A flat, complete silver-blue ward diagram inlaid into the floor for safe caster practice.

Legacy Tile
Rune Charge Zodiac Runner
Tier 9999GeneralNot worn

Rune Charge Zodiac Runner

An indigo astronomical runner holds three careful constellations in woven silver and brass.

Legacy Tile
Runebound Signet
Tier 13GeneralFingers

Runebound Signet

Runebound Signet belongs to the traveler's adornment line first preserved when Runebound artificers began grafting field magic onto durable war kit. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Rune Lantern
Tier 4GeneralNot worn

Rune Lantern

A hovering lattice of runes that casts steady arcane light into the dark.

Legacy Tile
Rusk's Stitched Travel Bag
Tier 9999GeneralHeld

Rusk's Stitched Travel Bag

A small travel bag. A loose repair stitch marks its hidden pocket.

Legacy Tile
Sanctified Ground
Tier 10GeneralNot worn

Sanctified Ground

Consecrated space anchored into the world, calm to allies and unwelcome to the unquiet dead.

Legacy Tile
Scourge Reliquary Key
Tier 1GeneralNot worn

Scourge Reliquary Key

Scourge Reliquary Key is a barbed black key etched with chapel sigils and damp ash.

Legacy Tile
Sealed Athenaeum Sign
Tier 9999GeneralNot worn

Sealed Athenaeum Sign

A painted wayfinding sign for Sealed Athenaeum, worn smooth by anxious hands and generations of people trying not to look lost.

Legacy Tile
Sealed Rune Lamp
Tier 9999GeneralNot worn

Sealed Rune Lamp

A warded lamp whose glass holds a sealed blue rune-light.

Legacy Tile
Seals, Copies, and False Witnesses
Tier 9999GeneralHeld

Seals, Copies, and False Witnesses

This guide compares paired rune warrants, witness pressure marks, and Olyra's rubbing. A second hand copied the seal onto the later sheet. Use EXAMINE to read this volume. To compare the warrant copies, stand at (95,38) and use INTERACT 96,38; interact there again to inspect each newly revealed copy note.

Legacy Tile
Seized Goods Manifest
Tier 0GeneralNot worn

Seized Goods Manifest

A courier’s inventory of confiscated property. Its last column routes seized goods to the Jail confiscation laundry; a successful Case-window lift is the clean-job proof.

Legacy Tile
Sella's Courier Trunk
Tier 9999GeneralHeld

Sella's Courier Trunk

A courier’s locked trunk, cut for a brass room key or a six-second complex pick.

Legacy Tile
Shadow Decoy
Tier 9GeneralNot worn

Shadow Decoy

A wavering false silhouette, planted to steal a glance, a swing, or a heartbeat of pursuit.

Legacy Tile
Sordon Dungeon Key
Tier 1GeneralNot worn

Sordon Dungeon Key

Sordon Dungeon Key is an old brass master key worn smooth by generations of wardens and polished bright where a metal jaw recently worried it.

Generated Progression
South File Key
Tier 1GeneralNot worn

South File Key

South File Key is a heavy square-cut key meant for the locked southern file route beneath the chess hall.

Legacy Tile
Stone Hedgehog
Tier 1GeneralNot worn

Stone Hedgehog

A heavy six-point field hedgehog of iron-strapped concrete, bought for sealing a gap before something fast decides to use it.

Legacy Tile
The Book of the First Vigil
Tier 9999GeneralHeld

The Book of the First Vigil

The First Vigil remembers the people who kept the chapel ready through an empty winter: clean water, mended cloth, a tended lamp, and a name spoken aloud. Use EXAMINE to read this volume. To add the procession pattern to your journal, stand at (89,69) and use INTERACT 88,69.

Legacy Tile
The Common Names Register
Tier 9999GeneralHeld

The Common Names Register

A public register leaves room for ordinary names beside the officers and the dead. Maerith's notes ask who lit the candles, washed the linen, and opened the doors. Use EXAMINE to read this volume. To add the register evidence to your journal, stand at (92,69) and use INTERACT 93,69.

Legacy Tile
The Discipline of Clean Hands
Tier 9999GeneralHeld

The Discipline of Clean Hands

Lysa's copy describes the clean-bundle mark used to pass washed linen safely between households. A small, legible mark can protect many people. Use EXAMINE to read this volume. Examine this working book for its linen lesson. To record the blessing draft beneath its rebinding, stand at (92,75) and use INTERACT 93,75.

Legacy Tile
The Field Mage's Mana Ledger
Tier 9999GeneralHeld

The Field Mage's Mana Ledger

Dovan's field calculation counts the whole journey, including the reserve needed for the return. Consult the current spell list for actual costs. Use EXAMINE to read this volume. To add Dovan’s complete field calculation to your journal, stand at (94,30) and use INTERACT 94,29.

Legacy Tile
The Margin of Error
Tier 9999GeneralHeld

The Margin of Error

Three copies of the first ward disagree. Olyra's notes mark where a polished official account omits the novice's failed boundary and the lesson that followed. Use EXAMINE to read this volume. To add its ward-record evidence to your journal, stand at (88,30) and use INTERACT 88,29.

Legacy Tile
The Measure of a Sacred Promise
Tier 9999GeneralHeld

The Measure of a Sacred Promise

A promise is measured by the work it requires after the words are spoken. The margin lists names to remember, repairs to finish, and a clear way home. Use EXAMINE to read this volume. Examine this book for its promise. The bell’s recovery inscription is at (91,67): stand at (91,68) and use INTERACT 91,67.

Legacy Tile
Toilet Paper
Tier 1GeneralNot worn

Toilet Paper

Practical, humble, and somehow always missing when the realm needs it most.

Legacy Tile
Torch
Tier 1GeneralHeld

Torch

Torch throws practical fire into dead corners, leaving one hand less free but the dark less certain.

Legacy Tile
Town Bed Foot // name
Tier 9999GeneralHeld

Town Bed Foot // name

A fixed bed footboard in a town home.

Legacy Tile
Town Bed Head // name
Tier 9999GeneralHeld

Town Bed Head // name

A fixed bed headboard in a town home.

Legacy Tile
Town Bench // name
Tier 9999GeneralHeld

Town Bench // name

A wooden public bench placed beside the market square.

Legacy Tile
Bracken Cooking Hearth // name
Tier 9999GeneralHeld

Bracken Cooking Hearth // name

A kettle and iron pots warm over the hearth; Sella's family brew is a comforting tradition, not a cure.

Legacy Tile
Town Bracken Cottage Exterior // name
Tier 9999GeneralHeld

Town Bracken Cottage Exterior // name

A fixed exterior structure in Sordon's Town: bracken cottage.

Legacy Tile
Bracken Dining Table // name
Tier 9999GeneralHeld

Bracken Dining Table // name

A small table is set for a simple meal beside the fire.

Legacy Tile
Bracken Drying Rack // name
Tier 9999GeneralHeld

Bracken Drying Rack // name

Bundles of gathered leaves hang in careful bunches above Sella's work space.

Legacy Tile
Bracken Lounge Sofa // name
Tier 9999GeneralHeld

Bracken Lounge Sofa // name

A worn green sofa and woven rug make a quiet place to rest between gathering trips.

Legacy Tile
Bracken Parcel Table // name
Tier 9999GeneralHeld

Bracken Parcel Table // name

Winter parcels wait here, tied with blue thread; two small knots identify the family recipe parcel.

Legacy Tile
Town Castle Exterior // name
Tier 9999GeneralHeld

Town Castle Exterior // name

A fixed exterior structure in Sordon's Town: castle.

Legacy Tile
Town Castle Sign // name
Tier 9999GeneralHeld

Town Castle Sign // name

A wooden sign reading Castle; its gate stands at (23,13).

Legacy Tile
Clay Bell // name
Tier 9999GeneralHeld

Clay Bell // name

A handbell from Dorran’s bell-keeping days hangs beside the rope tools.

Legacy Tile
Clay Bell Rope Coil // name
Tier 9999GeneralHeld

Clay Bell Rope Coil // name

A neatly coiled bell rope is laid out for inspection and careful splicing.

Legacy Tile
Clay Couch // name
Tier 9999GeneralHeld

Clay Couch // name

A cushioned green couch and patterned rug form the quiet side of the room.

Legacy Tile
Clay Dining Stool // name
Tier 9999GeneralHeld

Clay Dining Stool // name

A round wooden stool stands beside Dorran's dining table.

Legacy Tile
Clay Dining Table // name
Tier 9999GeneralHeld

Clay Dining Table // name

A modest oak table with a candle and two place settings.

Legacy Tile
Clay Hearth // name
Tier 9999GeneralHeld

Clay Hearth // name

A warm kitchen hearth kept low and tidy while Dorran works.

Legacy Tile
Clay House Bed Foot // name
Tier 9999GeneralHeld

Clay House Bed Foot // name

The foot of Dorran’s neatly made bed, kept clear of stone dust.

Legacy Tile
Clay House Bed Head // name
Tier 9999GeneralHeld

Clay House Bed Head // name

A plain timber headboard beside a folded wool cover.

Legacy Tile
Town Clay House Exterior // name
Tier 9999GeneralHeld

Town Clay House Exterior // name

A fixed exterior structure in Sordon's Town: clay house.

Legacy Tile
Clay Kitchen Counter // name
Tier 9999GeneralHeld

Clay Kitchen Counter // name

Dorran’s kitchen counter, with a wash basin and a few well-used cooking pots.

Legacy Tile
Clay Kitchen Herb Pots // name
Tier 9999GeneralHeld

Clay Kitchen Herb Pots // name

Small pots of kitchen herbs sit on the raised worktop.

Legacy Tile
Clay Stonework Bench // name
Tier 9999GeneralHeld

Clay Stonework Bench // name

Dorran’s stone repair bench, fitted with chisels, clamps and a hand mallet.

Legacy Tile
Town Cottage Plant // name
Tier 9999GeneralHeld

Town Cottage Plant // name

A fixed potted plant tended in a town cottage.

Legacy Tile
Daff Account Shelves // name
Tier 9999GeneralHeld

Daff Account Shelves // name

Cloth-bound ledgers and public town accounts are ordered within easy reach of the desk.

Legacy Tile
Daff Bed // name
Tier 9999GeneralHeld

Daff Bed // name

A neatly made bed sits in the sheltered corner of Garren’s home.

Legacy Tile
Daff Copyist Desk // name
Tier 9999GeneralHeld

Daff Copyist Desk // name

Garren keeps a broad, dry writing desk for careful copies of the town accounts.

Legacy Tile
Daff Dining Table // name
Tier 9999GeneralHeld

Daff Dining Table // name

Two chairs and a candle make a quiet place to share a simple meal.

Legacy Tile
Daff Hearth // name
Tier 9999GeneralHeld

Daff Hearth // name

A compact hearth warms the room and keeps the kettle ready for tea.

Legacy Tile
Town Daff House Exterior // name
Tier 9999GeneralHeld

Town Daff House Exterior // name

A fixed exterior structure in Sordon's Town: daff house.

Legacy Tile
Daff Kitchen // name
Tier 9999GeneralHeld

Daff Kitchen // name

A small cupboard, basin and worktop keep everyday cooking close to the hearth.

Legacy Tile
Daff Lounge Couch // name
Tier 9999GeneralHeld

Daff Lounge Couch // name

A worn green couch and small rug make a warm place to rest beside the writing room.

Legacy Tile
Daff Tea Service // name
Tier 9999GeneralHeld

Daff Tea Service // name

A kettle, cups and tea are set out beside Garren’s chair and the hearth.

Legacy Tile
Daff Working Folio // name
Tier 9999GeneralHeld

Daff Working Folio // name

A soft-backed working folio keeps Garren's copy of the Castle accounts and its clipped margin close at hand.

Legacy Tile
Town Finch House Exterior // name
Tier 9999GeneralHeld

Town Finch House Exterior // name

A fixed exterior structure in Sordon's Town: finch house.

Legacy Tile
Town Flower Planter // name
Tier 9999GeneralHeld

Town Flower Planter // name

A fixed wood-edged planter of flowers beside the town fountain.

Legacy Tile
Town Fountain // name
Tier 9999GeneralHeld

Town Fountain // name

A broad stone fountain anchors the town's paved central square.

Legacy Tile
Town Garden Fence Horizontal // name
Tier 9999GeneralHeld

Town Garden Fence Horizontal // name

A fixed horizontal garden fence section.

Legacy Tile
Town Garden Fence Vertical // name
Tier 9999GeneralHeld

Town Garden Fence Vertical // name

A fixed vertical garden fence section.

Legacy Tile
Town Garden Flowers // name
Tier 9999GeneralHeld

Town Garden Flowers // name

A fixed patch of flowers in a town garden.

Legacy Tile
Town Garden Shrub // name
Tier 9999GeneralHeld

Town Garden Shrub // name

A fixed trimmed shrub beside a town path or garden.

Legacy Tile
Town Gate Tower // name
Tier 9999GeneralHeld

Town Gate Tower // name

A squat stone tower marks the town wall and gate.

Legacy Tile
Harlan Anvil // name
Tier 9999GeneralHeld

Harlan Anvil // name

A heavy iron anvil set on a stump beside the quench tub.

Legacy Tile
Harlan Bed // name
Tier 9999GeneralHeld

Harlan Bed // name

A neatly made bed with a wool blanket in the sheltered sleeping nook.

Legacy Tile
Harlan Couch // name
Tier 9999GeneralHeld

Harlan Couch // name

A worn green couch beside a woven rug, separated from forge sparks by stone.

Legacy Tile
Harlan Dining Table // name
Tier 9999GeneralHeld

Harlan Dining Table // name

Two place settings share a modest oak dining table.

Legacy Tile
Harlan Kitchen // name
Tier 9999GeneralHeld

Harlan Kitchen // name

A simple basin and food-preparation counter beside the home’s cooking hearth.

Legacy Tile
Harlan Sales Counter // name
Tier 9999GeneralHeld

Harlan Sales Counter // name

Harlan’s repair ledger, coin tray and roadworthy tools are arranged on the sales counter.

Legacy Tile
Harlan Workbench // name
Tier 9999GeneralHeld

Harlan Workbench // name

Hammers, tongs and unfinished bars lie ready on Harlan’s fixed tool bench.

Legacy Tile
Town Inn Exterior // name
Tier 9999GeneralHeld

Town Inn Exterior // name

A fixed exterior structure in Sordon's Town: inn.

Legacy Tile
Town Inn Roof Ladder // name
Tier 9999GeneralHeld

Town Inn Roof Ladder // name

A folded roof ladder rests against the Lantern and Ladle. A faded blue-thread towel marks its hinge; open it to unfold the ladder.

Legacy Tile
Town Jail Exterior // name
Tier 9999GeneralHeld

Town Jail Exterior // name

A fixed exterior structure in Sordon's Town: jail.

Legacy Tile
Town Jail Sign // name
Tier 9999GeneralHeld

Town Jail Sign // name

A wooden sign reading Jail; its entrance stands at (10,21).

Legacy Tile
Lantern and Ladle Cask Rack // name
Tier 9999GeneralHeld

Lantern and Ladle Cask Rack // name

A stout cask is tucked into the timber rack along the taproom wall.

Legacy Tile
Lantern and Ladle Couch // name
Tier 9999GeneralHeld

Lantern and Ladle Couch // name

A green couch and woven rug make a quiet place to rest.

Legacy Tile
Lantern and Ladle East Dining Table // name
Tier 9999GeneralHeld

Lantern and Ladle East Dining Table // name

A family-sized dining table with room for a few warm bowls.

Legacy Tile
Lantern and Ladle Guest Bed // name
Tier 9999GeneralHeld

Lantern and Ladle Guest Bed // name

A neatly made guest bed with a bedside lamp stands in a sheltered nook.

Legacy Tile
Lantern and Ladle Hearth // name
Tier 9999GeneralHeld

Lantern and Ladle Hearth // name

A well-used stone hearth keeps a kettle warm behind Mera's service counter.

Legacy Tile
Lantern and Ladle Kitchen Shelf // name
Tier 9999GeneralHeld

Lantern and Ladle Kitchen Shelf // name

Pots and cooking supplies are stacked within reach of the kitchen hearth.

Legacy Tile
Lantern and Ladle Long Dining Table // name
Tier 9999GeneralHeld

Lantern and Ladle Long Dining Table // name

A long shared table for travelers who arrive at the same hour.

Legacy Tile
Lantern and Ladle Lower Dining Table // name
Tier 9999GeneralHeld

Lantern and Ladle Lower Dining Table // name

A small wooden table is set near the entrance for a quick meal before the road.

Legacy Tile
Lantern and Ladle Provisions Shelf // name
Tier 9999GeneralHeld

Lantern and Ladle Provisions Shelf // name

Bread, trail food and a little light for the road are kept ready for travelers.

Legacy Tile
Lantern and Ladle West Dining Table // name
Tier 9999GeneralHeld

Lantern and Ladle West Dining Table // name

A round oak dining table with four chairs stands by the west wall.

Legacy Tile
Town Laundry Drain // name
Tier 9999GeneralHeld

Town Laundry Drain // name

A brass ring sits in a stone cover by the road. A faded blue thread ties it to the Jail laundry route; open it to reveal a ladder.

Legacy Tile
Town Market Canopy // name
Tier 9999GeneralHeld

Town Market Canopy // name

A weathered market canopy shades the central stalls.

Legacy Tile
Town Maze Ruin Exterior // name
Tier 9999GeneralHeld

Town Maze Ruin Exterior // name

A fixed exterior structure in Sordon's Town: maze ruin.

Legacy Tile
Town Maze Sign // name
Tier 9999GeneralHeld

Town Maze Sign // name

A wooden sign reading Castle Maze; its entrance stands at (41,8).

Legacy Tile
Mera Service Counter // name
Tier 9999GeneralHeld

Mera Service Counter // name

Mera serves the inn's food and keeps its road supplies here.

Legacy Tile
Mera Two-Cup Table // name
Tier 9999GeneralHeld

Mera Two-Cup Table // name

Two shallow cup-marks are carved into the corner table, with a candle space between them.

Legacy Tile
Town Pine // name
Tier 9999GeneralHeld

Town Pine // name

A fixed evergreen in the town's woodland and garden plots.

Legacy Tile
Sella Bed // name
Tier 9999GeneralHeld

Sella Bed // name

Sella's neatly made bed is tucked into the cottage's quiet sleeping nook.

Legacy Tile
Sella Cottage Plant // name
Tier 9999GeneralHeld

Sella Cottage Plant // name

A potted green plant catches the cottage's warm light beside the wall.

Legacy Tile
Sella Herb Sorting Counter // name
Tier 9999GeneralHeld

Sella Herb Sorting Counter // name

Sella sorts leaves into shallow trays before tying the dried herbs into parcels.

Legacy Tile
Sella Herb Tray // name
Tier 9999GeneralHeld

Sella Herb Tray // name

A shallow sorting tray holds fresh leaves before they are dried and packed.

Legacy Tile
Sella Medicine Jars // name
Tier 9999GeneralHeld

Sella Medicine Jars // name

Sella keeps carefully sorted dried herbs in glass and ceramic jars.

Legacy Tile
Town Smithy Exterior // name
Tier 9999GeneralHeld

Town Smithy Exterior // name

A fixed exterior structure in Sordon's Town: smithy.

Legacy Tile
Town Smithy Forge // name
Tier 9999GeneralHeld

Town Smithy Forge // name

A masonry forge kept bright for Harlan Wick’s repairs, fed by a leather bellows.

Legacy Tile
Town South Gatehouse // name
Tier 9999GeneralHeld

Town South Gatehouse // name

A fixed stone gatehouse with a clear passage into town.

Legacy Tile
Town Street Lamp // name
Tier 9999GeneralHeld

Town Street Lamp // name

A plain iron street lamp lights the public road.

Legacy Tile
Tavia Finch Bed Foot // name
Tier 9999GeneralHeld

Tavia Finch Bed Foot // name

A bed foot anchor beside Tavia’s neatly made bed and folded burgundy wool blanket.

Legacy Tile
Tavia Finch Bed Head // name
Tier 9999GeneralHeld

Tavia Finch Bed Head // name

A bed head anchor by Tavia’s quiet sleeping nook, sheltered against the old stone wall.

Legacy Tile
Tavia Finch Courier Basket // name
Tier 9999GeneralHeld

Tavia Finch Courier Basket // name

A small woven basket holds the route notes Tavia keeps beside her travel satchel and boots.

Legacy Tile
Tavia Finch Route Desk // name
Tier 9999GeneralHeld

Tavia Finch Route Desk // name

The oak route table where Tavia keeps hand-drawn Castle lanes and rolled delivery maps.

Legacy Tile
Tavia Finch Route Ledger // name
Tier 9999GeneralHeld

Tavia Finch Route Ledger // name

A worn ledger records Tavia’s old courier rounds and the roads that changed after the storm.

Legacy Tile
Tavia Finch Twin-Shutter Lantern // name
Tier 9999GeneralHeld

Tavia Finch Twin-Shutter Lantern // name

Tavia’s brass twin-shutter lantern is trimmed and ready for a careful night road.

Legacy Tile
Town Tree // name
Tier 9999GeneralHeld

Town Tree // name

A rooted town tree that shades the road and field edge.

Legacy Tile
Town Vertical Bench Left // name
Tier 9999GeneralHeld

Town Vertical Bench Left // name

A fixed vertical wooden bench on the left side of the town fountain.

Legacy Tile
Town Vertical Bench Right // name
Tier 9999GeneralHeld

Town Vertical Bench Right // name

A fixed vertical wooden bench on the right side of the town fountain.

Legacy Tile
Travel Ration
Tier 1GeneralNot worn

Travel Ration

A wrapped ration of dried meat, hard bread, and salt fruit for castle errands and road marches.

Legacy Tile
Plain Tree
Tier 9999GeneralHeld

Plain Tree

A great old tree rising with patient authority, the kind that makes nearby stonework look temporary.

Legacy Tile
Turret Coast Painting // name
Tier 9999GeneralNot worn

Turret Coast Painting // name

A sailboat crosses a dawn coast below a distant stone castle.

Legacy Tile
Turret Crown Portrait // name
Tier 9999GeneralNot worn

Turret Crown Portrait // name

A gilded study of an older crowned man in green ceremonial robes. No name is written on the frame.

Legacy Tile
Turret Lily Painting // name
Tier 9999GeneralNot worn

Turret Lily Painting // name

White lilies stand in a copper vase in this gilded still life.

Legacy Tile
Turret Porter Desk // name
Tier 9999GeneralNot worn

Turret Porter Desk // name

The porter's oak desk keeps a lamp and the practical records of callers to the turret.

Legacy Tile
Turret River Painting // name
Tier 9999GeneralNot worn

Turret River Painting // name

A gilded painting of a stone bridge over a wooded river.

Legacy Tile
Unbroken Bell Clapper
Tier 9999GeneralNot worn

Unbroken Bell Clapper

A small brass bell relic on a low walnut cradle, kept whole after the chapel bell fell silent.

Legacy Tile
Upper Landing Key
Tier 0GeneralNot worn

Upper Landing Key

A plain brass key cut for the Lantern and Ladle simple guest-room locks. It opens Room One and the south guest room without being consumed.

Legacy Tile
Votive Prayer Screen
Tier 9999GeneralNot worn

Votive Prayer Screen

A painted prayer screen hung with small wax offerings and sunburst cords.

Legacy Tile
Wardenhall Signet
Tier 16GeneralFingers

Wardenhall Signet

Wardenhall Signet belongs to the traveler's adornment line first preserved when Wardenhall arsenals favored gear that could outlast siege, rot, and rumor. Archivists kept copying the pattern because it could be issued to almost anyone and still matter in a real fight. Its design exists to turn a small piece of jewelry into surer timing and cleaner finishing pressure.

Generated Progression
Weaponry Display Spear
Tier 9999GeneralNot worn

Weaponry Display Spear

A short spear mounted as a display piece for drill-yard buyers.

Generated Progression
Weaponry Display Sword
Tier 9999GeneralNot worn

Weaponry Display Sword

A practice-forged sword set out as a weapon display sample.

Generated Progression
Willow Tree
Tier 9999GeneralHeld

Willow Tree

A beautiful weeping willow draping long green curtains over the ground, graceful enough to make even weary travelers slow down.

Legacy Tile
Wizard Display Focus
Tier 9999GeneralNot worn

Wizard Display Focus

A wrist focus laid out for inspection beside the scriptorium's arcane stock.

Generated Progression
Wizard Display Wand
Tier 9999GeneralNot worn

Wizard Display Wand

A wand displayed alongside sealed notes on proper handling and focus.

Generated Progression
Worldgen Canopy Tree
Tier 1GeneralHeld

Worldgen Canopy Tree

Low canopy branches knot overhead into a living tunnel, giving travelers shade, cover, and the uneasy feeling of being watched by leaves.

Legacy Tile
Wrong-Way Rubbing
Tier 1GeneralHeld

Wrong-Way Rubbing

A thin, noncombat paper rubbing with no enchantment and no useful edge. Its reversed arrows point to the valuable cache where the west wall turns north into a blind end. At the old landing, the Mason door yields only to its inside catch; the southwest reset passage returns to the known start. It is only a clue paper; carrying it does not recreate the Fang.

Legacy Tile
Bless
Tier 4Cleric

Bless

Bless is a cleric ward at adjacent range: it improves defense by 5, adds 1 accuracy for 22 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Burning Hands
Tier 5Mage

Burning Hands

Burning Hands is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Light Heal
Tier 5Cleric

Light Heal

Light Heal is a cleric healing spell at adjacent range: it restores 15 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Magic Missile
Tier 4Mage

Magic Missile

Magic Missile is an arcane force spell at range 4: it deals 7 damage for 7 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Mana Channel
Tier 11Cleric

Mana Channel

Mana Channel spends clerical focus to push usable power into an ally at range, turning devotion into fuel for the next spell or stand.

Legacy Tile
Protect
Tier 5Cleric

Protect

Protect is a cleric ward at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Shocking Grasp
Tier 12Unknown

Shocking Grasp

Shocking Grasp is an arcane force spell at adjacent range: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Apprentice Ward
Tier 1Mage

Apprentice Ward

Apprentice Ward is a mage ward at range 3: it improves defense by 3, adds 5 mana capacity for 15 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Arc Beacon
Tier 12Mage

Arc Beacon

Arc Beacon fixes a stronger arcane marker in the dark, widening sight for the mage's side while the old rune hums.

Legacy Tile
Arc Mirror
Tier 14Unknown

Arc Mirror

Arc Mirror is a mage spell at range 6: it improves defense by 10, adds 18 mana capacity for 28 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Arc Pebble
Tier 2Mage

Arc Pebble

Arc Pebble delivers arcane force to a hostile target. Consult the ability card for the current damage, mana and range; the resolved hit also depends on combat defenses.

Legacy Tile
Arc Storm
Tier 19Mage

Arc Storm

Arc Storm is an arcane force spell at range 8: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Arc Torrent
Tier 13Mage

Arc Torrent

Arc Torrent is an arcane force spell at range 6: it deals 14 damage for 16 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Arc Ward
Tier 4Mage

Arc Ward

Arc Ward is a mage ward at range 4: it improves defense by 5, adds 8 mana capacity for 18 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Astral Cage
Tier 19Unknown

Astral Cage

Astral Cage is a mage spell at range 7: it improves defense by 12, adds 23 mana capacity for 33 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Battle Hymn
Tier 7Cleric

Battle Hymn

Battle Hymn is a sacred judgment spell at adjacent range: it deals 9 damage for 11 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Beacon of Dawn
Tier 20Cleric

Beacon of Dawn

Beacon of Dawn raises a late-tier holy signal that exposes darkness and steadies allies with the promise that the dawn still knows their names.

Legacy Tile
Blessed Ground
Tier 14Cleric

Blessed Ground

Blessed Ground is a cleric blessing at range 2: it improves defense by 10, adds 3 accuracy for 32 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Blessed Recovery
Tier 16Cleric

Blessed Recovery

Blessed Recovery is a cleric healing spell at range 3: it restores 37 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Blink Step
Tier 7Mage

Blink Step

Blink Step snaps the mage through a short fold and leaves a brief speed shimmer, useful when a straight retreat would be too honest.

Legacy Tile
Blink Strike
Tier 15Mage

Blink Strike

Blink Strike is a close arcane cut delivered through a sudden fold, hitting like a blade before distance has finished making sense.

Legacy Tile
Borrowed Shadow
Tier 12Mage

Borrowed Shadow

Borrowed Shadow lends an ally a mage-shaped pocket of thiefcraft, granting movement-based concealment that replaces other concealment while it lasts.

Legacy Tile
Bright Rune Lantern
Tier 6Mage

Bright Rune Lantern

Bright Rune Lantern gathers a broad, steady arcane glow around its mage, illuminating a five-tile radius while leaving both hands free.

Legacy Tile
Candle Flame
Tier 2Mage

Candle Flame

Candle Flame spreads arcane fire over an area around the target. Consult the ability card for the current damage, mana, range and area; resolved hits also depend on combat defenses.

Legacy Tile
Chain Lightning Seed
Tier 19Unknown

Chain Lightning Seed

Chain Lightning Seed is an arcane force spell at range 7 across a 3x3 area: it deals 22 damage for 24 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Chapel Light
Tier 4Cleric

Chapel Light

Chapel Light is a sacred judgment spell at adjacent range: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Cleanse
Tier 7Cleric

Cleanse

Cleanse is holy offense at adjacent range: it deals 9 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Compel Guard
Tier 5Mage

Compel Guard

Compel Guard bends a susceptible off-duty guard into brief service as a bodyguard, a court-mage trick that turns authority into borrowed muscle.

Legacy Tile
Conjure Plant
Tier 9Unknown

Conjure Plant

Conjure Plant coaxes living cover from the floor at range, an old hedge-witch lesson repurposed by mages for obstruction and escape.

Legacy Tile
Conjure Silver Wall
Tier 16Mage

Conjure Silver Wall

Conjure Silver Wall pulls prepared silverwork into the world at range, creating sudden cover where the battlefield had been too open.

Legacy Tile
Consecrate
Tier 14Cleric

Consecrate

Consecrate is holy offense at range 2 across a 1x1 area: it deals 16 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Consecrated Water
Tier 8Cleric

Consecrated Water

Consecrated Water is holy offense at range 2 across a 1x1 area: it deals 10 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Dawnlight
Tier 15Cleric

Dawnlight

Dawnlight follows an adventurer in a wide holy glow, illuminating a seven-tile radius while leaving both hands free.

Legacy Tile
Divine Aegis
Tier 20Cleric

Divine Aegis

Divine Aegis is a cleric ward at range 3: it improves defense by 14, adds 18 temporary hit points for 40 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Divine Ward
Tier 12Cleric

Divine Ward

Divine Ward is a cleric ward at range 2: it improves defense by 9, adds 3 accuracy for 30 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Ember Wave
Tier 9Mage

Ember Wave

Ember Wave is an arcane force spell at range 4: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Exorcism
Tier 18Cleric

Exorcism

Exorcism is holy offense at range 3 across a 1x1 area: it deals 20 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
False Face
Tier 14Mage

False Face

False Face is a mage's glamour of status and scholarship, a short-lived lie that helps social pressure land before doubt catches up.

Legacy Tile
Field Mend
Tier 1Cleric

Field Mend

Field Mend restores health to yourself or a nearby ally. Healing scales with cleric training; self-healing is reduced and restoration cannot exceed missing health. Consult the ability card for the current healing, mana and range.

Legacy Tile
Fire Arc
Tier 11Mage

Fire Arc

Fire Arc is an arcane force spell at range 5 across a 2x2 area: it deals 13 damage for 15 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Fireball Seed
Tier 16Mage

Fireball Seed

Fireball Seed is an arcane force spell at range 6 across a 3x3 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Flame Lance
Tier 18Mage

Flame Lance

Flame Lance is an arcane force spell at range 6 across a 3x3 area: it deals 18 damage for 20 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Flame Veil
Tier 6Mage

Flame Veil

Flame Veil is an arcane force spell at range 4 across a 1x1 area: it deals 8 damage for 10 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Force Lance
Tier 10Mage

Force Lance

Force Lance is an arcane force spell at range 5: it deals 12 damage for 14 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Frost Lance
Tier 14Mage

Frost Lance

Frost Lance is an arcane force spell at range 6: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Frost Pin
Tier 7Mage

Frost Pin

Frost Pin is cold control at range 4: it deals 9 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.

Legacy Tile
Ghost Passage
Tier 20Mage

Ghost Passage

Ghost Passage loosens the caster from ordinary walls and sight for a few charged steps, making barriers feel negotiable but not harmless.

Legacy Tile
Grand Glamour
Tier 17Mage

Grand Glamour

Grand Glamour is high court illusion, wrapping the caster in a stronger false identity that replaces lesser covers while it holds.

Legacy Tile
Grave Mercy
Tier 6Cleric

Grave Mercy

Grave Mercy is a cleric healing spell at range 2: it restores 26 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Greater Mend
Tier 9Cleric

Greater Mend

Greater Mend is a cleric healing spell at range 2: it restores 23 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Greater Protect
Tier 17Cleric

Greater Protect

Greater Protect is a cleric ward at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Greater Rune Lantern
Tier 9Mage

Greater Rune Lantern

Greater Rune Lantern fills a broad area with clear arcane light, illuminating an eight-tile radius around its mage while leaving both hands free.

Legacy Tile
Holy Circle
Tier 16Cleric

Holy Circle

Holy Circle is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 34 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Holy Light
Tier 13Cleric

Holy Light

Holy Light is a sacred judgment spell at range 2: it deals 15 damage for 17 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Kindled Faith
Tier 2Cleric

Kindled Faith

Kindled Faith delivers sacred judgment to a hostile target. Consult the ability card for the current damage, mana and range; the resolved hit also depends on combat defenses.

Legacy Tile
Lantern of Mercy
Tier 12Cleric

Lantern of Mercy

Lantern of Mercy is chapel light made practical, keeping the wounded and frightened visible when the dark would rather split them apart.

Legacy Tile
Light of Resolve
Tier 8Cleric

Light of Resolve

Light of Resolve is a sacred judgment spell at range 2: it deals 10 damage for 12 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Mana Burn
Tier 13Mage

Mana Burn

Mana Burn is the crueler version of the lesson, spending serious mana to punish and drain the target's reserve before it can become another spell.

Legacy Tile
Mana Shield
Tier 8Mage

Mana Shield

Mana Shield is a mage ward at range 4: it improves defense by 6, adds 11 mana capacity for 21 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Mana Sip
Tier 3Mage

Mana Sip

Mana Sip is predatory apprentice magecraft, nicking a small reserve of power from a nearby foe while the caster learns how hunger feels in the hand.

Legacy Tile
Mana Well
Tier 18Mage

Mana Well

Mana Well is a mage ward at range 6: it improves defense by 10, adds 19 mana capacity for 29 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Mercy Benediction
Tier 20Cleric

Mercy Benediction

Mercy Benediction is a cleric healing spell at range 3: it restores 45 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Mercy Touch
Tier 6Cleric

Mercy Touch

Mercy Touch is a cleric healing spell at adjacent range: it restores 17 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Meteor Lance
Tier 20Mage

Meteor Lance

Meteor Lance is an arcane force spell at range 8 across a 3x3 area: it deals 23 damage for 25 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Meteor Spark
Tier 18Unknown

Meteor Spark

Meteor Spark is an arcane force spell at range 7 across a 3x3 area: it deals 21 damage for 23 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Mind Shear
Tier 18Unknown

Mind Shear

Mind Shear is an arcane force spell at range 7: it deals 21 damage for 23 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Minor Bless
Tier 1Cleric

Minor Bless

Minor Bless is a sustained cleric blessing. Base Defense bonus: 2; weapon damage bonus: 1; accuracy bonus: 1. Cleric training can further improve defense and duration. Consult the ability card for the mana, range and base duration.

Legacy Tile
Miracle Mend
Tier 19Cleric

Miracle Mend

Miracle Mend is a cleric healing spell at range 3: it restores 43 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Mirror Skin
Tier 11Mage

Mirror Skin

Mirror Skin is a mage ward at range 5: it improves defense by 8, adds 14 mana capacity for 24 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Misdirect
Tier 8Mage

Misdirect

Misdirect turns attention aside with a practiced false cause, giving the mage room to reposition a conversation or escape notice.

Legacy Tile
Mist Dart
Tier 3Mage

Mist Dart

Mist Dart is an arcane force spell at range 3: it deals 6 damage for 8 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Oath Seal
Tier 11Cleric

Oath Seal

Oath Seal is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 29 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Paid Battle Elixir
Tier 1Unknown

Paid Battle Elixir

Paid Battle Elixir is a purchased temporary boon: it improves defense by 3, adds 10 temporary hit points, adds 3 damage pressure, adds 1 accuracy, adds 1 speed for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Burning Blade
Tier 1Unknown

Paid Burning Blade

Paid Burning Blade is a purchased temporary boon: it adds 2 damage pressure, adds 1 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Devastation
Tier 1Unknown

Paid Devastation

Paid Devastation is a purchased temporary boon: it adds 7 damage pressure, adds 3 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Easy Passage
Tier 1Unknown

Paid Easy Passage

Paid Easy Passage is a purchased temporary boon: it adds 2 accuracy, adds 6 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Edge
Tier 1Unknown

Paid Edge

Paid Edge is a purchased temporary boon: it adds 2 damage pressure, adds 1 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Fury
Tier 1Unknown

Paid Fury

Paid Fury is a purchased temporary boon: it adds 4 damage pressure, adds 2 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Greater Persuasion
Tier 1Unknown

Paid Greater Persuasion

Paid Greater Persuasion is a purchased temporary boon: it adds 2 accuracy, adds 6 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Greater Sneaking
Tier 1Unknown

Paid Greater Sneaking

Paid Greater Sneaking is a skill concealment for the user: it grants 180 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Paid Lockcraft
Tier 1Unknown

Paid Lockcraft

Paid Lockcraft is a purchased temporary boon: it adds 1 accuracy, adds 3 agility, adds 3 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Luck
Tier 1Unknown

Paid Luck

Paid Luck is a purchased temporary boon: it adds 1 damage pressure, adds 1 accuracy, adds 1 agility, adds 1 speed, adds 1 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Persuasion
Tier 1Unknown

Paid Persuasion

Paid Persuasion is a purchased temporary boon: it adds 1 accuracy, adds 3 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Recall
Tier 1Unknown

Paid Recall

Paid Recall is a purchased temporary boon: it grants a temporary purchased advantage for 3 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Revealing
Tier 1Unknown

Paid Revealing

Paid Revealing is a purchased temporary boon: it adds 1 accuracy, adds 4 social read for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Safe Return
Tier 1Unknown

Paid Safe Return

Paid Safe Return is a purchased temporary boon: it improves defense by 2, adds 1 agility, adds 1 speed for 3 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Silence
Tier 1Unknown

Paid Silence

Paid Silence is a skill concealment for the user: it grants 160 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Paid Smiting
Tier 1Unknown

Paid Smiting

Paid Smiting is a purchased temporary boon: it adds 4 damage pressure, adds 2 accuracy for 120 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Sneaking
Tier 1Unknown

Paid Sneaking

Paid Sneaking is a skill concealment for the user: it grants 120 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Paid Swiftness
Tier 1Unknown

Paid Swiftness

Paid Swiftness is a purchased temporary boon: it adds 1 accuracy, adds 2 agility, adds 5 speed for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Paid Warding
Tier 1Unknown

Paid Warding

Paid Warding is a purchased temporary boon: it improves defense by 6, adds 12 temporary hit points, adds 1 accuracy for 600 minor ticks without changing class progression or permanent power.

Legacy Tile
Pilgrim's Grace
Tier 3Cleric

Pilgrim's Grace

Pilgrim's Grace is a cleric blessing at adjacent range: it improves defense by 4, adds 1 accuracy for 21 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Pilgrim's Light
Tier 2Cleric

Pilgrim's Light

Pilgrim's Light follows an adventurer with a steady holy glow, illuminating a three-tile radius while leaving both hands free.

Legacy Tile
Purge Evil
Tier 13Cleric

Purge Evil

Purge Evil is holy offense at range 2: it deals 15 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Purify
Tier 3Cleric

Purify

Purify is a sacred judgment spell at adjacent range: it deals 5 damage for 7 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Read Intent
Tier 5Mage

Read Intent

Read Intent is social magecraft: it sharpens the caster's read on fear, pride, and hesitation long enough to guide a conversation.

Legacy Tile
Renewal Touch
Tier 15Cleric

Renewal Touch

Renewal Touch is a cleric healing spell at range 2: it restores 35 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Restoring Light
Tier 11Cleric

Restoring Light

Restoring Light is a cleric healing spell at range 2: it restores 27 hit points, turning prayer and field discipline into immediate survival.

Legacy Tile
Revelation
Tier 13Cleric

Revelation

Revelation tears at borrowed shadow and false cover, forcing hidden or disguised threats back toward honest sight while the control holds.

Legacy Tile
Rune Lantern
Tier 2Mage

Rune Lantern

Rune Lantern gathers a steady arcane glow around its mage, follows their steps, and illuminates a three-tile radius while leaving both hands free.

Legacy Tile
Rune Spark
Tier 9Mage

Rune Spark

Rune Spark is an arcane force spell at range 5: it deals 11 damage for 13 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Sacred Hammer
Tier 15Cleric

Sacred Hammer

Sacred Hammer is a sacred judgment spell at range 2 across a 1x1 area: it deals 17 damage for 19 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Saint's Whisper
Tier 5Cleric

Saint's Whisper

Saint's Whisper is a sacred judgment spell at adjacent range: it deals 7 damage for 9 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Sanctify Ground
Tier 10Cleric

Sanctify Ground

Sanctify Ground anchors a holy point in the floor at range, turning chosen ground into a temporary spiritual stronghold.

Legacy Tile
Sanctuary
Tier 10Cleric

Sanctuary

Sanctuary is a cleric blessing at range 2: it improves defense by 8, adds 2 accuracy for 28 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Sanctuary Procession
Tier 18Cleric

Sanctuary Procession

Sanctuary Procession extends that mercy to nearby living group members, returning the party to the Sordon Castle sanctuary fountain together.

Legacy Tile
Sanctuary Recall
Tier 14Cleric

Sanctuary Recall

Sanctuary Recall pulls the cleric back to the Sordon Castle sanctuary fountain, choosing survival and regrouping over a doomed stand.

Legacy Tile
Seal Passage
Tier 7Cleric

Seal Passage

Seal Passage lays divine authority across a nearby threshold, closing the route long enough to split pursuit or protect a retreat.

Legacy Tile
Seraph Flame
Tier 18Cleric

Seraph Flame

Seraph Flame is a sacred judgment spell at range 3 across a 1x1 area: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Seraph Ward
Tier 19Cleric

Seraph Ward

Seraph Ward is a cleric ward at range 3: it improves defense by 12, adds 4 accuracy for 37 minor ticks and replaces other cleric wards under a single protective vow.

Legacy Tile
Shared Shadow
Tier 17Mage

Shared Shadow

Shared Shadow deepens that borrowed cover for an ally, giving longer movement concealment and better defenses against being noticed.

Legacy Tile
Shiver Bolt
Tier 8Unknown

Shiver Bolt

Shiver Bolt is an arcane force spell at range 5: it deals 11 damage for 13 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Soften Will
Tier 12Mage

Soften Will

Soften Will presses quiet magic into a target's certainty, making refusal wobble long enough for a persuasive mage to exploit it.

Legacy Tile
Soothe Pain
Tier 2Cleric

Soothe Pain

Soothe Pain restores health to yourself or a nearby ally. Healing scales with cleric training; self-healing is reduced and restoration cannot exceed missing health. Consult the ability card for the current healing, mana and range.

Legacy Tile
Spark Bolt
Tier 1Mage

Spark Bolt

Spark Bolt delivers arcane force to a hostile target. Consult the ability card for the current damage, mana and range; the resolved hit also depends on combat defenses.

Legacy Tile
Spell Barrage
Tier 15Mage

Spell Barrage

Spell Barrage is an arcane force spell at range 6: it deals 16 damage for 18 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Spell Mantle
Tier 16Unknown

Spell Mantle

Spell Mantle is a mage spell at range 7: it improves defense by 11, adds 20 mana capacity for 30 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Spell Snare
Tier 10Mage

Spell Snare

Spell Snare is cold control at range 5: it deals 12 damage and slows the target for 60 minor ticks and replaces other target-control effects while the frost binds.

Legacy Tile
Spotlight
Tier 11Mage

Spotlight

Spotlight sends a focused beam ahead of its mage, reaching fifteen tiles with a narrow center and wider bands at its far edge.

Legacy Tile
Storm Bolt
Tier 16Unknown

Storm Bolt

Storm Bolt is an arcane force spell at range 8: it deals 19 damage for 21 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Sun Ward
Tier 17Cleric

Sun Ward

Sun Ward is a cleric blessing at range 3: it improves defense by 11, adds 3 accuracy for 35 minor ticks and replaces other blessing-layer effects while the prayer holds.

Legacy Tile
Teleport
Tier 14Mage

Teleport

Teleport folds the path back to known safe ground for the caster alone; ancient wards still block shortcuts into sealed boss and treasure spaces.

Legacy Tile
Teleport Group
Tier 18Mage

Teleport Group

Teleport Group carries nearby party members through the same fold to safe ground, obeying the same ancient wards that block forbidden shortcuts.

Legacy Tile
Turn Spirit
Tier 17Cleric

Turn Spirit

Turn Spirit is holy offense at range 5 across a 1x1 area: it deals 19 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Turn Vermin
Tier 9Cleric

Turn Vermin

Turn Vermin is holy offense at range 2: it deals 11 sacred damage to evil, cursed, or corrupt targets rather than wasting judgment on ordinary flesh.

Legacy Tile
Unlock
Tier 6Mage

Unlock

Unlock threads magecraft through a latch from a few paces away, forcing mundane locks and sealed doors to remember how to open.

Legacy Tile
Vigil Light
Tier 8Cleric

Vigil Light

Vigil Light follows an adventurer with a calm holy glow, illuminating a five-tile radius while leaving both hands free.

Legacy Tile
Void Needle
Tier 19Mage

Void Needle

Void Needle is an arcane force spell at range 7: it deals 20 damage for 22 mana, turning old battle-lore into a clear battlefield result.

Legacy Tile
Worldfire Sigil
Tier 20Mage

Worldfire Sigil

Worldfire Sigil is a mage ward at range 8: it improves defense by 13, adds 24 mana capacity for 34 minor ticks and replaces other mage wards as the rune lattice takes over.

Legacy Tile
Backstab 1
Tier 2Unknown

Backstab 1

Backstab 1 is the first knife-work lesson of the alleys: it makes a close strike hit harder when the thief earns position instead of trading blows honestly.

Legacy Tile
Backstab 2
Tier 8Unknown

Backstab 2

Backstab 2 is veteran alley doctrine: the thief turns surprise and placement into a heavier close strike before the target can square up.

Legacy Tile
Backstab 3
Tier 16Unknown

Backstab 3

Backstab 3 is royal-guild assassination practice: a perfectly placed close strike carries lethal extra force when the thief controls the opening.

Legacy Tile
Alley Slip
Tier 10Unknown

Alley Slip

Alley Slip is a timed escape buff learned at Player Level 10. For sixty minor ticks it grants +1 Agility, +1 Speed, +1 Hit, +1 Damage, and -2 AC; it helps movement under pressure but does not clear pursuit.

Legacy Tile
Ambush
Tier 9Unknown

Ambush

Ambush is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Armor Break
Tier 9Fighter

Armor Break

Armor Break is close fighter control: it deals 11 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Assassin's Patience
Tier 17Unknown

Assassin's Patience

Assassin's Patience is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 3 agility, adds 2 speed for 31 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Battle Shout
Tier 2Fighter

Battle Shout

Battle Shout is a sustained group command for yourself and nearby grouped allies. Its weapon damage bonus: 1; accuracy bonus: 1. It replaces other fighter commands. Consult the ability card for the current range and duration.

Legacy Tile
Blade Dance
Tier 18Fighter

Blade Dance

Blade Dance is weapon-focus training made violent: it deals 20 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Bleeding Cut
Tier 13Unknown

Bleeding Cut

Bleeding Cut is weapon pressure at adjacent range: it deals 14 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Brace
Tier 3Fighter

Brace

Brace protects the fighter with a sustained defensive stance and replaces other guard stances. Defense bonus: 3; temporary HP: 6; weapon damage bonus: 1; accuracy bonus: 1. It pairs with weapon focuses and group commands. Consult the ability card for the current range and duration.

Legacy Tile
Champion Slash
Tier 12Fighter

Champion Slash

Champion Slash is weapon-focus training made violent: it deals 14 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Nightstride
Tier 16Unknown

Nightstride

Nightstride is a thief skill at adjacent range: it adds 2 accuracy, adds 3 agility, adds 3 speed for 32 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Counter Guard
Tier 11Fighter

Counter Guard

Counter Guard is a fighter guard stance: improves defense by 15, adds 22 temporary hit points for 31 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Crippling Strike
Tier 15Unknown

Crippling Strike

Crippling Strike is knife-work at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Outlaw's Pace
Tier 20Unknown

Outlaw's Pace

Outlaw's Pace is a thief utility stance that can layer beside concealment; it adds 2 accuracy, adds 4 agility, adds 3 speed for 36 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Crushing Swing
Tier 10Fighter

Crushing Swing

Crushing Swing is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Cut Purse
Tier 9Unknown

Cut Purse

Cut Purse is knife-work at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Death Feint
Tier 12Unknown

Death Feint

Death Feint is knife-work at adjacent range: it deals 13 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Death Mark
Tier 19Unknown

Death Mark

Death Mark is knife-work at adjacent range: it deals 19 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Death Mark II
Tier 20Unknown

Death Mark II

Death Mark II is knife-work at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Deep Sneak
Tier 12Unknown

Deep Sneak

Deep Sneak is a skill concealment for the user: it grants 36 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Defender's Oath
Tier 13Fighter

Defender's Oath

Defender's Oath is a fighter guard stance: improves defense by 17, adds 26 temporary hit points for 33 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Disguise Self
Tier 13Unknown

Disguise Self

Disguise Self is a thief's practical mask, trading obvious identity for a believable worker's posture and enough nerve to pass a glance.

Legacy Tile
Duelist Step
Tier 10Fighter

Duelist Step

Duelist Step is weapon-focus training made violent: it deals 12 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Parting Strike
Tier 11Unknown

Parting Strike

Parting Strike is knife-work at adjacent range: it deals 12 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Evasion
Tier 7Unknown

Evasion

Evasion is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
False Badge
Tier 10Unknown

False Badge

False Badge is a thief's borrowed authority: for a short stretch, posture and forged confidence make the wrong door look permissible.

Legacy Tile
Feint
Tier 4Unknown

Feint

Feint is knife-work at adjacent range: it deals 4 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Final Stand
Tier 19Fighter

Final Stand

Final Stand is a fighter guard stance: improves defense by 23, adds 38 temporary hit points for 39 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Garrote
Tier 11Unknown

Garrote

Garrote is weapon pressure at adjacent range: it deals 12 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Ghost Hand
Tier 17Unknown

Ghost Hand

Ghost Hand is knife-work at adjacent range: it deals 18 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Ghost Step
Tier 18Unknown

Ghost Step

Ghost Step is a skill concealment for the user: it grants 12 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Ghostwalk
Tier 18Unknown

Ghostwalk

Ghostwalk is a skill concealment for the user: it grants 48 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Guardian Stand
Tier 14Fighter

Guardian Stand

Guardian Stand is a fighter guard stance: improves defense by 18, adds 28 temporary hit points for 34 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Guard Stance
Tier 1Fighter

Guard Stance

Guard Stance protects the fighter with a sustained defensive stance and replaces other guard stances. Defense bonus: 3; temporary HP: 2; weapon damage bonus: 1; accuracy bonus: 1. It pairs with weapon focuses and group commands. Consult the ability card for the current range and duration.

Legacy Tile
Heavy Swing
Tier 3Fighter

Heavy Swing

Heavy Swing is a sustained weapon focus applied to yourself. Its weapon damage bonus: 1; accuracy bonus: 1. It replaces other weapon focuses and pairs with guard stances and group commands. Consult the ability card for the current duration.

Legacy Tile
Heroic Charge
Tier 15Fighter

Heroic Charge

Heroic Charge is battlefield command: it adds 2 damage pressure, adds 3 accuracy, replacing other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Hold Line
Tier 6Fighter

Hold Line

Hold Line is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Hook Strike
Tier 11Fighter

Hook Strike

Hook Strike is close fighter control: it deals 13 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Iron Guard
Tier 7Fighter

Iron Guard

Iron Guard is a fighter guard stance: improves defense by 11, adds 14 temporary hit points for 27 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
King's Guard
Tier 16Fighter

King's Guard

King's Guard is a fighter guard stance: improves defense by 20, adds 32 temporary hit points for 36 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
King's Shadow
Tier 18Unknown

King's Shadow

King's Shadow is master thief statecraft: it blends identity cover with extended movement concealment, letting the thief pass as rumor more than person.

Legacy Tile
Knee Cut
Tier 10Unknown

Knee Cut

Knee Cut is weapon pressure at adjacent range: it deals 11 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Linebreaker
Tier 8Fighter

Linebreaker

Linebreaker is weapon pressure at adjacent range: it deals 10 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Loose Purse
Tier 8Unknown

Loose Purse

Loose Purse is a noncombat thief distraction learned at Player Level 8. Toss one ordinary coin to draw a nearby, unengaged NPC's attention for five seconds. It costs one coin, has a thirty-second cooldown, and cannot distract players, elites, bosses, or engaged NPCs.

Legacy Tile
Low Sweep
Tier 2Fighter

Low Sweep

Low Sweep delivers a close physical strike through trained timing. Consult the ability card for the current damage and range; the resolved hit also depends on combat defenses.

Legacy Tile
Overhead Cleave
Tier 13Fighter

Overhead Cleave

Overhead Cleave is weapon pressure at adjacent range: it deals 15 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Overpower
Tier 17Fighter

Overpower

Overpower is weapon-focus training made violent: it deals 19 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Palm Nick
Tier 4Unknown

Palm Nick

Palm Nick is knife-work at adjacent range: it deals 3 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Pick Lock
Tier 3Unknown

Pick Lock

Pick Lock is an apprentice route skill learned at Player Level 3. It works at adjacent authored locks without mana or a timed buff; simple locks take three seconds and complex locks take six.

Legacy Tile
Poison Pin
Tier 14Unknown

Poison Pin

Poison Pin is knife-work at adjacent range: it deals 8 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Pommel Strike
Tier 1Fighter

Pommel Strike

Pommel Strike is a sustained weapon focus applied to yourself. Its weapon damage bonus: 1; accuracy bonus: 1. It replaces other weapon focuses and pairs with guard stances and group commands. Consult the ability card for the current duration.

Legacy Tile
Precise Slash
Tier 4Fighter

Precise Slash

Precise Slash is a sustained weapon focus applied to yourself. Its weapon damage bonus: 1; accuracy bonus: 1. It replaces other weapon focuses and pairs with guard stances and group commands. Consult the ability card for the current duration.

Legacy Tile
Quick Cut
Tier 1Unknown

Quick Cut

Quick Cut is knife-work at adjacent range: it deals 2 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Quick Fingers
Tier 13Unknown

Quick Fingers

Quick Fingers is a passive thief skill learned at Player Level 13. Its live effect is a +1 bonus to theft checks; it grants no combat stats and needs no activation.

Legacy Tile
Quiet Hands
Tier 2Unknown

Quiet Hands

Quiet Hands is a passive apprentice skill learned at Player Level 2. It preserves Sneak while you pick up loot; it grants no combat stats and needs no activation.

Legacy Tile
Rally Cry
Tier 9Fighter

Rally Cry

Rally Cry is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 27 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Read Mark
Tier 5Unknown

Read Mark

Read Mark is thief reconnaissance in human form: it sharpens the read on greed, panic, vanity, and openings before the first move is made.

Legacy Tile
Riposte
Tier 8Fighter

Riposte

Riposte is weapon-focus training made violent: it deals 10 close damage with the fighter's timing and replaces no stance, so it pairs cleanly with guard or command effects.

Legacy Tile
Shadow Decoy
Tier 13Unknown

Shadow Decoy

Shadow Decoy plants a false shape at range, wasting pursuit and attention while the thief uses the mistake to leave or set the next angle.

Legacy Tile
Quick Step II
Tier 14Unknown

Quick Step II

Quick Step II is a thief skill at adjacent range: it adds 2 accuracy, adds 3 agility, adds 2 speed for 30 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Shadow Veil
Tier 10Unknown

Shadow Veil

Shadow Veil is a skill concealment for the user: it grants 28 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Shield Bash
Tier 5Fighter

Shield Bash

Shield Bash is close fighter control: it deals 7 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Shield Feint
Tier 4Fighter

Shield Feint

Shield Feint is close fighter control: it deals 6 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Shield Lock
Tier 12Fighter

Shield Lock

Shield Lock is close fighter control: it deals 14 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Clean Getaway
Tier 1Unknown

Clean Getaway

Clean Getaway is a bounded signature item effect, activated only by its authored equipment perk.

Legacy Tile
Find the Seam
Tier 1Unknown

Find the Seam

Find the Seam is a bounded signature item effect, activated only by its authored equipment perk.

Legacy Tile
Slipstitch Guard
Tier 1Unknown

Slipstitch Guard

Slipstitch Guard is a bounded signature item effect, activated only by its authored equipment perk.

Legacy Tile
Silent Passage
Tier 16Unknown

Silent Passage

Silent Passage is a skill concealment for an ally: it grants 30 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Swift Roll
Tier 15Unknown

Swift Roll

Swift Roll is a thief skill at adjacent range: it adds 1 accuracy, adds 3 agility, adds 2 speed for 29 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Sidestep
Tier 5Unknown

Sidestep

Sidestep is a thief skill at adjacent range: it adds 1 agility, adds 1 speed for 21 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
Smoke Slip
Tier 7Unknown

Smoke Slip

Smoke Slip is a skill concealment for the user: it grants 14 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Sneak
Tier 1Unknown

Sneak

Sneak is a persistent concealment toggle learned at Player Level 1. It grants no stat bonus or movement charges, replaces other concealment, and remains until stopped or broken by loud actions or direct violence.

Legacy Tile
Quick Step
Tier 1Unknown

Quick Step

Quick Step is an apprentice mobility buff learned at Player Level 4. For sixty minor ticks it grants +1 Agility, +1 Speed, +1 Hit, +1 Damage, and -2 AC.

Legacy Tile
Steel Tempest
Tier 15Fighter

Steel Tempest

Steel Tempest is weapon pressure at adjacent range: it deals 17 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Sunder Armor
Tier 16Fighter

Sunder Armor

Sunder Armor is close fighter control: it deals 18 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Sundering Blow
Tier 6Fighter

Sundering Blow

Sundering Blow is close fighter control: it deals 8 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Throat Jab
Tier 14Unknown

Throat Jab

Throat Jab is weapon pressure at adjacent range: it deals 15 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Titan Cleave
Tier 20Fighter

Titan Cleave

Titan Cleave is weapon pressure at adjacent range: it deals 22 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Titan Guard
Tier 18Fighter

Titan Guard

Titan Guard is a fighter guard stance: improves defense by 22, adds 36 temporary hit points for 38 minor ticks and replaces other guard stances as the warrior plants steel between allies and harm.

Legacy Tile
Trap Sense
Tier 8Unknown

Trap Sense

Trap Sense is a thief utility stance that can layer beside concealment; it adds 1 agility, adds 1 speed for 21 minor ticks, then yields to another stealth-utility effect.

Legacy Tile
Vanish
Tier 14Unknown

Vanish

Vanish is a skill concealment for the user: it grants 10 movement charges, replaces other concealment, and breaks when loud actions or direct violence give the position away.

Legacy Tile
Venom Edge
Tier 17Unknown

Venom Edge

Venom Edge is weapon pressure at adjacent range: it deals 18 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Veteran Shout
Tier 5Fighter

Veteran Shout

Veteran Shout is battlefield command: it adds 2 damage pressure, adds 1 accuracy for 23 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Sure Footing
Tier 11Unknown

Sure Footing

Sure Footing is a thief skill at adjacent range: it adds 1 accuracy, adds 2 agility, adds 2 speed for 24 minor ticks, a practical technique passed through training halls because it keeps veterans alive.

Legacy Tile
War Banner
Tier 17Fighter

War Banner

War Banner is battlefield command: it adds 4 damage pressure, adds 2 accuracy for 35 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Warlord's Presence
Tier 20Fighter

Warlord's Presence

Warlord's Presence is battlefield command: it adds 5 damage pressure, adds 3 accuracy for 38 minor ticks and replaces other fighter commands as the shouted order becomes the party's rhythm.

Legacy Tile
Warlord's Reach
Tier 19Fighter

Warlord's Reach

Warlord's Reach is weapon pressure at adjacent range: it deals 21 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
War Stomp
Tier 7Fighter

War Stomp

War Stomp is close fighter control: it deals 9 weapon pressure at adjacent range and is meant to break guard, pin movement, or punish armor rather than trade politely.

Legacy Tile
Whirl Cut
Tier 14Fighter

Whirl Cut

Whirl Cut is weapon pressure at adjacent range: it deals 16 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile
Widowmaker
Tier 19Unknown

Widowmaker

Widowmaker is knife-work at adjacent range: it deals 20 damage through trained timing, keeping the fight grounded in training rather than spectacle.

Legacy Tile